kgPanels
Create panels for customizing your UI, sucessor to eePanels
OnClick now provides a pressed and released variable you can check for.
if pressed then -- do mouse down actions elseif released then -- do mouse up actions end
This means your script will get called twice when someone clicks the panel.
Here is a youtube link to a video Tutorial
Ive created an Example Texture Pack.
This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.
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Posted Feb 12, 2009-
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Posted Feb 11, 2009-
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Posted Feb 6, 2009"kgPanels: Failed to find artwork Ruben
kgPanels: Failed to find artwork Ruben
kgPanels: Texture not found Ruben
kgPanels: Failed to find artwork Ruben
kgPanels: Failed to find artwork Ruben
kgPanels: Texture not found Ruben"
And one of my bars is grey instead of black.
I've reinstalled the addon twice and looked for the Ruben texture elsewhere, but to no avail.
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Posted Feb 10, 2009-
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Posted Feb 5, 2009i know but, the texture is a circle created in a square frame, and it has worked in eepanels, but now i only get half a circle split into two and it is stacking on-top of one and another. any idea what i mean and what i should do?
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Posted Feb 3, 2009wow only allows yo to make square frames.
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Posted Feb 3, 2009Hi there, I have used eePanels and it still work but i thought that it is better to do the change before it stops working plus this looks like its easer to work with but anyway. i tried it last night and after some trail and error i finally added some new art work, in the preview it look good (a circle) but when i activated the round border it still in a square. cant find the right setting, please help.
thanks
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Posted Feb 3, 2009the change was to make sure the onload got called again.
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Posted Feb 2, 2009ya it works if i go back to r275 before "updated repareting reinit of load scripts to execute the other scripts as well."
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Posted Feb 1, 2009i have a panel (or two) with code only in onload and onevent
when i first set the panel up i saw:
Setting up scripts for LOAD
Setting up scripts for EVENT
when i (re)load the game or reloadui i see:
Setting up scripts for EVENT
Setting up scripts for EVENT
and the scripts dont execute because i assume its missing the load?
when i edit the scripts (just add a space and resave) to fix it i see:
Setting up scripts for LOAD
Setting up scripts for EVENT
and then it works again... seems to have just recently started happening.... (last version?)
any ideas? thanks
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Posted Jan 31, 2009-
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Posted Jan 27, 2009And if you dont like the addon, then dont use it.
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Posted Jan 27, 2009-
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Posted Jan 26, 2009-
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Posted Jan 26, 2009-
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Posted Jan 25, 2009-
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Posted Jan 27, 2009-
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Posted Jan 22, 2009-
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Posted Jan 21, 2009self.text:SetText("yada yday daya")
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Posted Jan 20, 2009I updated LibSharedMedia, and the fonts now work as intended - thank you!
However, even after I have added Recount as a scriptdep, I don't get anything. I tried creating a new panel with the default settings, making the OnLoad script: self:SetText("TEST"); and even this does not result in anything being shown on the panel.
Is there anything else that could be wrong?