MorgDKP2
MorgDKP2 is a full featured mod that allows the master looter (ML) to control the loot distribution process. Only one member is required to have this mod. MorgDKP2 is also capable of tracking DKP and outputting the DKP string for import into eqDKP using a custom php import script.
Please help localize here.
LDB shortcuts:
- L-click => MorgBid2 query
- Shift-L-click => Invite list
- Ctrl-L-click => Raidtracker
- R-click => Options
- L-click itemlink => Add manual item for query
- Shift-L-click Itemlink => Insert link into open chatframe message
- Ctrl-L-click Itemlink => Add item to ignore list
- Hover over itemlink => Show item tooltip
- Shift-hover over itemlink => Show bid history for the item
Bag shortcut - Shift-Alt-L-click any item in your bug to add a manual query (ie a BOE item)
Video Tutorial
BlueWarlord has created a video tutorial for setting up and using the MorgDKP2 system to run a raid. Find it here.
BlueWarlord created another video tutorial for setting up and using MorgDKP2 with eqdkp/eqdkp+. Find it here.
Thanks BlueWarlord!
phpRaid Integration
If you use eqdkp+ for setting up raids you can export the raid attendees (choose lua format) and save the file to the MorgDKP2 folder. When you open the invite list (shift-click) the day of a scheduled raid the phpRaid data will pop open in its own frame.
ClassLoot Integration
If you have ClassLoot (r98 or higher) running as well as MorgDKP2 when a new item drops the classes/altclasses allowed to bid for the item will automatically be filled in if the item is in ClassLoot's database. Only if the classes are NOT already set. Thanks Pneumatis for allowing me to hook your DB:)
Importable item database
There is now and item DB included in the ImportItemDB folder of MorgDKP2. It has as many Northrend raid items I have seen so far with classes set. To import it copy the file to the main MorgDKP2 directory and load WoW. Once imported delete the file from the main directory. Note it will not overwrite any items you already have set.
Using MorgDKP2:
Basic use is identical to MorgDKP. Documentation for setting up the web scripts etc still applies. Will post more information when I have time.
Suggested to start:
- Install the webscripts to the plugins folder of your eqdkp install and install it through the admin plugin menu
- Export your DKP from the website save in MorgDKP2 folder (even if your database currently has no members!)
- Enter WoW and make sure there are no errors
- Track your raid etc
- Click export raid(s) and copy the string
- Click Import raids on the admin panel of edkp and paste the string into the window
- Win!
Webscript help
Export standings
Used to export member DKP, events, aliases, and database information (needed for proper import) to the in game mod. Access through the eqdkp admin menu (after installing plugin)
- Select your game timezone (may not match your actual timezone)
- Select if you want to export member ranks
- Ignore ranks - do not export ranks and hence do not use rank sorting for item rolls
- Use all ranks - export all ranks for all members and use rank sorting for item rolls (only way to activate rank sorting)
- Only export [rank] - only export the selected rank from the website. Caution will only export members of that rank so any unranked members or members of different rank will not be in the file.
- Enter the directory and in game name for up to 5 eqdkp installs (ie if your website is http://sodalityoftheconstant.com/aqdkp/listmembers.php? then you would enter aqdkp and whatever name you want it called in game.)
- For eqdkp+ multiple pool install only enter the main directory name the pool names will be your actual pool names
- For installs in base directory (ie http://eqdkptest.sodalityoftheconstant.com) enter - for the directory name
- Click export
- Right click the link and choose save as .. save in WOW/Interface/Addons/MorgDKP2 directory.
- Load into WoW or reloadui if already in game.
Import raids
Used to import raids recorded with the MorgDKP2 in game mod. Click export raids in the LDB tooltip or export raid in the raidtracker for a single raid. Copy the DKP string (Ctrl-C) and paste it into the editbox. When editing names or adding people you do not need to capitalize them.
- Click parse DKP string
- Check the data and make sure the import looks correct:
- If you have any aliases to import they will be shown with ADD beside them. To not import the alias simply erase the editbox.
- If you have any DKP changes they will be listed. As above erase the value or the names to not import. Can add/remove names as well.
- For each event the name, note, value, attendees, and any items will be shown. Edit them if necessary. To not import a whole event (including items) erase it's name. Erase and item or item value to not import the item.
- If you are using zerosum or skall with zerosum check the use zerosum checkbox.
- Click enter final data:)
Note: - Ranks will only be used in sorting if you export all ranks and set the weight of each rank in the in game options (database options) Higher values should be higher ranks. Also rank sorting is ONLY used on the lootframe rolling window. It is not used anywhere else such as the MorgBid2 check or raid invite tab. This means that the MorgBid2 results frame may show a different winner.
Loot window help:
Here is how the loot window is designed to work for those having trouble understanding it. When you loot a corpse if any items are above the loot threshold the mod will:
- Check each item and if any have not had their classes set (who gets to roll for the item) it will automatically open the item edit page to that item. This takes priority over all other possibilites. ie You edit this item and start the roll for it. The mod checks again and there is still another item with its classes unset so it opens the item edit page for that 2nd item NOT the roll window for the auction you started. If you want to see the roll window simply right click on the 1st item again.
- If no items have unset classes the mod next checks if any items are currently in auction. If so it opens: roll summary window if more than 1 item being rolled for or the single item roll window if only 1 item.
- If none of above conditions apply no window automatically opens (ie not roll window or item edit window) and you can right click any item to open edit window (or roll window if auction started) or alt-right click any item to start ALL queries which will cause the roll summary window to open.
Note: - If you want to use MorgDKP2 with fubar you need to have Broker2Fubar installed or it will only show a minimap icon.
Whisper commands: - whispered to someone running morgdkp2.
Waitlist
mbid wait[+/-] [main] => main only necessary if you are whispering from an unknown alt
Bidding
mbid itemid/itemlink [need/take/pass/offspec] [bid] => itemid/link must be included - bid only for BidWar
Dkp queries
dkplist [pool/s] [class/all] [class] ... => pools only if you want to see what pools are available. pool to get the dkp for that pool (leave out for default pool). all for all members in the raid (if person running morgdkp2 is in a raid), guild otherwise. You own class is automatically included so a pally whispering dkplist rogue will get paladin and rogue.
Webscript note: - The MorgDKP2 webscript requires:PHP 5.2.3 or greater and MySQL 5.0.7 or greater. If you are having issues with special characters make sure your MYSQL database is in UTF-8.
Supported DKP modules:
- Fixed DKP
- Zerosum DKP
- Percent DKP
- Relational DKP
- Random
- SKall
- TakeBid
- BidWar
Syncing:
Options
- Broadcast - enable to send sync messages out during a raid to registered listeners. Usually one person will probably broadcast to the backup people in the raid but you can have more than one broadcaster.
- Receive - enable so your mod will act as a listener and receive syncing events from MorgDKP2 installs which are broadcasting.
- Overwrite raid - enable to overwrite the current raid with the new raid info (in the initial sync) if you have already started a raid. Useful when you zone in to the instance late after raid is already in progress to get the raidlog from the whole run. If you haven't started a raid overwrite is done by default.
- Manual Syncs - ie Sync options/members/items/all/initial sync. Click one of these buttons to manually sync to the current raid.
Sync Details
- Syncing will not be enabled until a raid has started and then the mod will check for sync necessity every 60s.
- When the raid starts or someone joins the raid with receive enabled the broadcaster will send out his eqdkp data (boss events/values, aliases, current pool, certain options, current raid data, and current member DKP) Current member DKP will only be updated in the listener client if it has a newer timestamp or if they are members of your current raid. The broadcasters current raid will overwrite the receivers current raid unless Overwrite raid is off.
- When you make changes to important values the mod will schedule a sync and send those changes to the listeners throughout the raid.
What is synced?
- item database changes (value/classes)
- raid tracker changes to items (value/winner/event)
- custom events
- event changes (value/name/note/deletion)
- alias additions
- BOE items (ie hand out through your inventory and manually trade)
- DKP change events
- item costs different from actual DB cost (ie TakeBid or offspec auctions)
- items incorrectly assigned to ML/DE in listener client
- full current raid sync
- initial waitlist and waitlist changes
NOTE: - There is generally no need for the manual syncs unless you specifically want to transfer the complete itemDB or the listener wants ALL of your MorgDKP2 options. The complete member DKP and necessary options are transferred when the initial sync is sent at the start of the raid (if you have Broadcast enabled and there are listeners present in the raid)
MorgDKP2 Features:
- Allows ML to query raid for interest in loot.
- Tracks DKP including raid attendees, start bonus, and all drops.
- DKP systems supported include zero-sum, relational, random, fixed, percent, and skall.
- Options to award DKP/unit of time, include a start bonus, and include custom events such as boss attempts.
- BidWar mode for item auctions.
- Custom php scripts to export/import/change DKP and add aliases to eqDKP/eqdkp+ website. (can import multiple raids/pools in one string)
- Allows a ML and disenchanter (DE) to be set so that they are not charged for items. (Toggle)
- Remembers what raid members have equipped and will not send a query to them for loot they already have. (Exceptions for some non-unique items included.)
- Sends query results to MorgBid2 (for players in that auction)
- Displays top 5 DKP members for the moused over item in the tooltip.
- Automatically hands out items to the winning player if the loot window is still open. Note: It asks with the standard blizzard confirmation dialogue.
- Allows ML to easily set which classes are eligible and DKP value. Also remembers these values.
- Scans for base installs of MorgBid in the current raid. Automatically outputs a link to MorgBid site on click.
- Allows ML to record BOE items before trading them to member. (Alt-shift click item in your inventory)
- Can load up to 5 separate DKP pools. Ie. MC1, MC2, BWL, AQ40, NAXX. These raids can be named whatever you wish.
- multiPool feature allows up to 5 DKP pools to be used in one raid. (ie separate pool for class items)
- Can change loot threshold on the fly.
- Item history for easy recall of current raid item winners.
- Allows raid members to whisper ML for current DKP for own class or specified classes in all 5 DKP pools. (sent to MorgBid2)
- Lets you know it is working by displaying boss kills, raid changes, and looting events.
- Automatically links items to raid chat.
- Edit item values from item history (Allow you to track DKP without being ML)
- Whisper system for those crazy people who hate mods:P
- Fubar/LDB support
- Main and offspec DKP rolling
- Waitlist including DKP awarding and alt whispering.
- ListDKP - shows guild members online and in/out of group and allows 1 click inviting
- Custom item ignore list
- Automatic loot method switching for certain encounters. (Vashj/MH)
- Boss attempt mode asks if you want to record a boss attempt after dying
- Custom loot frame with buttons for self-loot/random rolling items (loot frame can be used with mod in standby mode)
- Importable item database
- Built in xloot like loot frame which can be used with mod on standby
- New itemframe/rollframe built into loot window
- Customisable font/frame options
- Modular so can disable what you don't need
- Web script can handle offbase/eqdkp installs in main directory
- Imports MorgDKP database data (be sure to run both at same time if you want to mport your database the first time)
- Fully eqdkp/eqdkp+ compatible
- In game raid browser
You could do it fairly easily by changing L["NEED"] = true to L["NEED"] = "I WANT, I WANT!" or whatever you want in both the morgbid2 loc and the morgdkp2 loc files and repeat for take/pass. But it has to be in BOTH files or things break. That should work.
Hey Morg got a question....simplified from my other questions.
In the mod MorgDKP2 and/or MorgBid2 is it possible to just rename the Need / Take buttons? If it isnt i will deal with it, if it is possible is it just a matter of finding all the instances it refers to "Need" and changing them to something else? If that is the case, I would be happy to do it if allowed and/or I knew which files.
I know it might be a silly question, but I just want to make it as easy as possible and uniform to our website on how we refer to everything.
Ok you guys are really starting to confuse me. Here is what I did:
1. I exported DKP standing from YOUR 10 man (syns10) website into game with a brand new DB file (ie deleted morgdkp2.lua.)
2. After loading into game I shift-clicked to see the invite tablet which showed this http://www3.telus.net/MorgDKP/2.jpg screenshot.
3. You can clearly see all special characters and that their DKP value is correct
4. Then I created an alias of deathtoall named jalorind (my test char) and started a raid and added an item to it. This screen shows the alias added and his DKP after getting 100 DKP from the fake DKP change I set up. http://www3.telus.net/MorgDKP/3.jpg Again you can clearly see he has the right DKP.
5. Then I awarded an item to deathtoall for 10 DKP. You can see http://www3.telus.net/MorgDKP/4.jpg that he was deducted 10 DKP and is yellow to show he got loot.
6. Finally I exported the DKP string after all this to my test website. You can clearly see deathtoall in the member listing http://eqdkptest.sodalityoftheconstant.com/listmembers.php?s= His DKP isn't correct as I forgot to add him to the raid etc and then did another time with him added for 500 DKP. But he was clearly added with the items he got and DKP was updated.
This is with webversion 1.5 btw. And again with DKP from your website.
So please tell me what exactly is wrong??
You of course realize that the names are supposed to look screwed up on export right? That's how WOW reads them.
One of my installs was using the old version, the other is not.
importing the names from the most recent version imports them as they appear in game such as: Deathtöall But when exporting using the script it shows them as: Deathtöall
At which point, in game, they appear in the dkp list as the funky name, and points don't exist for the real player.
I took the 2 players with characters in their name and created new ones, did a 'transfer member history' to the new name, exported from in game on a run, and the names appear exactly the same, Deathtöall But when exporting again, they're messed up.
Didn't you tell me you were using an outdated webscript Kelem? Did you transfer those members with improper names to a new member with the right name? Cause the problem won't go away until you fix it on your database. Are you using a plain vanilla eqdkp install? ie no other DKP affecting mods?
Ever find anything on the names with funky characters being imported/exported differently?
@Morgalm Thank You, for addon, and for replay...
On offspec topic, one way that is not the best but is robust I think, would be to record in raidtracker what option was used (Need/Greed/DE/...) and then automatically or manually can be edited easily after the raid is done. Maybe someone else can find some other use for that option as well.
About bug with "'" We are using EQDKP (not sure if it's the same as EQDKP+), had Option (to remove ') checked in MorgDKP. Unchecked now, will see if it helps.
I will see about implementing take bids in bidwar. Will probably do it by shift clicking the need button instead of adding another button to the morgbid frame.
@MaudDib82 - I like the idea of showing the tablet right away I think I will try add that to morgbid and have it update as the bids come in.
-Malygos loot comes from a chest right? If so that is why. I am still trying to find a way to detect that reliably. If you use the raidtracker and move the items to the Malygos event it will award the proper DKP.
-bug with Kel'thezud etc - are you using eqdkp+? If so it is dumb and doesm't work with "'" so toggle the option in morgdkp to remove them.
-DKP results will sometimes go away sooner than I would like if the window updates. ie you loot your emblem after clicking to hand out loot. Thinking of ways to change that but it's a tough one.
-when comm mod is done it will sync DKP prices
-offspec loot is another tough one. I could maybe try incorporate a toggle when if a person voted TAKE and wins an item the price is automatically 1/2 as much. Similar to what %DKP does now.
@Mantys off-spec bids in bidwar are not implemented, would be very nice as it creates extra trouble rebidding for offspec...
also i have noticed that starting dkp does not get transfered to eqdkp for some reason, a bit annoying editing new players every time.
@azphat12 - dont really understand what the difference is between those button choices and need/take=greed/pass? But sounds like it would be a custom job if you mean more than that.
@Mantys - if the bids came at exactly the same time I guess it could have the potential to confuse the mod as to who the high bidder is. Might need to add a Q system I guess. Don't think I wrote any special offspec bid handling into the bidwar module. At the moment it should have offspec bids lower than onspec on the tablet but maybe I am remembering wrong. Long time since I looked at bidwar lol.
It's configured the same way as always. You need to export all of your dkp pools from the export scripts, then in game set them
Ok thank you.
I installed morgdkp just to see it. I noticed multidkp was in the listings. I do not see it in morgdkp2. Was it moved somewhere else, or configured in a different way now?
The file should be named DKPInfo.lua and it goes in the \addons\morgdkp2 folder
Ok I got it to work after several attempts at moving files. Can I just get a cleared up answer...
Where do I put the DKP.lua file that is exported.
1. morgdkp2 folder on the website server
2. morgdkp2 folder in my interface/addons
3. morgdkp2/plugins/morgdkp2 in my interface folder??
I don't know if its either a Morgbid or Morgdkp problem but I've noticed that when 2 players bid the same amount at about the same time (bidwar) the one who was actually first with his/her bid and is registered as high bidder will get the loot window again. This was version 1.82(morgdkp) and 1.7(morgbid)
Second thing is that I've seen offspec bids being able to outbid main spec bids. which is not the way it should be. offspec bids should be ignored as soon as a main spec class bids.
morgdkp2 folder is at 755
dkpinfo.lua is at 777
Would these be correct, or am I looking at the wrong spot? To be honest I thought the export went into the wow interface addon folder....
Also, in the DKP modules I did not see a multipool option
I will check on the settings, and get back to you hopefully soon.
What I was asking is with Morgbid2 it allows for a new loot window. What I am shooting for is that new loot window to have the item/link or whatnot, and 3 buttons. Primary, Secondary, Pass. That way if someone really doesnt want to use their primary dkp they can hit the Secondary button. But if john Q raider really wants it they choose Primary....which outweighs Secondary.
All I want the box to do is recognize which button they pressed and let the master looter know. Not sure, but this might be a custom job lol.
1. You will notice that when you try export DKP using the mod this appears at the top of the page "The file DKPInfo.lua is not writable" Do you have some kind of access blocks on your site? If it can't write to the file then you are always downloading the same DKPInfo file I include with the mod thus it always imports outlands DKP. You need to check your site settings.
2. Yes you already have 2 pools set up so enable multipool on the mod and when you set the classes for an item to be rolled also set the pool you want to use for DKP. They should be uploaded to the correct pool when you import.
3. Not sure what your asking
I have a few questions/issues trying to use MorgDKP2
http://www.darkaftermath.org/eqdkp
1. For the life of me, I cannot get a main dkp pool to change from outlands.
2. Is it possible to have a Primary Pool, Secondary Pool and be uploaded independently to eqdkp +?
3. Can the loot window be changed from need,greed,pass to primary, secondary, pass and depending on which button is pressed MorgDKP2 will look in the proper pool and track the proper pool for later eqdkp+ import?