Baggins
Inventory Management with virtual view divided into sections.
Now with baggins you can not only separate your bags into virtual view of your inventory but organize the items in your virtual view by item type! Bag options with endless possibilities. Add/remove/create categories, change skin of the view baggins does it all! Customize your bags to show items exactly how you like! No more looking for items and not being able to find them, look and know exactly where they should be!
For example one bag with profession items, one bag with gear, and so much more! You can even make your own categories!
You can use the minimap icon or /baggins to open the options window.
-
View User Profile
-
Send Message
Posted Nov 14, 2010I'm trying to set-up Custom bag category for item sets made using the blizzard in game set manager. I used to be able to set the rule to look in the Item tool tip for the Set name or Equipment Sets : "name" But I cant seem to get it working any more. Is there going to be item set integration in the future. Or am I just a blind Muppet.
-
View User Profile
-
Send Message
Posted Nov 13, 2010-
View User Profile
-
Send Message
Posted Nov 11, 2010I must have been over looking the hide duplicates global option. I thought I had set it to that but must not have. No more duplicates now thanks.
-
View User Profile
-
Send Message
Posted Nov 8, 2010I just tried:
After that, items were indeed shown duplicated (because by default they do). After selecting "global" in the config, the bag layout changed the duplicated items were hidden.
Did you do something different?
-
View User Profile
-
Send Message
Posted Nov 7, 2010Currently In ace3 version r509 if starting with no saved variables the showing no duplicates setting "seems" (I may be doing something wrong) to not be working it always duplicates regardless of what I set bag priority at. I'm not sure if this is true of all filters, I am using this with the (equipment set) filter and can't get the armor and weapons categories to stop duplicating the items in the equipment set category.
-
View User Profile
-
Send Message
Posted Nov 3, 2010I was so upset when 4.0 came out, and my baggins went all crappy. D:
But, thanks for making this AMAZING AddOn, and keeping it updated.
Keep up the good work,
Cheers.
~Insect.
-
View User Profile
-
Send Message
Posted Nov 3, 2010Thank you so much for the Ace3 version. This has always been one of my favorite addons and I am very happy you have put forth the time and effort to bring it up to current!
-
View User Profile
-
Send Message
Posted Nov 2, 2010Only issue I am having is I cant seem to find out how to re-arrange my bank format. Appears it will always follow same format as my bags. Like AIO. I have very fiew columns for my bags as I like them not taking up much space and to go up and down my screen. For my bank, I want the opposite. If there is some way to do this, I cant seem to find it.
-
View User Profile
-
Send Message
Posted Oct 31, 2010-
View User Profile
-
Send Message
Posted Oct 28, 2010So I readded the item-context menu to include/exclude items to the Ace3-version
-
View User Profile
-
Send Message
Posted Oct 28, 2010-
View User Profile
-
Send Message
Posted Oct 27, 2010-
View User Profile
-
Send Message
Posted Oct 27, 2010I'm a little OCD about my UI... and baggins was the only thing that was still bugging me a little... but that's fixed now!
-
View User Profile
-
Send Message
Posted Oct 27, 2010-
View User Profile
-
Send Message
Posted Oct 26, 2010-
View User Profile
-
Send Message
Posted Oct 26, 2010I have no issues with ItemName filters.
Item-ids were bugged, but should be fixed now (although the config is not as beautiful anymore).
-
View User Profile
-
Send Message
Posted Oct 26, 2010-
View User Profile
-
Send Message
Posted Oct 26, 2010-
View User Profile
-
Send Message
Posted Oct 27, 2010-
View User Profile
-
Send Message
Posted Oct 26, 20101x Baggins_AnywhereBags-1.0.73\Core.lua:700: attempt to perform arithmetic on local 'quality' (a nil value)
AceAddon-2.0-91100 (AtlasLootFu):979: in function <...ddOns\AtlasLootFu\Libs\AceAddon-2.0\AceAddon-2.0.lua:973>
<in C code>: ?
AceEvent-2.0-91097 (AtlasLootFu):260: in function `TriggerEvent'
AceEvent-2.0-91097 (AtlasLootFu):910: in function <...ddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:903>
---