Restores access to hidden interface options and provides a way to browse every CVar setting in the game!
General
Player Titles
Guild Names
Guild Titles
Stop Auto Attack
Attack on Assist
Cast action keybinds on key down
Fade Map when Moving
Secure Ability Toggle
Display Lua Errors
No Debuff Filter on Target
Reverse Cleanup Bags
Quest sorting mode (top vs proximity)
Select Action Cam mode
Chat
Remove Chat Hover Delay
Enable Mouse Wheel Scrolling
Floating Combat Text
Float mode (up/down/arc)
Energy Gains
Auras
Honor Gains
Reputation
Combo Points
Combat State (Entering/Leaving Combat)
Spell Mechanics
Healing
Absorb (Self and Target)
Directional Scale (brings back the classic, only upwards moving text)
Low HP/Mana
Plus many other options available through the built-in CVar browser, including some that have never been exposed by Blizzard, such as "violence level" and "nameplate distance"!
Type /aio for the main menu or /cvar to open the CVar browser directly
Type /run AdvancedInterfaceOptionsSaved = nil and /reload your interface.
It's trying to reinforce settings that they've changed to read-only cvars and this apparently throws an error now, I'll have to come up with a better solution to this.
Hi. I am trying to change the height of the clampingpoint of mobs nameplates through Cvar browser. But I cant figure it out. I have tried changing "NameplateLargeTopInset" but it has no effect. I have also tried changing "NameplateOtherTopInset", but it cant be changed, and keeps defaulting back to 0.08 upon change. What am I missing? I want to raise the clamping height to max of the screen heght. Is it possible?
Every time I login now the "Whats New" screen pops up and for the characters that are eligible the Hand of Fate quest is offered even though I already have accepted it and its in my quest log. For the chars that have completed this just the "Whats New" window pops up. I have disabled all my addons one by one and this pop up stops when I disable this addon. I have looked in the CVar browser but do not see an applicable one to change to prevent this. This has gotten really annoying as it pops every time I login or change chars. Is there an option that I am overlooking or something so that this doesn't keep popping up?
It sounds like your "splashScreenNormal" cvar is getting reset to 0, when the game should be saving its new value as 10 after you see the splash screen for the first time.
Make sure you have the current version of the addon and /reload after you see the splash screen. If you're still seeing it then try typing /script AdvancedInterfaceOptionsSaved = nil and /reload again.
After updating to 1.2.0 I'm still getting the main LUA error window popping up telling me I’m getting a large amount of errors which could slow down the game even though LUA errors are not enabled in the mod settings just like before. /console scriptErrors 0 doesn’t disable that window, bugsack just makes it worse & with me using over 50 parent addons that message pops up constantly soon making me to tear my hair off. At least previously this mod disabled that general error message as well as the individual ones and I would love it if it was fixed asap so that the option of having the display lua errors disabled is working again! :)
Your addon helped me find the name of the CVAR I want to change: Sound_EnableReverb. This CVAR has an amazing side effect when I change it via the Interface panel. That is, it turns off all existing sounds. So for example if Khadgar is casting an annoying cast sound turning that CVAR on (or off) via the interface panel disables that particular sound, until he casts it again. More amazing, it also turns of the sound of my noisy mounts (until I remount?) which is quite helpful! The problem is that this side-effect only kicks in when I use the Interface Panel, not when I change the CVAR manually using a macro: "/run local a = GetCVar("Sound_EnableReverb"); SetCVar("Sound_EnableReverb",1-a);" Any idea why that's not working?
Essentially what I like is the ability to instantly turn off all existing sounds. Sure, they will come back in 30 seconds when they are recast, but in the case of farming that recast (remounting) could be a couple of minutes long. This isn't your responsibility to fix, but it might allow you to create an interesting related addon.
I'm not really sure why enabling reverb is disabling your sounds, but if that's what you're after, there's a hotkey to toggle sound effects (I think it's ctrl+S by default).
No, that's not what I want. I enjoy sounds. I just like it when some annoying sound gets a temporary turn off, leaving other new sounds to behave as normal. I guess you should try it before you give me a different solution. It's like selectively getting to choose which sounds get played, whereas turning sound off is not at all what I want. Another example... in my garrison random pets spawn around me. They can be very annoying, especially since they don't move away from me until I turn around and look at them. If I use the trick above, the pet sound disappears but all other dialog boxes work and sound as normal. Another example. I enjoy the benefit from the mount that lets me pick up herbs without dismounting. But that machine can be very noisy. So using this trick the mount goes quiet while I'm flying leaving all other sounds active just as I want.
This CVAR has an amazing side effect when I change it via the Interface panel. That is, it turns off all existing sounds.
It looks like it's using this API Sound_GameSystem_RestartSoundSystem() but there is afaik no way to know when some in-game sounds are playing so it wouldn't be very effective for an addon
Thanks so much. I appreciate that. I'll see if I can call that API myself. You have been helpful and kind, thanks. I really do like being able to temporarily turn off annoying sounds. I might even bind that macro to my mouse wheel so I can turn it off with a gentle turn of the wheel.
I don't know I may be doing this wrong but I have titles, guild names, guild titles all checked and am seeing only the person's name. Am I broken? .. Help!
1x [ADDON_ACTION_BLOCKED] AddOn 'AdvancedInterfaceOptions' tried to call the protected function 'PartyMemberFrame1:Hide()'. !BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573> [C]: in function `Hide' FrameXML\PartyMemberFrame.lua:133: in function `PartyMemberFrame_UpdateMember' FrameXML\PartyMemberFrame.lua:336: in function `PartyMemberFrame_OnEvent' [string "*:OnEvent"]:1: in function `OnEvent' FrameXML\UnitFrame.lua:921: in function <FrameXML\UnitFrame.lua:919>
Locals:
Seems like it happens when I enter combat while in a party. Not always, but frequently.
It's not possible to figure out what's actually causing this from the error, aside from a tainted execution path from the addon.
I've had more than one person report this here, but can't reproduce it myself, and nobody appears to bother responding when I ask for more information about what they were doing when it started.
My best guess is that it's a conflict with another addon that's somehow messing with the addon panel, or a protected cvar is getting modified in combat somehow, which shouldn't be possible since the addon locks itself down in combat.
If you can reliably reproduce this, I need you to try causing it to happen with no other addons enabled, and describe the steps you took to cause it.
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Posted Sep 13, 2017Getting the following errors:
Message: ...ace\AddOns\AdvancedInterfaceOptions\basicOptions.lua:77:
"petJournalTypeFilters" is read-only
Time: Wed Sep 13 07:32:30 2017
Count: 1
Stack: ...ace\AddOns\AdvancedInterfaceOptions\basicOptions.lua:77:
"petJournalTypeFilters" is read-only
[C]: ?
[C]: ?
...ace\AddOns\AdvancedInterfaceOptions\basicOptions.lua:77: in function `?'
...rface\AddOns\AdvancedInterfaceOptions\semlib\eve.lua:19: in function
<...rface\AddOns\AdvancedInterfaceOptions\semlib\eve.lua:16>
...ace\AddOns\AdvancedInterfaceOptions\basicOptions.lua:44: in function
`ADDON_LOADED'
...ace\AddOns\AdvancedInterfaceOptions\basicOptions.lua:34: in function `?'
...rface\AddOns\AdvancedInterfaceOptions\semlib\eve.lua:19: in function
<...rface\AddOns\AdvancedInterfaceOptions\semlib\eve.lua:16>
Probably not a big deal but thought someone should know.
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Posted Sep 17, 2017Type /run AdvancedInterfaceOptionsSaved = nil and /reload your interface.
It's trying to reinforce settings that they've changed to read-only cvars and this apparently throws an error now, I'll have to come up with a better solution to this.
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Posted Sep 10, 2017Hi. I am trying to change the height of the clampingpoint of mobs nameplates through Cvar browser. But I cant figure it out. I have tried changing "NameplateLargeTopInset" but it has no effect. I have also tried changing "NameplateOtherTopInset", but it cant be changed, and keeps defaulting back to 0.08 upon change. What am I missing? I want to raise the clamping height to max of the screen heght. Is it possible?
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Posted Sep 6, 2017Every time I login now the "Whats New" screen pops up and for the characters that are eligible the Hand of Fate quest is offered even though I already have accepted it and its in my quest log. For the chars that have completed this just the "Whats New" window pops up. I have disabled all my addons one by one and this pop up stops when I disable this addon. I have looked in the CVar browser but do not see an applicable one to change to prevent this. This has gotten really annoying as it pops every time I login or change chars. Is there an option that I am overlooking or something so that this doesn't keep popping up?
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Posted Sep 6, 2017It sounds like your "splashScreenNormal" cvar is getting reset to 0, when the game should be saving its new value as 10 after you see the splash screen for the first time.
Make sure you have the current version of the addon and /reload after you see the splash screen. If you're still seeing it then try typing /script AdvancedInterfaceOptionsSaved = nil and /reload again.
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Posted Sep 5, 2017With the patch my WOW mouse does not work. Downloaded this and still doesnt work.. Any suggesstions
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Posted Aug 30, 2017Thanks for a great mod!
After updating to 1.2.0 I'm still getting the main LUA error window popping up telling me I’m getting a large amount of errors which could slow down the game even though LUA errors are not enabled in the mod settings just like before. /console scriptErrors 0 doesn’t disable that window, bugsack just makes it worse & with me using over 50 parent addons that message pops up constantly soon making me to tear my hair off. At least previously this mod disabled that general error message as well as the individual ones and I would love it if it was fixed asap so that the option of having the display lua errors disabled is working again! :)
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Posted Aug 29, 2017So useful! But the options for "basic" actioncam and "nameplates at base" don't work at all, no errors but they simply do nothing. :<
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Posted Aug 25, 2017Does anyone know why /console noBuffDebuffFilterOnTarget 0 doesnt work anymore?
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Posted Aug 20, 2017Your addon helped me find the name of the CVAR I want to change: Sound_EnableReverb. This CVAR has an amazing side effect when I change it via the Interface panel. That is, it turns off all existing sounds. So for example if Khadgar is casting an annoying cast sound turning that CVAR on (or off) via the interface panel disables that particular sound, until he casts it again. More amazing, it also turns of the sound of my noisy mounts (until I remount?) which is quite helpful! The problem is that this side-effect only kicks in when I use the Interface Panel, not when I change the CVAR manually using a macro: "/run local a = GetCVar("Sound_EnableReverb"); SetCVar("Sound_EnableReverb",1-a);" Any idea why that's not working?
Essentially what I like is the ability to instantly turn off all existing sounds. Sure, they will come back in 30 seconds when they are recast, but in the case of farming that recast (remounting) could be a couple of minutes long. This isn't your responsibility to fix, but it might allow you to create an interesting related addon.
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Posted Aug 20, 2017I'm not really sure why enabling reverb is disabling your sounds, but if that's what you're after, there's a hotkey to toggle sound effects (I think it's ctrl+S by default).
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Posted Aug 20, 2017No, that's not what I want. I enjoy sounds. I just like it when some annoying sound gets a temporary turn off, leaving other new sounds to behave as normal. I guess you should try it before you give me a different solution. It's like selectively getting to choose which sounds get played, whereas turning sound off is not at all what I want. Another example... in my garrison random pets spawn around me. They can be very annoying, especially since they don't move away from me until I turn around and look at them. If I use the trick above, the pet sound disappears but all other dialog boxes work and sound as normal. Another example. I enjoy the benefit from the mount that lets me pick up herbs without dismounting. But that machine can be very noisy. So using this trick the mount goes quiet while I'm flying leaving all other sounds active just as I want.
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Posted Aug 21, 2017-
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Posted Aug 22, 2017Thanks so much. I appreciate that. I'll see if I can call that API myself. You have been helpful and kind, thanks. I really do like being able to temporarily turn off annoying sounds. I might even bind that macro to my mouse wheel so I can turn it off with a gentle turn of the wheel.
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Posted Aug 14, 2017I don't know I may be doing this wrong but I have titles, guild names, guild titles all checked and am seeing only the person's name. Am I broken? .. Help!
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Posted Aug 14, 2017Did you try toggling the nameplates with Ctrl+V ?
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Posted Aug 15, 2017Yes lol
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Posted Aug 12, 2017Getting this error frequently:
1x [ADDON_ACTION_BLOCKED] AddOn 'AdvancedInterfaceOptions' tried to call the protected function 'PartyMemberFrame1:Hide()'.
!BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
[C]: in function `Hide'
FrameXML\PartyMemberFrame.lua:133: in function `PartyMemberFrame_UpdateMember'
FrameXML\PartyMemberFrame.lua:336: in function `PartyMemberFrame_OnEvent'
[string "*:OnEvent"]:1: in function `OnEvent'
FrameXML\UnitFrame.lua:921: in function <FrameXML\UnitFrame.lua:919>
Locals:
Seems like it happens when I enter combat while in a party. Not always, but frequently.
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Posted Aug 12, 2017It's not possible to figure out what's actually causing this from the error, aside from a tainted execution path from the addon.
I've had more than one person report this here, but can't reproduce it myself, and nobody appears to bother responding when I ask for more information about what they were doing when it started.
My best guess is that it's a conflict with another addon that's somehow messing with the addon panel, or a protected cvar is getting modified in combat somehow, which shouldn't be possible since the addon locks itself down in combat.
If you can reliably reproduce this, I need you to try causing it to happen with no other addons enabled, and describe the steps you took to cause it.
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Posted Aug 13, 2017I'll work on it a little later, It might take a while, but I'll report back with my findings.