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GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
early alpha just to test some things out.
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ok, this may be a very newbe question but I just watched a you tube video about Gnomeworks and Lilsparky's Workshop and come here to realize that both addons are done by the same individual . But, my question is do I have to have both addons installed to get the full benifits?
Yeah, that bug has been there for years, I've reported it a few times.
Hi, I have some problem with Gnomeworks (r232) that is leave a ghost mouseover info even when crafting window is closed, I hope my supplied screenshoot can show what I mean.
I've created http://www.wowace.com/addons/lil-sparkys-workshop/tickets/111-for-enchanting-insane-values-for-enchants-are-shown/ with an example of how LSW is broken. ;)
There's a twitter feed response to the ProfessionVault author where they acknowledge it is a bug, and it will be fixed in an upcoming release. ;)
For lil sparky's workshop, I noted the issue I'm seeing on its main page. Basically, it is giving me utterly bogus values for enchants vs what auctioneer reports.
yeah, the changes i've made are all mostly non-destructive. pretty easy to undo via commenting/uncommenting.
the thing is, i don't think they've really said this is a bug. my reading of that blue post acknowledged they're aware of the issue and from their standpoint, i think they're likely to address only a couple of issues related to how links are currently working - namely the inability to use links from alts or other toons you haven't seen in the current session. i suspect they won't restore the ability to do any data mining via the trade links (all recipes, level data, heck you can even mine toon names if you had the patience to run thru every guid).
as for lsw, what's broken? it seems to work for me.
If you get time, if you could see why lil sparky's workshop broke, that'd be great too. ;)
Blizzard has acknowledge that what has happened is a bug, and that it will be fixed in an upcoming patch, so I would leave the current tradeskills code around (although commented out of course) so that once they have resolved the bug, you can more easily drop stuff back in place. ;)
it turns out the problem was related to how i got gw to handle the lack if linkable tradeskills. because smelting has never been linkable (nor has runeforging) i've got a special case set up for skills that don't link. basically, i've simply added all trades to this list. the side effect is that i've only expected smelting and runeforging so there's some logic that test for those cases explicitly when interacting with unlinkable trades. this is why smelting worked and why scroll making and milling and such work.
anyway, i think it's working now, but we'll see what other issues crop up. one thing i'm a bit concerned about is the lack of level data and how it gw will handle it. i guess we'll find out!
I've tried on two toons now, definitely the first profession is the one affected. One toon is a blacksmith/miner, the other an enchanter/inscriptionist. I can smelt, and I can create glyphs, but I can't enchant to craft armor/weapons.