GatherMate2_Data
Data extract for GatherMate2
How to install the data:
- 1.) install GatherMate2_Data
- 2.) Once in game, open gathermate (/gathermate)
- 3.) Select the Import section
- 4.) select the data you want and click import.
- 5.) Profit
State in Shadowlands
GatherMate2_Data and the background tools have been updated for Shadowlands, and early data for both Herbs and Mining locations is already available in the latest update. We'll keep updating the database as more information is uploaded to Wowhead!
Your account was compromised weeks, if not even months ago, and to hide the source of the information they didn't hack you until now. If you use the stolen account details right away, odds are that the victim has a good idea who stole it, like you just thought you did.
ie. /WTF/Account/accntname/realm/character/SavedVariables
They weren't showing up on mine until I put GatherMate2.lua file in that particular folder.
And btw, if you have over-written the GatherMate2.lua file in the normal /Interface/AddOns/GatherMate2 folder, then re-install the addon so that it puts the original GatherMate2.lua back in there.
Hope this helps.
latest version of gathermate2 now handles the rare spawns properly for obsidium and elementium
Thank you :/
in regards to mining, all elementium nodes are also rich elementium and pyrite nods. a simple fix would be to just track all 3 as one node and cleanup 2/3rds of uldum and deepholm and twilight highlands (mostly deepholm) where gathermate is quite simply sucking cpu and memory mapping everything times 3. not sure how hard it'd be to code parser to just treat 3 types has a hybrid random spawn node, you'd also have to stil localize all 3 types when hitting them to be linked to a single pin type in gathermate as well, but i think efficiency wise it will help a lot. you really need to check out deepholm to see what i mean.
jeebus, 2000+ nodes in deepholm? so many duplicates, like 4 for every node in zone cause it can spawn any type. it's murdering routes and map usage in zone though cpu wise. any way to slim this down and cleanup data? just opening the map locks game for a couple seconds, even with routes off. mostly the issue is that the zone has about 650ish nodes that can spawn any type i believe, so database has about 4 nodes stacked in every coord location. this is just a guess of mechanic observing the node placemnets though i cannot actually confirm ALL nodes in zone are random spawn types. just seems that way observing the data. that or the issue is with phasing technology. Different phases have different nodes, and wowhead doesn't collect what phase a node was looted in, only it's location, and so gathermate is doing same?
yep i see the fishing data. now all i gotta do is continue working on fishing data for 1-60 an 81-85 for you later
and yes mysticalos i put your northrend data back in along with 2k archaeology nodes.
Ok i remerged the fish and archaeology data into the extract
data woudn't have anything to do with detecting new ndoes. that'd be an actual gathermate issue and possible local error. data is just the pre built database
I am presently equipped v2.2 becaues as I stated in my previous post v2.3 wasn't leaving behind cloud icons in Nagrand for Windy Clouds but switching to 2.2 corrected that...for Nagrand. I just left Zangarmarsh where now v2.2 isn't leaving behind cloud icons for motes of water found in the gaseous state for that zone. I am in desperation going to try the A r36 version tomorrow. I know you are busy but I have been having this problem all through the ulpdating process since Cat. was released, but do you think you can find out why some versions show the icons and then the nexdt ones don't. I have ancient versions of both GM2 and GM2_D saved in a special folder that work well together and I think I will have to resort to them.
Just letting you know that with GM2_Dr2.3 it isn't leaving behind any gas cloud icons for the Windy Clouds I'm collecting. That's in Nagrand and that's the only zone i've worked in, switching now to v2.2 so I can mark my territory!