option to display (and configure) VisualHeal modules as a Bar #612


  • New
  • Enhancment
Open
Assigned to ckknight
  • jokeyrhyme created this issue Sep 30, 2009

    Currently, the data from the VisualHeal modules is displayed by "extending" the Health Bar. However, it may be desirable for players to be able to display this data completely separate to the Health Bar. In order to accomodate this, an option to create a Visual Heal Bar within each Layout would be required. When this option is enabled, the player can find a new Visual Heal tab in the Bars section for each Layout. The Visual Heal Bar can be configured just like any other bar.

    It would be desirable for an additional checkbox option to be available for Visual Heal Bars: Hide when not being healed. This will have a similar effect to the "Hide when not casting" checkbox in the Cast Bar tab, or the "Hide when full mana" checkbox in the Druid Mana tab.

    The Visual Heal Bar should display incoming heals as a portion of the unit's maximum health, with 100% indicating that the unit is receiving healing equal to the unit's maximum health. The Bar should always be inclusively confined to values between 0% and 100%. Ticket 611 presents an idea for controlling the "spilling out" of too much healing.

    Note: Ticket 609 ended up having too many separate ideas than I initially intended. This is why I have closed that ticket and replaced it with multiple specific ones.

  • jokeyrhyme added the tags New Enhancment Sep 30, 2009
  • jokeyrhyme posted a comment Oct 5, 2009

    I forgot to add that this ticket combined with Ticket 613 may make Grid-style incoming heals possible, which I'm sure many former or current Grid users will appreciate.

  • _ForgeUser1822745 posted a comment Jun 9, 2010

    I think it'd be nice to have the option for this bar to show either:

    a) All incoming heals as a percentage of health
    b) The portion of incoming heals currently designated as overheal as a percentage of health, the normal healthbar would retain the already existing functionality to show incoming heals with no overheal.

  • _ForgeUser1887535 posted a comment May 14, 2013

    I would love to see the visual heal module modifiable the way as described. Atm. it displays on everythign from player/pet/target/target's target and focus - gets very messy :/


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