Skada Damage Meter

Damage mode

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.


  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.
  • Class and role icons.
  • Stop/Resume fight segments to discount irrelevant data.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:


Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted. There is a page with API information here.

"Skada" is Swedish for "Damage".

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  • Avatar of arjTPA arjTPA Mar 16, 2009 at 19:18 UTC - 0 likes

    tested 1.1-1 today.

    no errors

    its really coming together, nice work. I know a couple of items that I need have already been planned by author or others have suggested, but I thought I would do a simple side by side with results from Skada and Recount.


    1. dps 2145.9 1871.1
    2. time 59.45s (89%) 14:19 - 14:21
    3. dmg 144,076 144,076
    4. sum view count,dmg,% (n/a yet),dmg,%
    5. details hit, crit hit, crit
    6. details count count
    7. details min,avg,max (n/a yet)
    8. DoT uptime count, % of spells % of fighttime, no count

    Suggestions or Enhancements:

    1. Add total fight duration in secs, along with current start/stop times.
    2. on DPS view is it possible to put players fight time in seconds.
    3. add count to Summary DMG View, so we can see the number of spells or DoT and total dmg with %percentage.
    4. on Detail DMG View, I think you talked about adding min/avg/max to view. That would be awesome.
    5. on DoT Uptime view, I am not sure what the percentage values mean. I was hoping they were showing the actual DoT count as % of potential. For example, as Shadow Priest, I usually do a fast calc on DoT uptime by taking the fight time / 3 = approx count of DoTs.
    6. Show an Activity View of all players fight time and maybe ending combat if possible (connected to death), so we can see who died early or is slacking.

    Thanks for the above considerations,

    and keep up the good work.

    p.s I am a nub at forum formatting; tried to get the table to align (sigh)

  • Avatar of andy52005 andy52005 Mar 16, 2009 at 14:16 UTC - 0 likes

    Options.lua line 58

    name = L["Windows"],


    name = "Windows",

    line 512

    name = "Windows",


    name = L["Windows"],

  • Avatar of Nephtys_ch Nephtys_ch Mar 16, 2009 at 06:52 UTC - 0 likes

    works again :D thx

  • Avatar of Zarnivoop Zarnivoop Mar 15, 2009 at 22:01 UTC - 0 likes

    Nephtys_ch: should be fixed in r150. Please confirm.

  • Avatar of Nephtys_ch Nephtys_ch Mar 15, 2009 at 19:22 UTC - 0 likes

    French client :

    great addon ;)

    but i have a problem with the r149, i see only the actual datas, the other segments are clean :(

  • Avatar of Ydrisselle Ydrisselle Mar 15, 2009 at 11:03 UTC - 0 likes

    I switched from r135 to r147 and after that Skada isn't change to show dps, and I can't hide it when I'm soloing.

  • Avatar of Zarnivoop Zarnivoop Mar 15, 2009 at 09:14 UTC - 0 likes

    arjTPA: Were you in the Total set by any chance, having just updated to r147 and not having had the Enemies modes available before?

  • Avatar of arjTPA arjTPA Mar 15, 2009 at 00:45 UTC - 0 likes

    r147 throws this error.

    [20:35:58] Interface\AddOns\SkadaEnemies\Enemies.lua:104: bad argument #1 to 'pairs' (table expected, got nil) [C]: ? [C]: in function `pairs' Interface\AddOns\SkadaEnemies\Enemies.lua:104: in function `Update' Interface\AddOns\Skada\Skada.lua:1633: in function `UpdateBars' Interface\AddOns\Skada\Skada.lua:215: in function `DisplayMode' Interface\AddOns\Skada\Skada.lua:1647: in function <Interface\AddOns\Skada\Skada.lua:1647>

  • Avatar of Nakawe Nakawe Mar 12, 2009 at 15:29 UTC - 0 likes

    seem my minimap button is broke. latest version and minimap button keeps reappearing even though I have it selected off.

  • Avatar of andy52005 andy52005 Mar 08, 2009 at 17:45 UTC - 0 likes

    SkadaHealing\Healing.lua line 114 =["'s Healing"]


Date created
Feb 12, 2009
Last update
Aug 22, 2016
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