Skada Damage Meter

Damage mode

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.


  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.
  • Class and role icons.
  • Stop/Resume fight segments to discount irrelevant data.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.


Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

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  • Avatar of hellnoBH hellnoBH May 30, 2009 at 19:39 UTC - 0 likes

    Same error here, with r217

    [15:08:55] Interface\AddOns\SkadaHealing\Healing.lua:27: Usage: UnitClass("unit") (tail call): ? [C]: in function `UnitClass' Interface\AddOns\SkadaHealing\Healing.lua:27: in function <Interface\AddOns\SkadaHealing\Healing.lua:10> Interface\AddOns\SkadaHealing\Healing.lua:73: in function `func' Interface\AddOns\Skada\Skada.lua:1644: in function `?' ...mes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...mes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> [string "safecall Dispatcher[15]"]:4: in function <[string "safecall Dispatcher[15]"]:4> [C]: ? [string "safecall Dispatcher[15]"]:13: in function `?' ...mes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire' ...\AddOns\ag_Extras\libs\AceEvent-3.0\AceEvent-3.0.lua:119: in function <...\AddOns\ag_Extras\libs\AceEvent-3.0\AceEvent-3.0.lua:118>

    I also have a question on the Absorbs display:

    if u shield yourself as a Disc Priest and let a mob hit you, nothing was reported in the Absorbs display, even though the combat log shows lots of absorb events.

  • Avatar of normi08 normi08 May 30, 2009 at 08:59 UTC - 0 likes

    With r217 i get: Interface\Addons\SkadaHealing\Healing.lua:27:Usage: UnitClass("unit")

    So long Normi

  • Avatar of andy52005 andy52005 May 28, 2009 at 02:25 UTC - 0 likes

    SkadaDeaths\Deaths.lua 77 line

    log_deathlog(Skada.current, dstGUID, dstName, spellId, srcName.."'s "..spellName, samount, timestamp)


    log_deathlog(Skada.current, dstGUID, dstName, spellId, srcName..L["'s "]..spellName, samount, timestamp)

  • Avatar of Zarnivoop Zarnivoop May 24, 2009 at 10:49 UTC - 0 likes


  • Avatar of andy52005 andy52005 May 24, 2009 at 02:02 UTC - 0 likes

    zhTW.lua add

    L["Hide in PvP"] = "在PvP中隱藏"

    L["Hides Skada's window when in Battlegrounds/Arenas."] = "當處於戰場/競技場時隱藏Skada的視窗。"

  • Avatar of Zarnivoop Zarnivoop Apr 28, 2009 at 20:55 UTC - 0 likes

    All done, andy52005.

  • Avatar of andy52005 andy52005 Apr 28, 2009 at 10:41 UTC - 0 likes


    tooltip:AddDoubleLine("Minimum hit:", Skada:FormatNumber(spell.min), 255,255,255,255,255,255)

    tooltip:AddDoubleLine("Maximum hit:", Skada:FormatNumber(spell.max), 255,255,255,255,255,255) end

    tooltip:AddDoubleLine("Average hit:", Skada:FormatNumber(spell.damage / spell.totalhits), 255,255,255,255,255,255)


    tooltip:AddDoubleLine(L["Minimum hit:"], Skada:FormatNumber(spell.min), 255,255,255,255,255,255)

    tooltip:AddDoubleLine(L["Maximum hit:"], Skada:FormatNumber(spell.max), 255,255,255,255,255,255) end

    tooltip:AddDoubleLine(L["Average hit:"], Skada:FormatNumber(spell.damage / spell.totalhits), 255,255,255,255,255,255)

    locale\enUS.lua add

    L["Minimum hit:"] = "Minimum hit:" L["Maximum hit:"] = "Maximum hit:" L["Average hit:"] = "Average hit:"

    locale\zhTW.lua add

    L["Minimum hit:"] = "最小傷害:" L["Maximum hit:"] = "最大傷害:" L["Average hit:"] = "平均傷害:"

  • Avatar of Jimmerz28 Jimmerz28 Apr 18, 2009 at 00:07 UTC - 0 likes

    Looks pretty nice so far.

    Font and scale customization would be awesome. Nice job!

    I like how when you break down the information your skills have their respective icons next to em =D

  • Avatar of digex digex Apr 17, 2009 at 11:22 UTC - 0 likes

    Would like to see the option to customize the text display on the damage bars.

    Be able to just see [damage/dps] or just [damage] versus the default:


    This would then allow for larger scale bars that don't cause the text on the damage bars to be truncated.


  • Avatar of screelings screelings Apr 17, 2009 at 01:52 UTC - 0 likes

    Would it be possible to track Damage Shields? Specifically Priest/Paladin (Sacred Shield procs)?

    This could either be a separate module or incorporated into Healing Done module (as it effectively produces the same result....a tank kept alive).

    Also, what about a mana regen module, to track how much mana was regenerated in a fight and from what source. I know Assessment and Recount both have/had a similar module to this effect so the combat logs output enough information.


Date created
Feb 12, 2009
Last update
Jul 26, 2016
Development stage
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Recent files
  • R: 1.4-35 for 7.0.3 Jul 26, 2016
  • A: r632 for 7.0.3 Jul 26, 2016
  • A: r631 for 7.0.3 Jul 26, 2016
  • A: r629 for 7.0.3 Jul 25, 2016
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