ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
I am looking at it and how can I tell what is the actual causing the error?
Each time I get the bugs, then I cannot compare gears or get the tooltips from Arkinventory.
Those are from taint log it got.
and it sometimes log and sometimes doesn't log either.
I am not saying is AI 's fault , I just don't know how to read this and tell whose fault is this.
Thanks
open a new issue and attach the taint log to the ticket, ill go through it and see if i can work it out
Hi, could you add the Champion Equipment item type to the assignable categories for bars?
champion equipment doesnt have a unique item type (or sub type), its consumable/other if i remember correctly.
youll need to use a rule to check the tooltip
Ah, okay. Thanks.
Getting all kinds of lua error. :(
AA)
122x ArkInventory\ArkInventoryTooltip.lua:323: Attempt to access forbidden object from code tainted by an AddOn
[C]: in function `GetUnit'
ArkInventory\ArkInventoryTooltip.lua:323: in function <ArkInventory\ArkInventoryTooltip.lua:315>
[C]: ?
Locals:
BB)
1x ArkInventory\ArkInventory-30730.lua:8063: Attempt to access forbidden object from code tainted by an AddOn
[C]: in function `GetOwner'
ArkInventory\ArkInventory-30730.lua:8063: in function `Frame_Item_Update'
ArkInventory\ArkInventoryStorage.lua:1701: in function `ScanBag'
ArkInventory\ArkInventoryStorage.lua:1370: in function `Scan'
ArkInventory\ArkInventoryStorage.lua:366: in function <ArkInventory\ArkInventoryStorage.lua:357>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...Externals\curse\svn\Ace3-AceBucket\AceBucket-3.0-3.lua:116: in function `func'
...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0-17.lua:55: in function <...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0.lua:48>
Locals:
nil
CC)
201x ArkInventory\ArkInventoryTooltip.lua:616: Attempt to access forbidden object from code tainted by an AddOn
[C]: in function `IsVisible'
ArkInventory\ArkInventoryTooltip.lua:616: in function <ArkInventory\ArkInventoryTooltip.lua:604>
(tail call): ?
[C]: in function `SetLootItem'
FrameXML\LootFrame.lua:366: in function `LootItem_OnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>
Locals:
(*temporary) = GameTooltip {
0 = <userdata>
SetCurrencyByID = <function> defined =[C]:-1
SetHyperlink = <function> defined =[C]:-1
SetGuildBankItem = <function> defined =[C]:-1
SetVoidItem = <function> defined =[C]:-1
SetVoidDepositItem = <function> defined =[C]:-1
SetVoidWithdrawalItem = <function> defined =[C]:-1
ARK_Data = <table> {
}
shownMoneyFrames = 1
default = 1
SetHeirloomByItemID = <function> defined =[C]:-1
SetLootItem = <function> defined =[C]:-1
SetQuestItem = <function> defined =[C]:-1
SetToyByItemID = <function> defined =[C]:-1
SetQuestLogSpecialItem = <function> defined =[C]:-1
SetInboxItem = <function> defined =[C]:-1
SetBuybackItem = <function> defined =[C]:-1
shoppingTooltips = <table> {
}
hasMoney = 1
SetCurrencyTokenByID = <function> defined =[C]:-1
SetMerchantCostItem = <function> defined =[C]:-1
SetBackpackToken = <function> defined =[C]:-1
SetTradeTargetItem = <function> defined =[C]:-1
numMoneyFrames = 2
SetTradePlayerItem = <function> defined =[C]:-1
comparing = false
SetSendMailItem = <function> defined =[C]:-1
SetMerchantItem = <function> defined =[C]:-1
updateTooltip = 0.044999990426004
SetInventoryItem = <function> defined =[C]:-1
SetQuestCurrency = <function> defined =[C]:-1
SetRecipeReagentItem = <function> defined =[C]:-1
SetLootRollItem = <function> defined =[C]:-1
SetCurrencyToken = <function> defined =[C]:-1
SetAuctionSellItem = <function> defined =[C]:-1
SetBagItem = <function> defined =[C]:-1
needsReset = true
SetQuestLogItem = <function> defined =[C]:-1
SetAuctionItem = <function> defined =[C]:-1
SetItemByID = <function> defined =[C]:-1
SetRecipeResultItem = <function> defined =[C]:-1
}
read this https://github.com/arkayenro/arkinventory/wiki/Taint
you need to work out which mod has caused the taint and report that to its author
Used to love this but now it is buggy. It commandeers all my function keys from F9 to F12. Even if you bind keys it still commandeers the function keys. this is not cool. my function keys control my sound among other things from my logitech keyboard. I have to totally leave the game in order to adjust my volume if I use this add-on. Ill be uninstalling it.
feel free to uninstall it but your problem is not from AI.
key bindings are included in AI *but* you have to assign them to a key yourself, AI wont do it for you
Debug mode is permanently on with the new Alpha that is posted regardless if I turn it on or off.
its an alpha, download the latest one, its got the debugging disabled by default
HI there,
Not sure why my arkinventory no longer auto sell junk.
Also, there is a WARNING>Test mode is enabled in your config, no items were actually sold or destroyed.
How do I enable it if this is the reason causing it not auto sell junk.
Thanks
open the config and disable test mode under auto sell - its on the first page
After updating today, the addon no longer seems to work for me - I am just getting the default Blizzard bags. Tried uninstalling, deleting WTF, and disabling all other addons, but no luck.
If you're getting a bunch of "script ran too long" LUA errors on login, try /reload.
You will have to do it after every login but at least it's something until these errors are fixed.
Btw, deleting WTF folder will just erase all your addon settings and data, you should try deleting Cache folder instead. :)
Hi there,
French and very happy AI user. Using 3.07.29 version. However, I have an issue with the last version :
The consumable > artifact power rule doesn't seem to work anymore. All artifact power related loot I get don't go in the assigned section.
No error detected.
Regards :)
Same here.
To fix it, in local/game.lua change line 218 with this :
L["WOW_TOOLTIP_ARTIFACT_POWER"] = FormatForCapture( ARTIFACT_POWER )
That's its old value from previous version.
The issue seems linked to : * added - artifact power and ancient mana items will now display their values in the ilvl field (if item level is displayed)
And so fixing what I said will disable this change but the artifact power items will go back to the good category.
For Arkayenro, an exemple of artifact power text in french :
"Utiliser : Confère 18 millions de points de puissance à l'arme prodigieuse que vous maniez."
Keep getting this error message. Latest version.
Message: ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:48: script ran too long
Time: 06/20/17 18:46:25
Count: 1
Stack: ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:48: script ran too longInterface\SharedXML\SharedBasicControls.lua:204: in function `origErrorHandler'
...rface\AddOns\TradeSkillMaster\Debug\ErrorHandler.lua:317: in function <...rface\AddOns\TradeSkillMaster\Debug\ErrorHandler.lua:300>
(tail call): ?
...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:48: in function `TooltipSetHyperlink'
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:3637: in function `ObjectInfoArray'
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:3563: in function `ObjectInfoQuality'
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:2065: in function `ScanWearing'
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1377: in function `Scan'
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:366: in function <...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:357>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...Externals\curse\svn\Ace3-AceBucket\AceBucket-3.0.lua:116: in function `func'
...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0.lua:55: in function <...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0.lua:48>
Locals: <none>
I'm getting the same error in 3.07.29
Not sure how to produce this error consistently but the same error usually persist (after closing bags and then reopening) if I keep moving/running. When I stop running and reopen the bags the error doesn't occur anymore.
i am having the same problem too. And not sure what is causing all the addons problem.