Skada Damage Meter

Damage mode

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.


  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.
  • Class and role icons.
  • Stop/Resume fight segments to discount irrelevant data.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:


Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted. There is a page with API information here.

"Skada" is Swedish for "Damage".

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  • Avatar of heltonaugusto heltonaugusto Dec 05, 2011 at 21:57 UTC - 0 likes



    Last edited Dec 05, 2011 by heltonaugusto
  • Avatar of Zarnivoop Zarnivoop Dec 03, 2011 at 13:39 UTC - 0 likes

    @stencil: Go

    Just found out the same thing after a lot of head-scratching. Notice how the combatlog you get from /combatlog does *not* reflect this change. Weird.

    Commited a fix just now.

  • Avatar of stencil stencil Dec 03, 2011 at 10:47 UTC - 0 likes

    @ywfn: Go The cause of this error is a change Blizz made to the combat log event params passed for the _MISSED spell suffix. From: missType, amountMissed To: missType, isOffHand, amountMissed

    So, no data would get collected for full resists. The one third of expected you're seeing is probably from partial resists. I've opened a ticket, #242 for this issue. Since the repository access type is open I also thought about checking in the fix, but thought that might a bit rude without asking permission first :)

  • Avatar of ywfn ywfn Dec 02, 2011 at 08:14 UTC - 0 likes

    Absorbs don't seem to be working too well currently in 4.3, with Skada 1.3-8. For a disc priest in our raid, Skada was only recording about 1/3 the raw amount of absorbs as compared to a WoL parse, and there was quite obviously a ton of absorbs missing when just looking at the breakdown by spell/player in an example, a tank was shielded many times, but Skada recorded no absorbs at all on him for the disc priest. WoL's parse reflected it correctly, though.

  • Avatar of Tom65789 Tom65789 Dec 01, 2011 at 17:31 UTC - 0 likes

    @Zarnivoop: Go

    Afaik, it is its own event. Would it be just as simple as adding something like below to the SpellHeal() CL event (can't really say, I'll give it a try and see what happens ;p)

    if spellName == "Essence of Dreams" then
    Last edited Dec 01, 2011 by Tom65789
  • Avatar of Zarnivoop Zarnivoop Dec 01, 2011 at 07:21 UTC - 0 likes

    Should be possible to ignore (as in not process), assuming the CL events are distinct, but I have not yet seen the encounter.

  • Avatar of Tom65789 Tom65789 Nov 30, 2011 at 20:58 UTC - 0 likes

    Is it possible to make skada ignore the "Essence of Dreams" buff on Ultraxion? This would be a nice solution to stopping it lag during the encounter when healers grab that buff.

  • Avatar of angrysteel angrysteel Nov 23, 2011 at 00:19 UTC - 0 likes

    Has this been updated to work on PTR?

  • Avatar of wxx011 wxx011 Aug 17, 2011 at 14:53 UTC - 0 likes

    report error

    BarDisplay.lua:236: Invalid spell ID in GameTooltip:SetSpellByID

  • Avatar of Zarnivoop Zarnivoop Aug 14, 2011 at 08:56 UTC - 0 likes

    @chenyuli: Go

    It still works fine though.


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