kgPanels
Create panels for customizing your UI, sucessor to eePanels
OnClick now provides a pressed and released variable you can check for.
if pressed then -- do mouse down actions elseif released then -- do mouse up actions end
This means your script will get called twice when someone clicks the panel.
Here is a youtube link to a video Tutorial
Ive created an Example Texture Pack.
This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.
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Posted Jul 18, 2009Wierd Midgetmage55, if it shows up im the preivew then it did correctly load. Have you tried setting the background type settings i.e. None?
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Posted Jul 17, 2009Running in to an oddity. I'm adding some background textures to my library and they show up on mouse over just fine. When i go to add them to a panel however nothing appears. I just get the standard panel. Changing color, opacity or anything else works as you would expect with the exception of the art not showing. It only happens to one specific set of textures. And for all versions of them. The rest of them work as intended.
I'm certain the textures are set up properly for showing in game as i can load them in a copy of eepanels 2 i still have around for some reason.
I made sure that im up to the current version before posting.
Any ideas?
EDIT: Just did a test and if i tile the image i can at least see it but as soon as i turn off tiling it disappears again.
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Posted Jul 13, 2009try adjusting the alpha channel Schimmy
Strawb parent teh panel to the unit frame in question and it should hide when the unit frame hides
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Posted Jul 13, 2009-
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Posted Jul 12, 2009I was wondering if any of you could help me.
I need a script that will remove a backdrop for my unitframe when I have no target and show the backdrop when I have a target. I have tried a few of the commands on the sample scripts site, but I can't seem to get any of them to work. Please help me.
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Posted Jul 1, 2009-
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Posted Jul 8, 2009If that doesn't make sense, basically it lets you add your own custom images (panels) to your UI, so you could completely redesign the UI with your own graphics.
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Posted Jun 25, 2009-
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Posted Jun 23, 2009-
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Posted Jun 12, 2009-
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Posted Jun 11, 2009-
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Posted Jun 11, 2009-
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Posted Jul 8, 2009It explains all of that.
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Posted Jul 25, 2009-
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Posted Jun 11, 2009-
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Posted Jun 22, 2009-
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Posted Jun 10, 2009I have a "Basic" layout I use. This layout I need to adjust 1 frame when using the layout with my DK. So, I saved the "Basic" as "Default" and then loaded up my DK, switched the profile to "Class: Death Knight" and changed the 1 frame.
My issue is that once I log back to my Hunter, even tho his profile is set to "Default" the changes that I made to the 1 frame for my DK, show up for my Hunter as well. Even tho they are both using seperate profiles.
I even double checked. Hunter is "Default". DK is "Class: Death Knight" yet if I change one, the effects are apparent on both.
Any help / ideas? Would be appreciated.
Thanks.
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Posted Jun 9, 2009I am importing custom textures. They appear correctly within the Art Library. But when I try to apply the texture to a panel nothing appears unless tiling is enabled.
Thanks
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Posted Jun 9, 2009file this one under bugs/API limitations