ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
Don't know if you're adding features/improving things or just maintaining this addon, but the search is kinda lacking. Just using the text to search is kinda limiting, for example searching characters for heirlooms is a pain to do since they all are named different things. I'm sure there are other examples but it would be nice if there was a filter of some sort instead of just item name search across all characters.
Thank you for this. Came looking to see if this was reported yet since I was about to disable this addon - regardless of how much I love it for my bags, the apparent memory leak is too much when it starts using 100mb while trying to raid at the same time. So thank you for a 'fix' that works during the current session at least.
its not a memory leak, its just memory churn. the layout code is not what youd call streamlined, bulldozer comes to mind, it creates a very large amount of temporary data then dumps all of it on the garbage pile for cleanup.
were not supposed to call the garbage collector ourselves, were supposed to just let lua handle it itself, and i doubt that ai's memory usage would actually cause an in game issue - its just not visually appeasing if you monitor it.
disabling/enabling ai must trigger a garbage collection if thats working like that.
the cpu usage shouldnt be that high but its possible theres something wrong somewhere with the new pet monitoring i added. you could try not monitoring the pet location and see if that makes any difference
This also appears to fix the CPU problem in addition to the memory. It doesn't just trigger the garbage collector, it actually seems to solve the entire problem until a /reloadui is done (memory usage and cpu stays low and stable until the reload). Could use some looking into, maybe re-enabling the addon is doing something different than what happens on the initial load (possibly some new feature isn't being re-enabled).
how do you go about not monitoring the pet location? i'm having the same memory usage problem that it keeps growing until i relog or if I forget, until it gets so big that it crashes wow on me.
I had to disable AI because just standing around the memory usage keeps climbing - to as much as 45mb. Not sure if it's a memory leak or what. Thanks.
I just want to reiterate this point. My ArkInventory memory usage goes up by 0.5-0.7MB of memory usage per half second, and is having extremely high CPU usage (62.98% while idle - 70% when opening bags).
There's an image of what I'm getting, the ArkInventory memory usage continues to rise until garbage collection is done (at which point it resets to about 8MB and starts rising again).
same problem with newest version. hope to fix it soon.
Having the same issue. /ai enabled twice to toggle it off and back on seems to fix it temporarily.
I just get told AI is rising in memory, it doesn't say which PART of AI is responsible so I'm not sure I understand what you mean. I didn't even know you could check pets/mounts like "bags" (pet one doesn't work, btw) but find the wall of mount icons too overwhelming to the eye (I have 198 mounts, which I'm sure doesn't help!).
Is there a way to simply disable the pet/mount aspect of your addon?
3.03.28 updated for 5.3
Sweet it worked.Gaddor ty. I just copied and pasted ur line over the old one.
The outfit problem is casused by a change to the EM unpack string..
To fix the error yourself:
Change file : \ArkInventoryRules\ArkInventoryRules.lua
Old line #830 :
local wearing, bank, bags, slot, bag = EquipmentManager_UnpackLocation( location )
Change line to this (all in one line, ignore the word wrap in this comment):
As of patch 5.3 or the last upfate all of my rules are broken. Remaking them does not fix.
It worked here.
Thank you Gaddor!
I'm getting a simlar error in the chat log with my outfit rule.
WARNING>...rface\Addons\ArkInventoryRules\ ArkInventoryRules.lua:838: Usage: GetContainerItemLink(index, slot)
WARNING> Rule 76 is now flagged as damaged and will no longer be used until repaired
Renaming the "outfit" to tooltip ("tt") worked for me. Only tricky thing I had to do was rename my "resto" set because so many items use "restores xx" and it was picking those up as well.
I am gettung a rule error
all i have is outfit("resto")
and when i save i get
rules.lua 828 bad argument #1 to pairs table expected, got nil
rule 7 flagged as damaged and will no longer be used
ideas?
thanks
Got a fix from the official forums:
Courtesy of Gadava-Eonar:
It is because of the voidstorage change..
You can patch it yourself by changing the following file:
\ArkInventoryRules\ArkInventoryRules.lua
Need to add "voidstorage" to the unpack string..
Old line #830 :
local wearing, bank, bags, slot, bag = EquipmentManager_UnpackLocation( location )
Change to :
local wearing, bank, bags, voidstorage, slot, bag = EquipmentManager_UnpackLocation( location )
I am reporting this error once again. I have gotten it so many times this morning while pet battling in The Wicked Tunnels of Maradoun. It forces me to reload everytime it happens. And it happens everytime i finish a pet battle but my character gets attacked immediately on exiting the pet battle.
Date: 2013-05-19 13:33:31 ID: 1 Error occured in: Global Count: 1 Message: ...rface\AddOns\ArkInventory\ArkInventoryPetJournal.lua line 75: script ran too long Debug: ...rface\AddOns\ArkInventory\ArkInventoryPetJournal.lua:75: FilterClear() ...rface\AddOns\ArkInventory\ArkInventoryPetJournal.lua:164: Scan() ...rface\AddOns\ArkInventory\ArkInventoryPetJournal.lua:54: ...rface\AddOns\ArkInventory\ArkInventoryPetJournal.lua:40 (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: [string "safecall Dispatcher[2]"]:5 (tail call): ? ...Inventory\Externals\Ace3-AceBucket\AceBucket-3.0.lua:116: ...