Skada Damage Meter
Skada Damage Meter
Skada is a modular damage meter for World of Warcraft with various viewing modes, segmented fights, and customizable windows. It is designed for efficiency with minimal memory and CPU impact.
"Skada" is Swedish for "Damage".
Midnight Edition (WoW 12.0+)
This version of Skada is updated for World of Warcraft: Midnight and uses Blizzard's new session-based combat systems.
Features
- Midnight Optimized: Uses Blizzard's internal session data for performance and accuracy.
- Combat Reliability: Handles modern combat data restrictions for a stable experience.
- Updated UI: Includes new presets with smooth animations, gradients, and textures.
- Dynamic Elements: Alternating row colors, highlight overlays, spark effects, and icon scaling.
- LDB Integration: Compatible with Data Broker displays such as Titan Panel, ChocolateBar, and ElvUI.
- Extensible Architecture: The API allows developers to create additional plugins.
Usage
Getting Started
A default window is created upon first load. Access the configuration menu by clicking the cog icon on the window title bar or via the minimap button. Select Configure to access settings.
Multiple Windows
Skada supports multiple windows. Create new ones under the Windows section of the configuration panel. Windows can be:
- Bar: The standard customizable meter.
- Inline: A horizontal line for custom UI setups.
- Data Text: For LDB displays and minimal setups.
Navigation
- Left-Click: View more detailed information.
- Right-Click: Return to the previous view.
- Mousewheel: Scroll through lists.
- Tooltips: Hover over bars to see additional context and shortcut keys (e.g., Shift-click for targets).
Themes
Manage window designs with the built-in Theme Engine. You can import and export themes by using theme strings.
Versions
- Midnight (Default): For WoW 12.0+ using the Native API.
- Classic Version: The version for older WoW releases.
Support
If you find Skada helpful, consider supporting its development through GitHub Sponsors.
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Posted Feb 15, 2009Looks very promising so far! I loved the way Assessment displayed the data and the left/right klicking thing.
However I would like to have a fixed window size with a background which reacts to right-clicks and scrollbars if there are too many lines instead of just the title bar when there is no data available.
Looking forward to the next versions.
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Posted Feb 15, 2009-
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Posted Feb 15, 2009-
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Posted Feb 15, 2009Fixed.
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Posted Feb 14, 2009Dispels.lua
18 line
GameTooltip:AddDoubleLine("Dispels:", set.dispells, 1,1,1)
change
GameTooltip:AddDoubleLine(L["Dispels:"], set.dispells, 1,1,1)
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Posted Feb 14, 2009Cheers, added.
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Posted Feb 15, 2009-
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Posted Feb 14, 2009and maybe u can change that the window get fixed size even if there are no bars, so u can click left/right on the frame to switch between the modes etc.
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Posted Feb 14, 2009http://www.wowbox.tw/bbs/viewtopic.php?f=84&t=14292
zhTW update
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Posted Feb 14, 2009good luck for the future dev, keep up the good work :)
few things I would like to see are:
-segmented damage bar, with color based on damage type
-the possibility to keep Boss data over trashmob data
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Posted Feb 14, 2009