Baggins
Inventory Management with virtual view divided into sections.
Now with baggins you can not only separate your bags into virtual view of your inventory but organize the items in your virtual view by item type! Bag options with endless possibilities. Add/remove/create categories, change skin of the view baggins does it all! Customize your bags to show items exactly how you like! No more looking for items and not being able to find them, look and know exactly where they should be!
For example one bag with profession items, one bag with gear, and so much more! You can even make your own categories!
You can use the minimap icon or /baggins to open the options window.
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Posted Oct 18, 2010Are you using the carbonite addon also ?
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Posted Oct 16, 2010Baggins line 926 attempt to compare number with nil
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Posted Oct 13, 2010Alpha version from wowace
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Posted Oct 15, 2010-
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Posted Oct 15, 2010I have problems with "waterfall" though.
As long as I don't try to adjust the addon like adding new rules or anything. Just let it be original, nothing bad happens.
But ones I start doing anything extra I get up an "waterfall 1.0" error and something. And the addons locks up totally. Have to uninstall it, log on, log off, reinstall it and log back on, for it to work again...
Do you know how to fix the waterfall error?
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Posted Oct 16, 2010-
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Posted Oct 13, 2010-
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Posted Oct 13, 2010-
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Posted Oct 14, 2010-
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Posted Oct 14, 2010-
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Posted Oct 12, 2010Mikk are you there mate?
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Posted Oct 12, 2010-
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Posted Sep 29, 2010-
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Posted Oct 5, 2010-
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Posted Oct 5, 2010-
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Posted Oct 10, 2010-
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Posted Sep 12, 2010-
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Posted Sep 16, 2010You can always post a diff of the changes as a comment on the forum, I guess.
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Posted Oct 16, 2010Any idea how I can get around this?
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Posted Aug 4, 2010Baggins-433\Baggins.lua:1521: in function `UpdateTooltip'
Interface\FrameXML\GameTooltip.lua:195: in function <Interface\FrameXML\GameTooltip.lua:185>:
<in C code>: ?
Locals:
button = BagginsBag2Section21Item19 {
glow = <unnamed> {}
UpdateTooltip = <function> @ Baggins\Baggins.lua:1508:
0 = <userdata>
newtext = BagginsBag2Section21Item19NewText {}
slots =
count = 1
hasItem = 1
SplitStack = <function> @ Interface\FrameXML\ContainerFrame.lua:617:
}
hasItem = nil
hasCooldown = nil
repairCost = nil
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