RaidWatch 2

In Action

Raid Watch 2

Raid Watch is an addon for tracking events during boss fights in both raid and 5-men dungeons. It will keep track of important boss cooldowns, warn for events that requires the users attention and inform about some things that happen around him. It will do this in the form of timer bars, sounds, big warning text accompanied with a screen flash for the most important stuff and small text messages for less important things, direction arrow and more.
Raid Watch also have some functionality that is useful outside of boss fights, such as in game eqDKP display.

I have decided to disable the comments on since they are hard to keep track of, so instead:
For comments, suggestions, bug reports and general chat please post in the Raid Watch forums


From version 1.46 there is now a new module that handles the new alternate power bar that blizzard added. This bar is used in a few encounters and quests so far, for example Cho'gall for the corruption and Atramedes for the sound bar. This new plugin let you position it, or hide it completely and instead show a normal bar using the multi-purpose bar plugin that is used for health bars and other small things atm. The options for this plugin can be found under Plugins -> Alternate Power Bar.

How To


  • Timer bars Gives an easy overview of given events during an encounter
    • All timers will move between 2 or 3 anchors depending on their the length of the duration they have left. These anchors can be moved freely and placed individually. You can also configure at what duration they should move to each anchor.
  • Personal warnings Easy to react to message that is only shown to yourself when it concerns you
  • Messages Messages show about events happening to the raid or the boss in question.
  • Health frames Shows the current health of the boss, and also npcs when usefull. Can also be used to show other things besides health. One example i the Blood Power stacks in the Deathbringer Saurfang encounter.
  • Raid marking Automatic raid marks for important events that happen to players or NPCs.
  • Directions For some events you will get arrows pointing towards the point of interest.
  • Customization
    • Each event that is tracked in an encounter have detailed settings where you can turn of messages, timers and icons individually depending on your current role.
    • Colors and sounds can be individually set for each type of warning for each event.
    • Fonts, textures and colors can also be set on a global space to be able to make fast changes and have a uniform look of all objects.
  • Statistics You can see how many times you have done each encounter, how many times you defeated it, how many wipes. You can also see your fastest kill so far. All this is recorded separately for 10- and 25-men raid and also for normal and heroic.
  • Load on Demand All boss mods are in their own modules and are not loaded into memory until they are needed, and this will be done automatically. But can also be loaded manually if needed for configuration before raids.

Including mods for

  • The Ruby Sanctum
  • Icecrown Citadell
  • Crusaders Coliseum
  • Ulduar
  • Vault of Archavon
  • 5-men
    • Forge of Souls
    • Pit of Saron
    • Trial of the Champion


Raid Watch 2 is fully or partially translated to most languages, but could use some more people to help with the translation as they are important to make the mods to work for all languages. At any point where boss emotes or yells are used as triggers it will or may not work on other clients. But things that only rely on combat log events will still work.

If you want to contribute to the localization simply go to the Localization page or click the localization tab up top and then on your language and start translating. It is open for anyone as long as you have an account here.


  • Ideas and Inspiration: DBM, BigWigs
  • Ulduar Mod: Mcslein
  • Bad Omen For testing and feedback.

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  • Avatar of manjima manjima Jul 03, 2010 at 11:14 UTC - 0 likes

    Fixed it by installing Libguifactory.thx anyway

  • Avatar of manjima manjima Jul 03, 2010 at 10:56 UTC - 0 likes

    Hi everyone,i'm getting some lua errors from raidwatch 2 today and my panels on configuration tabs show no text at all,but the addon bars and warnings are working as usual.The error i get is:

    Message: ...h\Libs\LibGUIFactory-1.0\Widgets\UIF-InlineGroup.lua:65: attempt to index field 'border' (a nil value) Time: 07/03/10 12:51:33 Count: 2 Stack: ...h\Libs\LibGUIFactory-1.0\Widgets\UIF-InlineGroup.lua:65: in function `SetBGColor' ...idWatch\Libs\LibGUIFactory-1.0\LibGUIFactory-1.0.lua:327: in function <...idWatch\Libs\LibGUIFactory-1.0\LibGUIFactory-1.0.lua:308> (tail call): ? Interface\AddOns\RaidWatch_Options\Options.lua:807: in function `?' Interface\AddOns\RaidWatch_Options\Options.lua:492: in function <Interface\AddOns\RaidWatch_Options\Options.lua:455> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? ...e\AddOns\ButtonFacade\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire' ...tch\Libs\LibGUIFactory-1.0\Widgets\UIF-TreeGroup.lua:163: in function `SetSelected' Interface\AddOns\RaidWatch_Options\Options.lua:583: in function `Toggle' Interface\AddOns\RaidWatch\RaidWatch.lua:256: in function `SlashHandler' Interface\AddOns\RaidWatch\RaidWatch.lua:318: in function `OnClick' ...dOns\Bartender4\libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:122: in function <...dOns\Bartender4\libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:122>

    Locals: self = <table> { SetBorderTexture = <function> defined @Interface\AddOns\RaidWatch\Libs\LibGUIFactory-1.0\Widgets\UIF-InlineGroup.lua:59 OnWidthSet = <function> defined @Interface\AddOns\Prat-3.0_Libraries\AceGUI-3.0\widgets\AceGUIContainer-InlineGroup.lua:37 OnAcquire = <function> defined @Interface\AddOns\Prat-3.0_Libraries\AceGUI-3.0\widgets\AceGUIContainer-InlineGroup.lua:20 userdata = <table> { } width = "fill" children = <table> { } OnHeightSet = <function> defined @Interface\AddOns\Prat-3.0_Libraries\AceGUI-3.0\widgets\AceGUIContainer-InlineGroup.lua:47 type = "UIF-InlineGroup" AceGUIWidgetVersion = 3 SetBorderColor = <function> defined @Interface\AddOns\RaidWatch\Libs\LibGUIFactory-1.0\Widgets\UIF-InlineGroup.lua:68 SetBGColor = <function> defined @Interface\AddOns\RaidWatch\Libs\LibGUIFactory-1.0\Widgets\UIF-InlineGroup.lua:64 LayoutFinished = <function> defined @Interface\AddOns\Prat-3.0_Libraries\AceGUI-3.0\widgets\AceGUIContainer-InlineGroup.lua:32 SetBGTexture = <function> defined @Interface\AddOns\RaidWatch\Libs\LibGUIFactory-1.0\Widgets\UIF-InlineGroup.lua:54 titletext = <unnamed> { } SetFontColor = <function> defined @Interface\AddOns\RaidWatch\Libs\LibGUIFactory-1.0\Widgets\UIF-InlineGroup.lua:50 SetFont = <function> defined @Interface\AddOns\RaidWatch\Libs\LibGUIFactory-1.0\Widgets\UIF-InlineGroup.lua:46 events = <table> { } LayoutFunc = <function> defined @Interface\AddOns\ButtonFacade\Libs\AceGUI-3.0\AceGUI-3.0.lua:677 base = <table> { } frame = <unnamed> { } content = <unnamed> { } SetTitle = <function> defined @Interface\AddOns\Prat-3.0_Libraries\AceGUI-3.0\widgets\AceGUIContainer-InlineGroup.lua:27 } color = <table> { 1 = 0.11 2 = 0.16 3 = 0.19 4 = 1 } (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field 'border' (a nil value)"

  • Avatar of mangeg mangeg Jul 02, 2010 at 06:56 UTC - 0 likes

    Will try and do that. But please, when making feature requests and other things, make a ticket instead. Its so much easier to keep track of. Posts here I can easy miss or forget.

    Or use the forum :D

  • Avatar of hsram hsram Jun 30, 2010 at 19:39 UTC - 0 likes

    Also can you play add Halion's "Corporeality" to the health bar so it's easy to tell what it's at, at all times?

  • Avatar of hsram hsram Jun 30, 2010 at 11:40 UTC - 0 likes

    It's easy enough for the average user to read. The automatic one is what I'm referring too and it's awesome to see what is being changed with each revision increment.

  • Avatar of mangeg mangeg Jun 30, 2010 at 11:09 UTC - 0 likes

    I'm sorry but I cant do that when I use manual change log. It is just too much work and would forget it half the time anyway. If you want to see the complete change log with every change you would have to check the svn repo log, there everything is logged just like the logs you see on other projects that don't use manual change log.

    But now that you mention it I may just stop using the manual change log and go back to the automatic one (even though I don't think it is very good for a normal user to read).

  • Avatar of hsram hsram Jun 30, 2010 at 07:05 UTC - 0 likes

    Can you add changelogs to your revision changes? You're the only author I know that doesn't do that so I dunno if beta/alpha releases are stable enough to even download.

  • Avatar of mangeg mangeg Jun 27, 2010 at 11:25 UTC - 0 likes

    There is no way to know who the shades target since they cannot be targeted them self. And any timer for that I haven't even considered adding since its a very short cooldown.

  • Avatar of Stinkyfists Stinkyfists Jun 25, 2010 at 05:17 UTC - 0 likes

    I was wondering if there was a way to add a timer or alert for when the shades spawn or if you are being targeted by one for Lady deathwisper have not been able to find it in the options.

  • Avatar of mangeg mangeg Jun 22, 2010 at 12:29 UTC - 0 likes

    Did you happen to use the copy settings option? There is a bug I discovered last night after I commited the final beta that it messes upp the secondary anchor settings when copied. To fix it simply go into the settings for that anchor and set the secondary anchor to either "None" or something else.

    Last edited Jun 22, 2010 by mangeg


Date created
Nov 12, 2009
Last update
Oct 19, 2014
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