IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
A Note on WoW Midnight
The 12.0 patch, for the Midnight expansion, made significant, sweeping changes to how addons work in the game. As a result, many features previously available are no longer allowed by the game. If IceHUD is no longer doing something it used to do, the most likely reason is that it's not possible (or much more difficult) in the new patch. Feel free to create a GitHub issue for any errors you find; it's expected that there will be some errors for a while due to the extent of changes required.
If you have any custom DogTags using Fractional*:Short, they will no longer work in Midnight - use something like [[HP:Short] '/' [MaxHP:Short]] instead. Many other enemy-HP-or-buff-dependent features, such as Low Threshold flashing or in-combat buff/debuff tracking, are no longer allowed by the game.
See the wiki page for an exhaustive list of Midnight/12.0 changes.
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
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Posted Feb 9, 2026Hey, is it possible somehow to change the "Target of Target" to a small box with just the name?(I mean change to box width/length, instead of only scale) If I want it small or shrink it, I have to scale it down and you cant read the name then. I just want to make it above my target a kind of info box for my tanks or If i focus a caster that can target me sometimes.
Something like this: https://ibb.co/35ynBfrx
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Posted Feb 9, 2026In reply to SanTM: you should be able to un-check "size to gap" and then set an explicit width on it and move it where you want. There's not really a way to get rid of the background right now though.
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Posted Feb 9, 2026Hey guys, hopefully some1 is able to help.
Im trying to put different emojis into the petinfo for happyness, but as soon as i reach the part where its content it gives me syntax errors.
eben when i copy the whole command and just paste it into the text line in icehud, it syntax errors.
please, i just want a <3 instead of the :D
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Posted Feb 9, 2026In reply to DocCheems: can you show what the syntax error is and show a screenshot of exactly what you're typing into? Unfortunately there's not enough info here to provide any specific guidance on.
You can use the /dog command for an interactive DogTag editor and tester if you're trying to change tags and getting those errors 🤷
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Posted Feb 9, 2026In reply to Parnic: i am basically just typing the shown dogtag for petinfo.
even if i copy it 1:1 it gives me the syntax error text in the petinfo and no addon is showing the potential error or i might just be stupid as hell.
the original command is [HappyIcon(happy= " :D ", content= " :| " , unhappy= " B( ")]
and i basically just want [HappyIcon(happy= " <3 ", content= " :| " , unhappy= " :@ ")]
in the screenshot u can see that it accpents the command in /dog until content.
hope the imgur upload is fine https://imgur.com/a/lrEH5TB
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Posted Feb 9, 2026In reply to DocCheems: I think the only thing you've done wrong is the spacing. Try this:
[HappyIcon(happy="<3", content=":|", unhappy=":@")]
No spaces around the = or between the quote and comma.
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Posted Feb 10, 2026In reply to Parnic: i will try this later, guess u got confused cause it really loks in dogtags like it has spaces.
also already a thank you in advance. there are ISP who dont offer that fast of a service.
Will let you know if it worked.
edit:
it worked and i really got played by dogtags cause it really looks like spaces in there :D
have a great weak my friend
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Posted Feb 9, 20266x [ADDON_ACTION_FORBIDDEN] Модификация 'IceHUD' пыталась вызвать защищенную функцию 'AceEvent30Frame:RegisterEvent()'.
[!BugGrabber/BugGrabber.lua]:583: in function '?'
[!BugGrabber/BugGrabber.lua]:507: in function <!BugGrabber/BugGrabber.lua:507>
[C]: in function 'RegisterEvent'
[IceHUD/libs/AceEvent-3.0-4/AceEvent-3.0.lua]:33: in function 'OnUsed'
[BugSack/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua]:132: in function 'RegisterEvent'
[Rarity/Core/EventHandlers.lua]:67: in function 'Register'
[Rarity/Core.lua]:210: in function 'DoEnable'
[Rarity/Core.lua]:151: in function <Rarity/Core.lua:150>
[C]: ?
After the update that came out three hours ago. Whose fault is this, iceHUD or Rarity influence?
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Posted Feb 9, 2026In reply to unplayed: this IceHUD update comes with a new version of a shared library called Ace3 which appears to not be compatible with Rarity. I don't see anything in that message that implies IceHUD itself is to blame, so I'd start with Rarity. Try disabling one or the other mod and see which one causes the error to go away. If they both load by themselves, it's the new Ace version that Rarity needs to adapt to. If IceHUD doesn't load on its own, let me know which game version and what class you're loading
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Posted Feb 4, 2026Hi, just wanted to report that when you use "bar horizontal adjust" to move the pet mana bar under module settings, the pet mana bar promptly disappears from sight. Disabling and enabling it makes it reappear, and it disappears again as soon as you try to move it.
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Posted Feb 4, 2026In reply to aisenfaire: Thanks for letting me know! This will be fixed in the next release. https://github.com/parnic/ice-hud/commit/b6c6c798629ba159e39a888242a88a1a021ffd05
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Posted Feb 4, 2026Hi There. Having just spent a very rewarding couple of hours getting my bar and buff setup exactly as I like it, I am left with a single problem.....text colours. Its probably obvious, but I cant see for looking
The text associated with the target name when it is a player, is a pretty deep blue which I find very hard to read. Similar problems with the numeric values of player and target health. Can you alter these colours, if so where?
I looked in the colours section, but that just seems to be about bars. Im probably just weary of looking, but I would really appreciate if you could point out what im missing. All the best
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Posted Feb 4, 2026In reply to user_cfsu8ila903j0hdu: assuming you haven't disabled Dog Tags (the checkbox at the top of the IceHUD screen), you'll generally want to drop into the Text Settings for a bar (click the + next to the bar in the module settings list) and adjust the tag as desired (non-bar modules may have their tags set in different places). Use the `/dog` command to get an interactive window for adjusting text to your desired configuration.
I'm assuming you are referring to the TargetInfo module (the text about the selected target in the middle of the screen below the bars). If so, these are the "Line 1/2/3/4 Tag" settings on the TargetInfo module itself (no Text Settings). The default tag for line 1 is "[Name:HostileColor]" and DogTag's default hostile color (for non-PvP-flagged friendly players) is a shade of blue. You can't customize DogTag colors, but you can change the tag to use something else such as "[Name:ClassColor]" or AggroColor or even just "Green" or something.
If you've disabled DogTags, however, there's no customization available for text.
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Posted Feb 5, 2026In reply to Parnic: Wow well at least I didnt miss something easy and obvious. Yes dogtags were disabled, but that whole way of doing things is a little above my pay grade lol
I did manage to change the TargetInfo name colour to "Cyan" which is much more readable, so Im a happy boy. Will play around with the PlayerHealth and Target Health text colours when I have time. Have to say dogtag syntax kinda makes my brain fog up haha!
Thank you for answering so swiftly. You can be safe in the knowledge that not all IceHUD users are as smart as you :) However we all will be grateful for such an essential addon
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Posted Feb 4, 2026Hi,
So I've reset all my TWF / Variable settings and now moved around icehud bars. I actually have a "gap" now, and I'm wondering that I don't recall seeing any shields or absorb bars. In prepatch and moving forwards is that not allowed to see anymore, so this is why no such bars on icehud or I'm making some mistakes with my setup and it's there just cannot move them (I don't see them in the bar's list).
Thanks in advance!
Definitely this addon in my top 5 since like a decade or so? I don't remember when did I start using it and its my main health mana and target health mana display, I actually never look out for the unitframes for these infos during combat! Not to mention the best power bars also in the "industry" of WoW addons :D Love it so dearly!
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Posted Feb 4, 2026In reply to 40PE: thanks for the kind words!
Indeed, bars relying on information about buffs in combat are disabled in 12.0 because this information is no longer freely available from the game. There are some ways around it depending on the type of buff, but they're all varying degrees of painful (either for the developers or the users) and others are just impossible, by design.
I explain a bit more about the Midnight changes in the doc linked in the addon's description: https://github.com/parnic/ice-hud/wiki/List-of-missing-or-changed-features-in-Midnight#all-absorb-cc-invuln-and-custom-buffdebuff-modules-have-been-disabled-in-120
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Posted Feb 6, 2026In reply to Parnic: Thanks I'll keep this nice and tidy info link for later and have a look for "news", nice short so we can understand! You're doing god's work honestly! :)
Yeah the absorbs, those are missing, strangely.
Ohh well it's fine I bet when midnight starts we will get back some functionality because at this point this is crazy (stupid) from Blizz. CDM itself and its bars are useless buggy junk(yard). :(
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Posted Feb 9, 2026In reply to 40PE: the full release of Midnight isn't going to change anything about functionality that's available to addons. I wouldn't hold out hope for changes there.
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Posted Feb 3, 2026Getting the following with the EssencePower module enabled on an evoker with it set to the Numeric display mode (or at least, it doesn't occur with Graphical), with or without using stock unit frames (figured it was worth checking in case two mods were fighting over hiding something in the base UI, wouldn't be the first time that's happened). Only occurs the once on log-in (and not on a /reloadui) and the essence counter still works so as bugs go a fairly harmless one but figured was worth reporting regardless.
1x IceHUD/modules/ClassPowerCounter.lua:725: bad argument #1 to 'Hide' (Usage: self:Hide())
[IceHUD/modules/ClassPowerCounter.lua]:725: in function 'HideRune'
[IceHUD/modules/ClassPowerCounter.lua]:608: in function '?'
[Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua]:109: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[C]: ?
[Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua]:19: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua]:54: in function 'Fire'
[Ace3/AceEvent-3.0-4/AceEvent-3.0.lua]:120: in function <Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>
Locals:
self = <table> {
backgroundAlpha = 0.250000
parent = IceHUDFrame {
}
moveHint = IceHUD_EssencePower_move {
}
target = false
masterFrame = IceHUD_Element_EssencePower {
}
runeWidth = 22
scalingEnabled = true
elementName = "EssencePower"
minLevel = 0
numRunes = 6
runeCoords = <table> {
}
unit = "player"
moduleSettings = <table> {
}
bTreatEmptyAsFull = false
numericColor = "EssencePowerNumeric"
alpha = 0.450000
bIsVisible = true
settings = <table> {
}
unitPower = 19
frame = IceHUD_EssencePower {
}
lastNumReady = 5
}
i = 6
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Posted Feb 3, 2026In reply to Veyska: I appreciate the report! This will be fixed in the next version: https://github.com/parnic/ice-hud/commit/1959ee82f3e7ef84ccc84551c49e5d9063a886fc