IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
A Note on WoW Midnight
The 12.0 patch, for the Midnight expansion, made significant, sweeping changes to how addons work in the game. As a result, many features previously available are no longer allowed by the game. If IceHUD is no longer doing something it used to do, the most likely reason is that it's not possible (or much more difficult) in the new patch. Feel free to create a GitHub issue for any errors you find; it's expected that there will be some errors for a while due to the extent of changes required.
If you have any custom DogTags using Fractional*:Short, they will no longer work in Midnight - use something like [[HP:Short] '/' [MaxHP:Short]] instead. Many other enemy-HP-or-buff-dependent features, such as Low Threshold flashing or in-combat buff/debuff tracking, are no longer allowed by the game.
See the wiki page for an exhaustive list of Midnight/12.0 changes.
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
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Posted Jan 28, 2026In reply to RaunenDK: if you mean dots on enemies, that probably works because you can track when the player casts an ability. There are way too many restrictions for these in combat to make them generally useful and I feel like I'd get more "why doesn't it work in this situation?" comments if I allowed it.
I'll look again at what's available from the game but I don't expect to bring buff monitors back. If you can only show things that are hooked up to the cool down manager then I don't think it's worth it, personally. I'd rather leave that to other mods to handle.
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Posted Jan 28, 2026In reply to Parnic: The refresh triggered by abilities on the DK works very well here in terms of the DoTs.
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Posted Jan 28, 2026In reply to Parnic: Until/unless Blizzard releases a way to get this information that doesn't also require configuring and using the CooldownManager, I don't think I'll be adding this to IceHUD.
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Posted Jan 28, 2026Hi, I've been using IceHUD for several years now and it's been working great for me.
I'm really curious. Since patch 12, IceHUD has been showing a high CPU usage.
If I remember correctly, it wasn't that high before.
I only display health, mana, and class combo points, and I don't use any of the other features, but it's still happening.
Are there any helpful settings?
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Posted Jan 28, 2026In reply to Brightz: how high? Mine is showing less than 1% pretty regularly. The only setting you can really adjust for this is the Update Period at the top of the settings window. If you find a certain module that causes the CPU usage to drop when it's off, let me know.
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Posted Jan 28, 2026In reply to Parnic: https://imgur.com/vH9lDUo this is my normal set of enabled modules during a large open-world combat encounter. Maybe it's worse in raids?
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Posted Jan 28, 2026In reply to Parnic: Even when I'm just playing in the field or alone, my CPU usage is hovering around 50-60%. Disabling the dog tag feature seems to have helped, but it still uses 50% on average. I've been using it since pre-midnight, just updating with the existing settings without reinstalling. Will reinstalling improve things? I haven't tried it yet, fearing it might erase my settings.
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Posted Jan 29, 2026In reply to Brightz: you're saying IceHUD alone is taking 50% CPU? Wow if you can figure out what's doing it I'd love to get that fixed. Send your SavedVariables/IceHUD.lua file to [email protected] and maybe there's something in there. You could try disabling modules one at a time and see if one of them makes an obvious difference.
I don't expect that reinstalling would fix it but it can't hurt. You won't lose your settings by reinstalling the addon.
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Posted Jan 27, 2026Please excuse this very basic question, but its been ages since I tinkered with this addon
Which module handles the shadowpriest insanity bar? It was there, then it wasnt and I dont know which setting to check
Many thanks and apologies for my dimness :)
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Posted Jan 27, 2026In reply to user_cfsu8ila903j0hdu: PlayerMana becomes Insanity when you're a priest and go into shadow form. PlayerAltMana shows your regular mana while in shadow form.
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Posted Jan 28, 2026In reply to Parnic: Thank you so much for answering so promptly. Id forgotten just how customisable IceHUD is, if a little tricky sometimes. All the best
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Posted Jan 27, 2026Is there any chance we can get combo points to show up on the HUD?
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Posted Jan 27, 2026In reply to crashtestdummies: they already do. I've been playing a Rogue and using them. Do you have any errors popping up that might be preventing IceHUD from loading fully? Make sure /icehud -> Module Settings -> Combo Points is enabled.
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Posted Jan 26, 2026Ever since the last few versions in BCC the Slice and Dice tracker is showing the potential time that it will last but as soon as you activate it the bar disappears.
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Posted Jan 26, 2026In reply to dizmatic: thanks, I'm sure this is fallout from the work done in Midnight which requires an entirely different approach. I'll take a look today.
edit: well, apparently not today. Blizzard has the Classic PTRs offline so I can't create a max-level character, and I don't have a 12+ Rogue, so I'm going to have to level one from scratch which is going to take several hours of time I may not have soon. I will try to get to this when I can.
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Posted Jan 29, 2026In reply to dizmatic: this is fixed in v1.16.10
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Posted Jan 26, 2026Hello,
I'm not getting an error for this, but I notice that my cast bar disappears when I'm chaining abilities together (like casting a second Frost Bolt before the first Frost Bolt is finished casting). Prior to Midnight pre-patch this was functioning just fine.
Edit: To be more clear, any subsequent cast if chained will have its cast bar disappear, or not even appear to begin with. The first cast bar finishes fine, but afterwards any chained ability causes it to vanish. So if I cast 6x Frost Bolt in a row, chaining them together, only the first Frost Bolt will have a cast bar.
Thanks for your time.
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Posted Jan 26, 2026In reply to erekrules: thanks I'll see if I can reproduce this. What version of IceHUD?
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Posted Jan 26, 2026In reply to Parnic: Whatever the newest one Curseforge gave me is. I think that's 1.16.8?
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Posted Jan 26, 2026In reply to erekrules: I appreciate the report. I found the issue. Not sure how I missed it until now but you're correct it was very broken. Will be fixed in v1.16.9