AtlasLoot Enhanced
History
AtlasLoot was originally created by Pernicius as a plugin for Atlas and contained a handful of raid loot tables to browse. Unfortunately, Pernicius was unable to maintain the mod, so Daviesh took over and renamed it to AtlasLoot Enhanced to provide a distinction between the two versions. Since that time, AtlasLoot has grown to cover every loot table for every boss, every item set, PvP Items and items for every reputation faction. In January 2010 Hegarol took over the project from Daviesh. Finally, in 2014/2015 Lag completely rewrote the entire addon for AtlasLoot v8.
What is Atlasloot
AtlasLoot Enhanced is an UI mod allowing for loot tables of bosses to be browsed whenever needed within the game.
AtlasLoot Versions
- Nightly Build/Alpha Version: https://www.wowace.com/projects/atlasloot-enhanced/files
Issue Reporting
It would be great if you can help to report issue here. It's easier to keep track on them.
Optional Addons
Custom Modules
Below is list of custom modules which are developed and maintained by different author teams.
Features
- Atlas Integration: You can easily link to Atlas map browser if your current visited instance loot table has a corresponding map provided in Atlas.
- Dressing Room: Control-click items to show them in the Dressing Room.
- Price Preview: See the prices for token items like PvP rewards.
- Filter: Filter loot tables based on your class or set up your filter manually (NYI).
- Instance Loot: All instance loot from every Dungeon (Normal and Heroic) and Raid.
- Faction and PvP rewards
- Collection Items: Armor Sets (Dungeon, Tier and Crafted), Mounts, Companions, Tabards, Legendary items and more.
- Season and World Events: Skettis, Abyssal Council, Ethereum Prison, Feast of Winter Veil, Hallow's End, Brewfest, etc.
To Do
- Add skill / source to crafting
- Wishlist: Alt-click on any item to add it to the wishlist, alt-clicking on an item in the wishlist deletes it. There are buttons added to the Atlas panel and the loot browser to open the wishlist.
- Partial Searching: Allows searching the whole AtlasLoot database for an item where you only know part of the name.
- Quicklooks: Bind up to ten loot tables to 'Quicklook' buttons, allowing you to jump to them with only one click.
Slash Commands
- '/al' or '/atlasloot' by itself brings up the loot browser.
- '/atlasloot options' brings up the options menu.
- '/atlasloot reset' resets the last viewed loot table (fixes disconnects when opening AtlasLoot) and moves all draggable frames back to the middle of the screen.
- '/atlasloot mmb' toggles the minimap button on / off.
- '/atlasloot togglebg' toggles background pictures on / off.
Localization
If you want to help us translate AtlasLoot check:
http://www.wowace.com/addons/atlasloot-enhanced/localization/
Feedback
Comments are always welcome. Please leave your feedback in the project page. Things like you have anything to tell us, whether you get an error message when starting WoW, want a certain feature to be integrated in the mod or just want to thank us.
Current Team
- Authors: Lag, Arith
- Contributors: 2TailedFox, Proteyer, Dynaletik, Valixx, Celellach, TrAsHeR, maqjav, StingerSoft, Asurn, Dan, Diablohu, K2hyun, KKram, Pownas, Sohonmr2, Telic, 560889223 and probably more we have missed.
- Former Authors: Daviesh, Hegarol
I agree with everyone who's expressed concern over the new Wishlist interface. It's really, Really bad. It's counter-intuitive, and while I can imagine that you Think it's added features, it's actually removed utility.
The old Wishlist was Extremely useful. It was perhaps my favorite functionality of AtlasLootEnhanced, and as very effective at doing its job. You could quickly tab through the current content's bosses, add items to your wishlist, and then have very quick access to your list. This new interface adds several additional clicks and steps to even SEE your wishlist, which is a GUI nightmare.
But worst yet, is how you've taken a very simple and efficient interface, and condensed it into a horrible AH-style pane that doesn't provide any useful functionality. The old lists were very effectively sorted by the Source, where it was incredibly easy to reference what boss you were about to fight and at a moment's glance know whether he had any gear that you'd put on your Wishlist, as well as what gear it was specifically. The new interface makes this impossible (or, if it is possible, it's obviously been obscured and made much more difficult and less intuitive), removing a great deal of its usefulness.
Previously a single click on "Wishlist" gave you a clean and easy to view list of many of your items (depending on if they spanned multiple pages). It clearly showed you the source, the item names and the slot for that item. This is all that was necessary, as a quick mouseover gave you any additional information you could have wanted. Now, however, you have to click through a few pages just to get to the list, which is displayed in a horrible AH knockoff that does not display the most basic and useful information: Source and Slot. You've taken a simple and effective feature, and turned it into a burdensome and limited, clunky and ugly interface that doesn't even offer the same quality features that many of us have loved and used for years. The "new" wishlist is, in my opinion, absolutely broken and useless.
As a developer myself, I understand that you may have put work into the new wishlist interface, and that you may think that you've actually added "features", but I respectfully disagree. There were improvements that could have been made, I believe, such as being able to condense lists on a per-instance basis (a tree view with collapsible nodes for Instance > Boss > Items) for example. But this new AH-like interface adds "functionality" that I cannot even imagine to be helpful to anyone else (and it is most certainly not useful to me, of course). There is never, Never, a time when it will be useful to sort items on our Wishlists by such things like the stats on them. It's just not a useful comparison: A Helmet has more Intellect than Boots of the same ilvl. Always. How is sorting by an arbitrary stat going to be useful? Why would I need to have a list of the stats on an item in my wishlist, when I can just as easily mouse over it (which not only shows me all of the stats, but between the Blizzard interface and additional addons like RatingsBuster, also gives me a direct comparison to my current gear). Showing and "sorting" this information is just NOT useful. It's become needlessly complex and clunky while simultaneously removing the features that mattered and adding several that couldn't possibly matter less.
I've loved this addon for a long time. In fact, I think I've taken it for granted over the years. But this latest "improvement" to the Wishlist has effectively removed about 50% of the usefulness from this addon as a whole. As a passionate fan who's come to rely on this addon and the simple and effective interface, I'm truly disappointed with this change, and fear that (for me, at least) it could genuinely push me away from this addon at all. Now that the Dungeon Journal is implemented and covers current content (which is the only gear I would ever find in my Wishlist), the Wishlist itself really is justification for this addon. We already have in-game listings of loot, and the butchering of the Wishlist has effectively removed your feature of helping us organize it.
A wishlist needs to cover 2 things: What loot I want, and Where I'll get that loot. The old wishlist covered these two things very well, and very simply and user friendly-ly. The new Wishlist does not meet these requirements, and hides behind a horribly unfriendly, unintuitive, multi layered and clunky interface.
Consider this a bug report: The wishlist is broken. Please, PLEASE revert ALL of the Wishlist changes. I know you spent time in development, and that you may have a certain attachment to it, but put pride aside and realize what has actually happened here: It's ruined one of the best features of your addon, and weakened your addon's attractiveness over the built-in Dungeon Journal.
Reverting back the changes is not an option. We like the new style although I absolutely agree that there is much room for improvements. Please take a look at the wishlist when the new version is out and tell me what you think. Don't hesitate to contact me by mail: hegarol(at)atlasloot(dot)net.
i think i understand
case A: (only one whislist)
- it used (i think) to add to the default or only one wishlist on click regardless the settings
case B: (many wishlist)
- pop-up opens always
- with the option checked it doesn't and the deafault is always used
case C: (you add a second wishlist)
- i have to remember to remove that option else the default list rules
it's not really a problem to be honest :)
Not sure if this is due to another addon etc. as no errors message to check :(
I used to have a wishlist for every lvl85 char, is now a total of 6. All of them are visible in the list except one. I created a new wishlist just for this char but when I add an item, it only lets me add it to this toon. No other char is visible in the selection dropdown menu.
Now I open the wishlist on this one toon. In "all wishlists" I see only 5. In "own wishlist" I only have one, ok with the last part. But there is the old wishlist for this toon aswell. I click on both of them and end up with an empty compare screen.
At this point I remembered to delete the saved variables as suggested at logging in. Done. Logged in on the "bugged" char, open atlasloot, select wishlist, see 1 list with no items.
I go back to add an item to "wishlist". In "own wishlist" the list has the just added item but not the list in "all wishlists". If I click on either one the wishlist screen disappears and the compare screen is left open but empty.
I really hope you consider Astrayus´ request for the old wishlist.
We do not consider to get back to the old wishlist, what we do though is further enhancing the new one.
i've just noticed a couple of non-fatal bugs
- if I check the filter option while looking at any loot table, it works as intended, but if I open atlasloot with the filter already on, every filter is applied except for the new 'stats' part (great add btw)
- when in the option i uncheck base and extra stats list, and then i open the compare frame for a wishlist, the default list is 'base' that is ok, but if i have a custom list, i want that list as default
- t12 is not dislayed under valor point vendor, and t11 not under jp vendor, but only under the collections
on a side note, some request :)
. would like to integrate the "select wishlist" into the compare frame like a selectbox or so
. would like to still be able to see the wishlist 'old style' - and maybe to see the list of wishlists inside the boss list frame
. sort items of a wishlist for slot
. i disabled the quickloot and load module option, so i ended with the 'option' button all alone on its own row, i would like to have it near the 'toggle AL pannel' - or even just both of them like buttons near the [X] of the frame
. any chance to disable the links to the dungeon journals >_>
. filter plans/patterns/etc so that i can see only those i haven't learnt yet
Thx for the reports. Will be investigated.:)
Message: Interface\AddOns\AtlasLoot\Modules\WishList.lua:901: attempt to concatenate field '?' (a nil value)
Time: 06/30/11 19:41:57
Count: 1
Stack: Interface\AddOns\AtlasLoot\Modules\WishList.lua:901: in function `AddItemToWishList'
Interface\AddOns\AtlasLoot\Modules\WishList.lua:601: in function <Interface\AddOns\AtlasLoot\Modules\WishList.lua:599>
[C]: ?
Locals: self =
type = "CompareFrameItemButton"
Stats =
}
info =
}
itemType =
}
item = true
statsList =
}
name = "AtlasLootCompareFrame_ScrollFrameItemFrame_Item1"
spell = false
Frame = AtlasLootCompareFrame_ScrollFrameItemFrame_Item1 {
}
SetPoint = <function> defined =[C]:-1
itemButtonButton = _ItemButtonButton {
}
}
(*temporary) =
}
(*temporary) = nil
(*temporary) = 71212
(*temporary) = "=q4=Stoneheart Choker"
(*temporary) = "=ds=#s2#"
(*temporary) = nil
(*temporary) = "#"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to concatenate field '?' (a nil value)"
AtlasLoot =
EJ_GetBossName = <function> defined @Interface\AddOns\AtlasLoot\Core\EJIntegration.lua:106
GetEnchantLink = <function> defined @Interface\AddOns\AtlasLoot\Core\AtlasLoot.lua:1300
AddTextToTooltip = <function> defined @Interface\AddOns\AtlasLoot\Core\AtlasLoot.lua:802
AddItemButtonTemplateFunc = <function> defined @Interface\AddOns\AtlasLoot\Core\LootButtons.lua:1143
SlashCommand = <function> defined @Interface\AddOns\AtlasLoot\Core\AtlasLoot.lua:276
RegisterModuleOptions = <function> defined @Interface\AddOns\AtlasLoot\Core\Options.lua:285
CreateItemButton = <function> defined @Interface\AddOns\AtlasLoot\Core\LootButtons.lua:48
GetModuleEnabled = <function> defined @Interface\AddOns\AtlasLoot\Core\AtlasLoot.lua:1252
RegisterOnProfileChanged = <function> defined @Interface\AddOns\AtlasLoot\Core\AtlasLoot.lua:257
ItemShowCompareItem = <function> defined @Interface\AddOns\AtlasLoot\Core\LootButtons.lua:1373
SetDefaultModulePrototype = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:425
GetBossTableZoneID = <function> defined @Interface\AddOns\AtlasLoot\Core\AtlasLoot.lua:473
CheckDataID = <function> defined @Interface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:173
CompareFrame_CompleteTable = <function> defined @Interface\AddOns\AtlasLoot\Modules\CompareFrame\CompareFrame.lua:517
IsEnabled = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
GetQuestName = <function> defined @Interface\AddOns\AtlasLoot\Core\AtlasLoot.lua:1342
AddToolTipTextFunc = <function> defined @Interface\AddOns\AtlasLoot\Core\AtlasLoot.lua:781
GetTableFormatFunction = <function> defined @Interface\AddOns\AtlasLoot\Core\AtlasLoot.lua:753
CompareFrame_StatsListInitialize = <function> defined @Interface\AddOns\AtlasLoot\Modules\CompareFrame\CompareFrame.lua:1341
SetupTooltip = <function> defined @Interface\AddOns\AtlasLoot\Core\LootButtons.lua:1274
SetEnableQuickLook = <function> defined @Interface\AddOns\AtlasLoot\Core\QuickLooks.lua:202
CreateSearchModuleDropDown = <function> defined @Interface\AddOns\AtlasLoot\Core\Search.lua:59
SetEnabledState = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
GetEnableQuickLook = <function> defined @Interface\AddOns\AtlasLoot\Core\QuickLooks.lua:215
CFSortButton_UpdateArrows = <function> defined @Interface\AddOns\AtlasLoot\Modules\CompareFrame\CompareFrame.lua:1239
RefreshBossSelect = <function> defined @Interface\AddOns\AtlasLoot\Core\ItemFrame.lua:122
NavButton_OnClick = <function> defined @Interface\AddOns\AtlasLoot\Core\ItemFrame.lua:138
imagePath = "Interface\AddOns\AtlasLoot\Images\"
FilterButtonOnClick = <function> defined @Interface\AddOns\AtlasLoot\Modules\Filter.lua:592
Paneldb =
}
ShowHeriloomConfigWindow = <function> defined @Interface\AddOns\AtlasLoot\Core\LootButtons.lua:1489
A problem with .03 which still exists is that you can't enable the char-saved storage in the wishlist. If you do so, you can't view the wishlist clicking on the button at the compareframe causes nothing.