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What is the enhancement in mind? How should it look and feel?
I think it would be great to see an icon for the role a player has.
First i got this idea when i saw how the LFG-Tool on the 3.3 PTR works, you select the roles you are able to fullfill, dps/tank/heal, and the lfg.tool will assemble the group. I noticed that there are symbols on the Standardframes which show the role you selected. "+" for heal, a shield for tanks, and a sword for dps.
Also http://www.wowace.com/addons/gridstatusrole/ does something similiar by using Zeksies LGT
Quote:"Adds role status to Grid. Indicates the roles of your group members (Caster, Healer, Melee, or Tank), and updates when group members change roles."
"Adds role status to Grid. Indicates the roles of your group members (Caster, Healer, Melee, or Tank), and updates when group members change roles."
Would be nice to see these Icons on PB4-frames as well.
if select(6, GetAddOnInfo("PitBull4_" .. (debugstack():match("[o%.][d%.][u%.]les\\(.-)\\") or ""))) ~= "MISSING" then return end local PitBull4 = _G.PitBull4 if not PitBull4 then error("PitBull4_RoleIcon requires PitBull4") end local L = PitBull4.L local PitBull4_RoleIcon = PitBull4:NewModule("RoleIcon", "AceEvent-3.0") PitBull4_RoleIcon:SetModuleType("indicator") PitBull4_RoleIcon:SetName(L["Role icon"]) PitBull4_RoleIcon:SetDescription(L["Show an icon on the unit frame based on which Role it is."]) PitBull4_RoleIcon:SetDefaults({ attach_to = "root", location = "edge_top_right", position = 1, }) function PitBull4_RoleIcon:OnEnable() self:RegisterEvent("PLAYER_ROLES_ASSIGNED") end function PitBull4_RoleIcon:GetTexture(frame) local isTank, isHealer, isDamage = UnitGroupRolesAssigned(frame.unit) if not isTank and not isHealer and not isDamage then return nil end return [[Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES]] end function PitBull4_RoleIcon:GetExampleTexture(frame) return [[Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES]] end local tex_coords = { -- tank {0, 19/64, 22/64, 41/64}, -- healer {20/64, 39/64, 1/64, 20/64}, -- damage {20/64, 39/64, 22/64, 41/64}, } function PitBull4_RoleIcon:GetTexCoord(frame) local isTank, isHealer, isDamage = UnitGroupRolesAssigned(frame.unit) if isTank then tex_coord = tex_coords[1] elseif isHealer then tex_coord = tex_coords[2] else tex_coord = tex_coords[3] end return tex_coord[1], tex_coord[2], tex_coord[3], tex_coord[4] end function PitBull4_RoleIcon:GetExampleTexCoord(frame) local tex_coord local isTank, isHealer, isDamage = UnitGroupRolesAssigned(frame.unit) if isTank then tex_coord = tex_coords[1] elseif isHealer then tex_coord = tex_coords[2] elseif isDamage then tex_coord = tex_coords[3] else tex_coord = tex_coords[math.random(1, 3)] end return tex_coord[1], tex_coord[2], tex_coord[3], tex_coord[4] end function PitBull4_RoleIcon:PLAYER_ROLES_ASSIGNED() self:UpdateAll() end
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