kgPanels
Create panels for customizing your UI, sucessor to eePanels
OnClick now provides a pressed and released variable you can check for.
if pressed then -- do mouse down actions elseif released then -- do mouse up actions end
This means your script will get called twice when someone clicks the panel.
Here is a youtube link to a video Tutorial
Ive created an Example Texture Pack.
This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.
im still trying to replicate this
Hey Kagaro, sorry not to post this on the kgPanels thread, but it's not working for me for some reason.
Wonder if you could help me troubleshoot something --
I'm using some simple scripts so that whenever i target an elite mob the border color of one panel and the opacity of another panel change (to get the gold border and elite mob dragon image around my target frame)
The code works, but whenever i reload the UI, I have to go back into the config and manually "accept" the text in the OnLoad and OnEvent boxes to get it to work again.
you addressed this same q about 3 weeks ago, but unfortunately it's still bugging on me.
many thanks.
EDIT: sorry...i see the same q was also asked below...still bugging as of feb 14 -- is there a new version out?
"kgPanels: Failed to find artwork Ruben
kgPanels: Failed to find artwork Ruben
kgPanels: Texture not found Ruben
kgPanels: Failed to find artwork Ruben
kgPanels: Failed to find artwork Ruben
kgPanels: Texture not found Ruben"
And one of my bars is grey instead of black.
I've reinstalled the addon twice and looked for the Ruben texture elsewhere, but to no avail.
i know but, the texture is a circle created in a square frame, and it has worked in eepanels, but now i only get half a circle split into two and it is stacking on-top of one and another. any idea what i mean and what i should do?
wow only allows yo to make square frames.
Hi there, I have used eePanels and it still work but i thought that it is better to do the change before it stops working plus this looks like its easer to work with but anyway. i tried it last night and after some trail and error i finally added some new art work, in the preview it look good (a circle) but when i activated the round border it still in a square. cant find the right setting, please help.
thanks
the change was to make sure the onload got called again.
ya it works if i go back to r275 before "updated repareting reinit of load scripts to execute the other scripts as well."
i have a panel (or two) with code only in onload and onevent
when i first set the panel up i saw:
Setting up scripts for LOAD
Setting up scripts for EVENT
when i (re)load the game or reloadui i see:
Setting up scripts for EVENT
Setting up scripts for EVENT
and the scripts dont execute because i assume its missing the load?
when i edit the scripts (just add a space and resave) to fix it i see:
Setting up scripts for LOAD
Setting up scripts for EVENT
and then it works again... seems to have just recently started happening.... (last version?)
any ideas? thanks
And if you dont like the addon, then dont use it.