Parrot
Floating Combat Text of awesomeness.
Displays Events from the combatlog (damage, healing, ...) as moving text and numbers across the Screen. It also supports various other Events (Loot, Cooldowns, ...). Further Parrot offers a Trigger-system to display Text and play sounds on certain predefined events (e.g. Nightfall for Warlocks).
Localization
If you want to translate Parrot into your language (or update an existing translation) please do so here.
FAQ
Q: "I created a custom Trigger doing <something>. Is it worthy to be in parrots default triggers?"
A: In many cases it is. If you want to contribute a custom trigger to be added to the default triggers, please post a ticket where you describe *exactly* how you set it up. I can't figure that out for every class and every spec.
Q: "Parrot is not showing heals, but it's enabled in the options"
A: Since 3.2 WoW displays every full overheal in the combatlog (even for HoTs). That's why Parrot v1.9.0+ contains an option in Events to "Hide full overheals" which is enabled by default to avoid unnecessary spam.
Q: ''I want to use custom fonts and sounds in Parrot, but there are none available'
A: Parrot doesn't provide sounds or additional fonts (only the fonts included in WoW)
For additional fonts and sounds please install SharedMedia.
To use custom sounds and fonts see the "INSTRUCTIONS for MyMedia.txt" in the SharedMedia-folder.
Q: "Whenever I /reload or log back in again, parrot auto-hides blizzard's default outgoing damage text (the one above the mob in question). Is there any way to avoid having to enable blizz's functions all the time?
A: When enabled Parrot manages the settings for Blizzard FCTs damage- and heal-display. You can enable these features to be used with Parrot in the config (General->Game damage/healing)
Q: "Sometimes when Looting stackable items, the stackcount is off. Why isn't this fixed?"
A: The problem is, that the Interface-event for the Loot is sometimes triggered before, and sometimes after the item was put in the bag (depending on lag). If anyone knows a solution that does not involve constantly polling the bags' content, I'm open to suggestions.
Questions
If you need help with some option, trigger, or whatever use the Parrot-forum on wowace for any questions you might have (please no bug-reports).
Feature Requests
To make a feature Request please use the ticket-system.
Before making a feature Request please make sure that the current alpha does not contain the feature already.
Also check if there is a similar feature request among the open tickets already (and maybe join the discussion there).
Replaced line with: return not UnitAura("player", param)
<<quote>>
ghostarfire said10/16/2008 15:58:09
Excuse me, I wanna to join in the localization in Simplified Chinese and Traditional Chinese. But I don't know how to use the SVN system now. I know that you are using a kind of Linux system called "git". But it seems that the git cannot work well in Windows(Simplified Chinese version). <</quote>> Contact me via IRC (#wowace on irc.freenode.net).
The only solution for now is to send me patches/diffs/updated files or something and I commit them.
The Curseforge-team is working on a Common Translation system afaik.
And I repeat: For Bug-reports please visit the parrot-ticket-page on wowace.
http://www.wowace.com/projects/parrot/tickets
"Seems like any time a GCD is up, I get Balance Tree Ready! Feral Combat Tree Ready! Restoration Tree Ready! Some other folks are having similar problems."
Yes, same here with shadowform.
v1.6.1-beta work correctly
One Error after Login:
Date: 2008-10-17 05:55:32
ID: 122
Error occured in: Global
Count: 1
Message: ..\AddOns\Parrot\Code\Triggers.lua line 316:
attempt to index upvalue 'Parrot_TriggerConditions' (a nil value)
Debug:
...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2474:
...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2447
...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2521:
...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2514
...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2594:
...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2557
...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2715:
...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2710
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:991: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:241: CombatLog_LoadUI()
..\FrameXML\UIParent.lua:389: UIParent_OnEvent()
[string "*:OnEvent"]:1:
[string "*:OnEvent"]:1
AddOns:
This will stop the GCD spam.
Seems like any time a GCD is up, I get
Balance Tree Ready!
Feral Combat Tree Ready!
Restoration Tree Ready!
Some other folks are having similar problems.
Balance Tree Ready!
Feral Combat Tree Ready!
Restoration Tree Ready!
You guys with similar stuff, do you happen to use SpellReminder?
Excuse me, I wanna to join in the localization in Simplified Chinese and Traditional Chinese. But I don't know how to use the SVN system now. I know that you are using a kind of Linux system called "git". But it seems that the git cannot work well in Windows(Simplified Chinese version).
the damage-display-issues (mixing up glancing/resists/crits/etc.) is fixed in 1.6.1-beta1
any idea how to stop it?
Assassination Tree
Combat Tree
Subtlety Tree
Disenchant
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