ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
i've changed it to display all the details about your existing matching pets under the total so you have a better idea of what you already have.
ah, i hadnt realised it locked the entire thing out when you logged into another account on the same battlenet account. i'll recode it so theyre no longer there as thats not what i though that was for, only having one account i dont notice when these things go screwy
right click on the ldb moun tobject, make sure flying isnt disabled. if it is then it cant find the pandaria flight spell (wisdom on the four winds in your spell book)
Long time user, one of the few addons I can't play without.
With the newest .18 and I believe also with .16 (.15 and I think .17 worked) when I use the Summon Mount keybind I always get a ground mount. This is on a lvl 90 char in Pandaria. I haven't tried other characters in locations that they could fly, but can if needed.
Maybe I'm crazy but now it's working for me. Must have needed a relog or me poking around in the mount tab.
I was having the same problem when playing with multiple accounts and eventually traced the problem to this line:
389 function ArkInventory.LDB.Mounts:Update( useMapZone )
390
391 if not C_PetJournal.IsJournalUnlocked( ) then return end
392
393 local companionType = "MOUNT"
394
395 ArkInventory.LDB.Mounts.Cleanup( )
396
397 ArkInventory.LDB.Mounts.IsFlyable( useMapZone )
With that line in place, subsequent accounts were not properly calling the IsFlyable() logic and were locked to ground mounts only. For now, I have commented out that one line which does not appear to have any drawbacks... (so far at least)
This functionality already exists. If you have hidden the "Bag Changer" bar, click on the chest icon at the top of the ArkInventory window. If you can see the bags at the bottom of the window, just right-click on the one you are wanting to swap out, and select "Empty". This will attempt to move everything that is in that bag, out, so that it can be swapped.
I love this addon. A guildie I recommended it to said WoW! several times the first day he used it.
My suggestion is an improvement to the "restack" functionality. The addon does a great job of consolidating items into the appropriate profession (herb/mine/scribe/gem) bag. It would be nice if the empty slots were consolidated. E.g.: bank alt does a restack and the empty slots are consolidated so a couple of bags are now empty and can be swapped out. Or my crafter wants to replace some general purpose questing bags with profession bags. (sigh milling)
When I use arkinventory, I don't really care where the empty slots are. Except when I change bags. but then I really would prefer to have the empty slots consolidated.
Wondering if with the recent changes to how you're handling mounts, I've missed something about how I can turn off some mounts and leave only a couple being randomized between? Even though I have set a bunch of mounts to "no" for ground, flying and water, I'm still having those mounts coming up. They don't move from ground/flying/water to unknown like they used to in the LDB listing.
simplest method, use the ldb mount object.
if you dont have that then just open the mounts window, click on the main icon, there should be a menu in there that lets you select which mounts you want to use, you just tick ones you want it to randomly select from.
the mount list in the config is more for correcting capability errors, ie a flying mount that didnt get tagged as being flying capable
Sweet! Thank you. All this time, I've been using this function incorrectly and it is so much simpler to do it the right way. Great job on the add on! It's my can't live without.
I'm getting tired of updating this addon and it not working at all. twice now i update and login to a broken addon.
whats broken? seriously, the mod has got options in it that i myself never use, threyre only there because other people wanted them and i could add them without any issues.
i can not and will not test every single feature every single release to see if i broke anything (i use it for a couple of days beforehand before releasing it, unless i need to fix something urgently).
you get the level of support you pay for, and thats all your entitled to, my game time is limited as it is.
help yourself and stop installing mod updates on day one, its not like you had to update, let others suffer the pain while you sit back and enjoy the benefits.
you can also help by actually telling me what broke, because until you do i dont actually care because i cant do anything about it anyway.
OMG, you really dare complaining about bugs on a mod you get for free ? You should be happy that peeople like Arkayenro offer their spare time to develop such great mods which bear a lot of work.
And last but not least the speed at which Arkayenro replies and fixes things is quite unique in this community.
So you should be gratefull for the mod and be happy for any bug fixed that you submit and that it usually get fixed real fast instead of complaining.
Or if you prefer, stop using the mod, WITHOUT complaining ! Or do you really think that somebody is caring if you stop using a mod ? But we all care you help fixing bugs.
@Arkayenro: Thanks again for your great work, the german translation now works fine
It's saying [Unknown] on pets I do have. (Especially after seeing that nasty rant up there, I appreciate you getting back to me.)
it shouldnt be, item counts were working ok for me during pet battles and critter mouseovers.
what item count tooltip options do you have set? its possible its a combo of those that i dont use so missed the bug
I LOVE the new pet quality addition, but when it tells me what the pet is, it semi errors. It'll say
Battle pet #1: [Creepy Crawly] [Unknown]
What is the "unknown" supposed to say? It's in red coloured text.
[unknown] = you do not have this pet, you may want to capture it
[full] = you cant catch any more of these
The item count tooltip actually isn't working. I'll uninstall and try a fresh re-install, and get back to you to see if that fixes it.
EDIT; A fresh reinstall cleared it all up; thanks for mentioning the item count. That's what sparked the decision!
I'm getting the following error every time I log in to every character on only one server. I have characters on other servers, and don't get the errors on those.
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua line 3407:
code failure: uncoded class [token] for object |Htoken:Justice Points:..\Icons\pvecurrency-justice|h[Justice Points]|h
Debug:
[C]: ?
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:3407: ObjectIDInternal()
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:2702: ScanChanged()
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:2537: ScanCurrency()
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1481: Scan()
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1432: ScanLocation()
ArkInventory\ArkInventory.lua:2276:
ArkInventory\ArkInventory.lua:2122
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:636:
...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:621
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:299: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:322: CombatLog_LoadUI()
..\FrameXML\UIParent.lua:692:
..\FrameXML\UIParent.lua:657