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What does the provided patch do?
Adds the missing Archaeology and Treasure nodes for the legion zones that are currently missing.
Please provide any additional information below.
These objects are currently missing:
Treasure
-- object=252408 & object=260248 & object=260249
-- object=252772 & object=260247
-- object=252774
-- object=260498
Archaeology
-- object=246804
-- object=246811
-- object=246812
Inside Constants.lua add the lines marked with a +:
local node_ids = { ... ["Treasure"] = { ... + [NL["Ancient Mana Shard"]] = 552, + [NL["Ancient Mana Chunk"]] = 553, + [NL["Ancient Mana Crystal"]] = 554, + [NL["Leypetal Blossom"]] = 555, }, ["Archaeology"] = { ... + [NL["Demonic Archaeology Find"]] = 617, + [NL["Highborne Archaeology Find"]] = 618, + [NL["Highmountain Tauren Archaeology Find"]] = 619, }, ... } local rare_spawns = { ... + [554] = {[552]=true,[553]=true}, -- ancient mana crystal } local node_textures = { ... ["Treasure"] = { ... + [552] = icon_path.."Treasure\\everfrost.tga", + [553] = icon_path.."Treasure\\everfrost.tga", + [554] = icon_path.."Treasure\\everfrost.tga", + [555] = icon_path.."Treasure\\everfrost.tga", }, ["Archaeology"] = { ... + [617] = icon_path.."Archaeology\\shovel.tga", + [618] = icon_path.."Archaeology\\shovel.tga", + [619] = icon_path.."Archaeology\\shovel.tga", }, }
Inside /Locales/GatherMate2-enUS.lua add these lines:
NL["Ancient Mana Shard"] = true NL["Ancient Mana Crystal"] = true NL["Ancient Mana Chunk"] = true NL["Leypetal Blossom"] = true NL["Highmountain Tauren Archaeology Find"] = true NL["Highborne Archaeology Find"] = true NL["Demonic Archaeology Find"] = true
Thanks for posting this, however, when editing I noticed that the local rare-spawns line contained 4-digit numbers, whereas everthing else is 3-digit numbers. It also doesn't match the 3-digit number under the Treasure entry. So, should:
local rare_spawns = { ... + [5540] = {[5520]=true,[5530]=true}, -- ancient mana crystal
be changed to read:
local rare_spawns = { ... + [554] = {[552]=true,[553]=true}, -- ancient mana crystal
Forgive me if I've misunderstood something, I'm a complete novice when it comes to this sort of stuff! lol
@Grizzly_UK: Go
oops - you are correct. yea I use 4 digit numbers to protect myself from future merges just in case the author reuses those numbers.
I added the archaeology nodes, I am however unsure about the mana crystals, since they aren't exactly rare spawns, it might be quite a lot of nodes on the map - without the ability to hide only the mana and not other treasures.
@Nevcairiel: Go
Yes it is a fair amount of nodes and I get that it would come up by default.
Is turning off specific nodes (ie Ancient Mana Crystal) not what the Filter option is for in the addons menu?
Either way, your mod, your choice :)
I've added all the mana nodes you listed, plus a few more found in Suramar City.
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