LilSparky's Workshop
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.
Supported Auction Scanners:
- Auctioneer
- AuctionLite
- AuctionMaster
- Auctionator
Optionally Requires:
- Informant (for vendor availability)
LibPeriodicTable (for vendor availability)
Trade Skill Interfaces Supported:
- GnomeWorks
- AdvancedTradeSkillWindow
- Skillet
- Blizzard's Standard UI
- Doublewide Tradeskills
- Tradeskill HD
Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).
The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.
The Cost column simply sums up the costs for each reagent and reports the total.
Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.
Tooltips for each column give more details about the price breakdowns LSW is considering.
A note regarding vendor availability:
LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:
/script LSWConfig.vendorOverride[item#] = (true/false/nil)
The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.
There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.
A note about frame/auction support:
LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.
_, currentSkillLevel = GetTradeSkillLine()
Date: 2010-10-24 13:41:32
ID: 2
Error occured in: Global
Count: 1
Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 1698:
attempt to index global 'this' (a nil value)
Debug:
[C]: ?
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1698:
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1685
AddOns:
CogFix, v
Swatter, v3.1.16 (<%codename%>)
Ace3, v
AdvancedTradeSkillWindow, v
Altoholic, v4.0.002
ArkInventory, v3.02
ArkInventoryRules, v
AtlasLoot, vv5.11.07
AtlasLootFu, vv5.11.07
AucAdvanced, v5.9.4960 (WhackyWallaby)
AucFilterBasic, v5.9.4960 (WhackyWallaby)
AucFilterOutlier, v5.9.4960.2531
AucMatchUndercut, v5.9.4960.2531
AucStatHistogram, v5.9.4960 (WhackyWallaby)
AucStatiLevel, v5.9.4960 (WhackyWallaby)
AucStatPurchased, v5.9.4960 (WhackyWallaby)
AucStatSales, v5.9.4960.2842
AucStatSimple, v5.9.4960 (WhackyWallaby)
AucStatStdDev, v5.9.4960 (WhackyWallaby)
AucStatWOWEcon, v5.9.4960.2530
AucUtilAHWindowControl, v5.9.4960.3311
AucUtilAppraiser, v5.9.4960.2530
AucUtilAskPrice, v5.9.4960.3175
AucUtilAutoMagic, v5.9.4960.3142
AucUtilCompactUI, v5.9.4960.2530
AucUtilEasyBuyout, v5.9.4960.3583
AucUtilFixAH, v5.9.4960 (WhackyWallaby)
AucUtilGlypher, v5.9.4960.2545
AucUtilItemSuggest, v5.9.4960.3108
AucUtilPriceLevel, v5.9.4960.2545
AucUtilScanButton, v5.9.4960.2530
AucUtilScanFinish, v5.9.4960.2530
AucUtilScanProgress, v5.9.4960.2530
AucUtilScanStart, v5.9.4960.4819
AucUtilSearchUI, v5.9.4960.3655
AucUtilSimpleAuction, v5.9.4960.4546
AucUtilVendMarkup, v5.9.4960.2530
Babylonian, v5.1.DEV.130
BadBoy, v6.154
Bartender4, v4.4.12
BeanCounter, v5.9.4960 (WhackyWallaby)
BonusScanner, v5.3.1
ClassLoot, vv1.7.2
Configator, v5.1.DEV.282
CurseProfiler, v
DataStore, v4.0.001
DataStoreAchievements, v4.0.001
DataStoreAuctions, v4.0.001
DataStoreCharacters, v4.0.001
DataStoreContainers, v4.0.001
DataStoreCrafts, v4.0.001
DataStoreCurrencies, v4.0.001
DataStoreInventory, v4.0.001
DataStoreMails, v4.0.001
DataStorePets, v4.0.001
DataStoreQuests, v4.0.001
DataStoreReputations, v4.0.001
DataStoreSpells, v4.0.001
DataStoreStats, v4.0.001
DataStoreTalents, v4.0.001
DebugLib, v5.1.DEV.275
DoomCooldownPulse, v
DXELoader, v
ElitistGroup, v
Enchantrix, v5.9.4960 (WhackyWallaby)
EnchantrixBarker, v5.9.4960 (WhackyWallaby)
Gatherer, v3.1.16
GathererDBWowhead, v1.0.2009-12-09
GearScore, v3.1.20 - Release
ImpIgnore, vv201008060214
Informant, v5.9.4960 (WhackyWallaby)
LilSparkysWorkshop, v
magealert, v
MageNuggets, v2.05
MapCoords, v0.8
MikScrollingBattleText, v5.5.86
Outfitter, v5.0.3
PowerAuras, v4.2
Quartz, v3.0.4
QuartzMagebuff, v0.50
QuartzProcs, v3.32
Recount, v
Redeemer, v
SlideBar, v3.1.16 (<%codename%>)
Stubby, v5.9.4960 (WhackyWallaby)
SyncFriends, v1.2.1
VuhDo, v2.63
VuhDoOptions, v2.63
BlizRuntimeLib_enUS v4.0.1.40000 <us>
(ck=a43)
It's just that Curse link is latest release (same with default client behaviour) and you have to either get it there or put the addon preference to "alpha" in the Curse client to get the latest versions from here.
just a note, if you try to use the CURSE link to download/install LSW you will get a VERY old version (r90 i think it was).
If you use the Download (not curse) link, and manually install it into Wow folders, you will get r99.
Hey guys,
got this worked out. I had to re do the SkipSingles command after the update. Damn silly thing for me to forget but the littlest things can screw you up. The code below is working fine now. Thanks to the author and Zetka.
cya
Bill
Hey guys,
I have this bit of code from a user called Zekta. It has worked really well for KTQ while using skillet but noew that i am using Gnomeworks it appears to have faulted. I have updated to the latest KTQ so that may be it. What it does is lets me ignore any amount under 4 and then makes double of those glyphs that sell really well. Any one able to shed some light or maybe re do the code I will be eternally grateful
thanks,
Bill
before
“if (KTQskipSingles == false or toQueue > 1) and toQueue ~= 0 then ”
insert this chunk
—-
–zekta
if toQueue < 4 then
toQueue = 0 --ignore when count < 4
else
toQueue = toQueue + floor(toQueue / 2) -- make more, so we don't need to restock soon
end
--zekta
----
new revision is up. should be happy with the current game client.
at some point, i need to revisit my price caching method but gnomeworks is a bigger priority for me at the moment.
wow. that simplifies things then! i guess the whole point of the table is out the window...
i'll verify the item id and make the appropriate changes.
Great! I didn't know how often you checked back here. It may be worth mentioning I also had to update the scrollIDs lua (I'm an enchanter) as all of the enchantments now just use 1 vellum "Enchanting Vellum" instead of the various others. I'm not positive but I think the Enchanting Vellum kept the ID of the armor vellum 1 (I'm at work atm or I'd just open the file and post the IDs)
Thanks for your work on this project LilSparky, I've found it endlessly useful and a solid combo of LSW/Auctionator/QA3 (now ZA, I guess) allowed me to reach the old gold cap
Great work!
thanks, i'll make that change and push a new rev out.
I am an avid user of LSW and made a few small changes to get rev 98 working better in 4.0.1
In the function CostButton_OnEnter around line 1695 I changed:
For me, that's all it took to get my hover price itemization working again
local skillID = this:GetID()
The global this variable is no longer available, so this line causes an error when you mouse over the purchase price column. I just changed it to
local skillID = button:GetID()
and everything now seems to be working fine.