GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
early alpha just to test some things out.
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I've created http://www.wowace.com/addons/lil-sparkys-workshop/tickets/111-for-enchanting-insane-values-for-enchants-are-shown/ with an example of how LSW is broken. ;)
There's a twitter feed response to the ProfessionVault author where they acknowledge it is a bug, and it will be fixed in an upcoming release. ;)
For lil sparky's workshop, I noted the issue I'm seeing on its main page. Basically, it is giving me utterly bogus values for enchants vs what auctioneer reports.
yeah, the changes i've made are all mostly non-destructive. pretty easy to undo via commenting/uncommenting.
the thing is, i don't think they've really said this is a bug. my reading of that blue post acknowledged they're aware of the issue and from their standpoint, i think they're likely to address only a couple of issues related to how links are currently working - namely the inability to use links from alts or other toons you haven't seen in the current session. i suspect they won't restore the ability to do any data mining via the trade links (all recipes, level data, heck you can even mine toon names if you had the patience to run thru every guid).
as for lsw, what's broken? it seems to work for me.
If you get time, if you could see why lil sparky's workshop broke, that'd be great too. ;)
Blizzard has acknowledge that what has happened is a bug, and that it will be fixed in an upcoming patch, so I would leave the current tradeskills code around (although commented out of course) so that once they have resolved the bug, you can more easily drop stuff back in place. ;)
it turns out the problem was related to how i got gw to handle the lack if linkable tradeskills. because smelting has never been linkable (nor has runeforging) i've got a special case set up for skills that don't link. basically, i've simply added all trades to this list. the side effect is that i've only expected smelting and runeforging so there's some logic that test for those cases explicitly when interacting with unlinkable trades. this is why smelting worked and why scroll making and milling and such work.
anyway, i think it's working now, but we'll see what other issues crop up. one thing i'm a bit concerned about is the lack of level data and how it gw will handle it. i guess we'll find out!
I've tried on two toons now, definitely the first profession is the one affected. One toon is a blacksmith/miner, the other an enchanter/inscriptionist. I can smelt, and I can create glyphs, but I can't enchant to craft armor/weapons.
My character have jewelcrafting and enchanting as professions.
Scroll Making queue is working fine, GW switching to enchanting and makes the scrolls.
However enchanting and jewelcrafting queue is not working, even if I manually switch to it.
hmm... okay, well, i'll try to take a look at that. see if manually switching to the proper tradeskill lets the processing occur. it could be related to how gw switches tradeskills.
Hmm, queue processing seems to be borked in r231 (still not showing up packaged, but I checked it out via svn).
What's happening is that when I click the process button on the queue to make something, nothing happens. Well, almost. If what's next to be made is something I put in the queue directly (or used QueueProfitable to put it in the queue) then nothing happens. If it's something that needs to be made in order to make something in the queue, then the processing happens. The example I have is: Queued Pyrium Weapon Chain, in my bags was Pyrite Ore. The processing button prompted to smelt Pyrite, clicked, smelting done. The button changed to Process Pyrium Weaon Chain, clicked, nothing.