Skada Damage Meter

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Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.


When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.

Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.

In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.


Skada is very easy to extend, and there are many extra plugin addons out there that add functionality, such as:

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted. There is a page with API information here.

"Skada" is Swedish for "Damage".

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  • Avatar of Crazytoo Crazytoo Jul 30, 2009 at 22:12 UTC - 0 likes

    With r259 when you sign out and come back in Current Fight or what ever does not stay checked. Great Mod thanks

  • Avatar of Zarnivoop Zarnivoop Jul 29, 2009 at 10:55 UTC - 0 likes

    No, there is no pull aggro bar currently. Please note that by default Skada shows scaled threat, meaning you pull aggro at 100%, regardless if you are ranged or not. There is an option to enable Omen's behaviour.

  • Avatar of SmuvMoney SmuvMoney Jul 28, 2009 at 22:27 UTC - 0 likes

    I may have missed this feature the last time I played with Skada.  On the threat module, is there a line for the percentage needed to pull aggro?  In Omen, it shows up something like this in the bars:

    Pull Aggro     130%
    Tank/Pet       100%
    Player             60%

    This is probably the only reason I have stuck with Omen - I can see that line and know my boundary on the meter.  Otherwise, I love the notion of the switch from DPS to threat in combat and vice versa.  Keep up the good work.

    Last edited Jul 28, 2009 by SmuvMoney
  • Avatar of andy52005 andy52005 Jul 23, 2009 at 15:02 UTC - 0 likes

    [2009/07/23 23:01:39-1532-x1]: SkadaDamage-1.0\Damage.lua:334: attempt to index global 'self' (a nil value)

    SkadaDamage-1.0\Damage.lua:355: in function `Update'

    Skada-1.2-17\Skada.lua:1811: in function `UpdateDisplay'

    Skada-1.2-17\Skada.lua:322: in function `DisplayMode'

    Skada-1.2-17\BarDisplay.lua:88: in function <Interface\AddOns\Skada\BarDisplay.lua:78>

    Skada-1.2-17\BarDisplay.lua:107: in function <Interface\AddOns\Skada\BarDisplay.lua:91>

    Skada-1.2-17\BarDisplay.lua:208: in function <Interface\AddOns\Skada\BarDisplay.lua:208>


    Last edited Jul 23, 2009 by andy52005
  • Avatar of andy52005 andy52005 Jul 19, 2009 at 06:33 UTC - 0 likes

    zhTW.lua miss 2 line

    L["Show menu button"] = "顯示選單按鈕"

    L["Shows a button for opening the menu in the window title bar."] = "在視窗標題條上顯示一個按鈕以開啟選單。"

  • Avatar of Crazytoo Crazytoo Jul 01, 2009 at 23:29 UTC - 0 likes

    I like the new menu on the bar in r246 but the menu goes off the screen sometimes.

  • Avatar of ffrotz ffrotz Jun 22, 2009 at 08:42 UTC - 0 likes

    Sorry for another post, i forgot about the deaths view: is there any chance to add a second mode that does simply count the deaths and doesn't show the last few deaths in order? Also totems count seem to fill up my deaths-view …

    Also it would be great to be able to see statistics for all data, boss data, defeated bosses data, trash data instead of just be able to see everything or only bosses. i do know trash is essentialy worthless but still it is interesting …

  • Avatar of ffrotz ffrotz Jun 22, 2009 at 08:39 UTC - 0 likes

    I am a happy user of Skada Damage Meter. Thanks for the great addon. I'd love to see EnsidiaFails-Integration, as their ulduar-fails are much more elaborated than Failbot, any chance on that one?

  • Avatar of wxx011 wxx011 Jun 17, 2009 at 00:18 UTC - 0 likes

    sorry,when I into Mimiron Stage 2,I got this error message

    LibFail-1.0-65 (Skada):320: Usage: UnitDebuff(\"unit\", [index] or [\"name\", \"rank\"][, \"filter\"])\nLibFail-1.0-65 (Skada):320: in function <...terface
    LibFail-1.0.lua:307>\nLibFail-1.0-65 (Skada):250: in function <...terface
    LibFail-1.0.lua:244>\n\n -

  • Avatar of Aisenfaire Aisenfaire Jun 14, 2009 at 01:47 UTC - 0 likes

    Question: I have Skada normally minimized to a data broker (Fortress). However, the window keeps popping up every time I zone in and out of anywhere, or enter any instance. Is there any way to disable the popping up automatically?


Date created
Feb 12, 2009
Last update
Oct 18, 2016
Development stage
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Skada Damage Meter
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Recent files
  • R: 1.5-12 for 7.0.3 Oct 18, 2016
  • A: r695 for 7.0.3 Oct 18, 2016
  • A: r694 for 7.0.3 Oct 17, 2016
  • A: r693 for 7.0.3 Oct 15, 2016
  • R: 1.5-11 for 7.0.3 Sep 24, 2016