ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
Today:
... and the AI window is empty, showing no items. Clearing my cache folder didn't help.
On a different character, I get one glimpse of my bags working, but once I close them, it happens again:
was there a line number mentioned in the error?
go into the config > workarounds section and disable the in-combat yielding (dont reload after disabling it or it will revert to enabled)
see if that generates a better error message
In desperation I switched away to AdiBags for a few days, and only last night switched back to AI to see if the problem was still occurring. In that time, some combination of WoW and AI updates seem to have fixed it.
Sorry for the heisenbug report. :)
Logged in today, only to find all my profiles are gone...
So I take it I have to recreate them all or is there any way of getting them back?
Edit: After moving a backup to the saved variable folder, the problem wasn't fixed, but I got following error:
ArkInventory\ArkInventory-30727.lua:4428: in function `Frame_Main_Draw'
ArkInventory\ArkInventory-30727.lua:3781: in function `Frame_Main_DrawLocation'
ArkInventory\ArkInventory-30727.lua:3774: in function `Frame_Main_Generate'
ArkInventory\ArkInventory-30727.lua:4821: in function `Frame_Main_Show'
ArkInventory\ArkInventory-30727.lua:4798: in function `Frame_Main_Toggle'
ArkInventory\ArkInventory-30727.lua:9146: in function <ArkInventory\ArkInventory.lua:9141>
(tail call): ?
[string "OPENALLBAGS"]:1: in function <[string "OPENALLBAGS"]:1>
frame = ARKINV_Frame1 {
0 = <userdata>
ARK_Data = <table> {
}
}
loc_id = 1
(*temporary) = false
(*temporary) = "ArkInventory\ArkInventory.lua:7567: script ran too long"
(*temporary) = false
(*temporary) = "ArkInventory\ArkInventory.lua:7567: script ran too long"
(*temporary) = "script ran too long"
type = <function> defined =[C]:-1
Similar, whenever I go through a loading screen:
you shouldnt be getting "script ran too long" unless youre in combat, that or blizzard decided to limit it while out of combat as well
I get this while standing wherever, last time I got the error was in Dalaran.
And the sorting of my bags also got lost, so I have to set all the rules and profiles again
Also noticed today (haven't played in a few days), every time I log off, my profiles-settings-rules are gone. So every time I need to redo it.
I have the latest version, tried clean installs and everything.
As of 7.2.5 today, it appears that currency icons (for Nether Shards etc) are generic green blocks. game cache deleted but issue persists:
http://i.imgur.com/uxr2Ynh.jpg
yep, blizzard finally got around to removing the icon workaround method i was using, so it will be fixed in the next release
just waiting to see if there are any other errors/issues before posting it
until then just comment out lines 8120 - 8122 in ArkInventory.lua
Many thanks - that does indeed work.
Needs updating as of 7.25 6/13. Items added to bags do not show, but blank spaces pulse. Clicking on the space obtains the item but it remains invisible. Happened on every toon so far today.
Additionally inventory stacks are not updating. Miner's coffee should now show 16 but still shows 20.
mines working ok, can you exit the game and delete the cache folder and see if that fixes it
having almost the same issue. difference is I can't possibly use/see the items. deleting cache folder does not fix it. :(
looks like this behavior is connected to the cases (not always, around 50%) when I get these errors on login:
(1)
[19:31:55] ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:67: script ran too long
[19:31:55] ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:67: in function `TooltipSetInventoryItem'
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:2016: in function `ScanWearing'
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1377: in function `Scan'
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:366: in function <...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:357>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...Externals\curse\svn\Ace3-AceBucket\AceBucket-3.0-3.lua:116: in function `func'
...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0-17.lua:55: in function <...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0.lua:48>
[19:31:55] nil
(2)
[19:32:11] [string "safecall Dispatcher[2]"]:9: script ran too long
[19:32:11] [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...Externals\curse\svn\Ace3-AceBucket\AceBucket-3.0-3.lua:116: in function `func'
...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0-17.lua:55: in function <...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0.lua:48>
[19:32:11] func = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:357
(*temporary) = false
(*temporary) = nil
(*temporary) = "script ran too long"
method = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:357
arg1 = <table> {
StartupChecks = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:10065
EVENT_WOW_PLAYER_SKILLS = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:285
LocationIsControlled = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:9916
modules = <table> {
}
[...]
(3)
[19:32:21] Interface\AddOns\ArkInventory\ArkInventory-30727.lua:2942: script ran too long
[19:32:21] Interface\AddOns\ArkInventory\ArkInventory-30727.lua:2942: in function `CategoryGenerate'
Interface\AddOns\ArkInventory\ArkInventory-30727.lua:3752: in function `ItemCacheClear'
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:3456: in function `ScanChanged'
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:2542: in function `ScanCollectionPet'
...ce\AddOns\ArkInventory\ArkInventoryCollectionPet.lua:424: in function `Scan'
...ce\AddOns\ArkInventory\ArkInventoryCollectionPet.lua:1161: in function <...ce\AddOns\ArkInventory\ArkInventoryCollectionPet.lua:1137>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...Externals\curse\svn\Ace3-AceBucket\AceBucket-3.0-3.lua:116: in function `func'
...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0-17.lua:55: in function <...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0.lua:48>
[19:32:21] nil
[19:32:24] [string "safecall Dispatcher[2]"]:9: script ran too long
[19:32:24] [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...Externals\curse\svn\Ace3-AceBucket\AceBucket-3.0-3.lua:116: in function `func'
...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0-17.lua:55: in function <...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0.lua:48>
[19:32:24] func = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:357
(*temporary) = false
(*temporary) = nil
(*temporary) = "script ran too long"
method = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:357
arg1 = <table> {
StartupChecks = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:10065
EVENT_WOW_PLAYER_SKILLS = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:285
LocationIsControlled = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:9916
modules = <table> {
}
[..]
Hello,
Just a question.
I have some trouble with the bank reagents bag... if I use your automatic transfer option, it's working but the restacking in bank do not put reagents in the right place. Is it intended?
Thanks.