RaidWatch 2

In Action

Raid Watch 2

Raid Watch is an addon for tracking events during boss fights in both raid and 5-men dungeons. It will keep track of important boss cooldowns, warn for events that requires the users attention and inform about some things that happen around him. It will do this in the form of timer bars, sounds, big warning text accompanied with a screen flash for the most important stuff and small text messages for less important things, direction arrow and more.
Raid Watch also have some functionality that is useful outside of boss fights, such as in game eqDKP display.

I have decided to disable the comments on since they are hard to keep track of, so instead:
For comments, suggestions, bug reports and general chat please post in the Raid Watch forums


From version 1.46 there is now a new module that handles the new alternate power bar that blizzard added. This bar is used in a few encounters and quests so far, for example Cho'gall for the corruption and Atramedes for the sound bar. This new plugin let you position it, or hide it completely and instead show a normal bar using the multi-purpose bar plugin that is used for health bars and other small things atm. The options for this plugin can be found under Plugins -> Alternate Power Bar.

How To


  • Timer bars Gives an easy overview of given events during an encounter
    • All timers will move between 2 or 3 anchors depending on their the length of the duration they have left. These anchors can be moved freely and placed individually. You can also configure at what duration they should move to each anchor.
  • Personal warnings Easy to react to message that is only shown to yourself when it concerns you
  • Messages Messages show about events happening to the raid or the boss in question.
  • Health frames Shows the current health of the boss, and also npcs when usefull. Can also be used to show other things besides health. One example i the Blood Power stacks in the Deathbringer Saurfang encounter.
  • Raid marking Automatic raid marks for important events that happen to players or NPCs.
  • Directions For some events you will get arrows pointing towards the point of interest.
  • Customization
    • Each event that is tracked in an encounter have detailed settings where you can turn of messages, timers and icons individually depending on your current role.
    • Colors and sounds can be individually set for each type of warning for each event.
    • Fonts, textures and colors can also be set on a global space to be able to make fast changes and have a uniform look of all objects.
  • Statistics You can see how many times you have done each encounter, how many times you defeated it, how many wipes. You can also see your fastest kill so far. All this is recorded separately for 10- and 25-men raid and also for normal and heroic.
  • Load on Demand All boss mods are in their own modules and are not loaded into memory until they are needed, and this will be done automatically. But can also be loaded manually if needed for configuration before raids.

Including mods for

  • The Ruby Sanctum
  • Icecrown Citadell
  • Crusaders Coliseum
  • Ulduar
  • Vault of Archavon
  • 5-men
    • Forge of Souls
    • Pit of Saron
    • Trial of the Champion


Raid Watch 2 is fully or partially translated to most languages, but could use some more people to help with the translation as they are important to make the mods to work for all languages. At any point where boss emotes or yells are used as triggers it will or may not work on other clients. But things that only rely on combat log events will still work.

If you want to contribute to the localization simply go to the Localization page or click the localization tab up top and then on your language and start translating. It is open for anyone as long as you have an account here.


  • Ideas and Inspiration: DBM, BigWigs
  • Ulduar Mod: Mcslein
  • Bad Omen For testing and feedback.

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  • Avatar of cana cana Jul 08, 2010 at 10:18 UTC - 0 likes

    I get this when I first load an instance module.

    1x RaidWatch_Core-r483\Prototypes\Boss.lua:69 attempt to call method 'IsDruidTank' (a nil value)
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0-5 (Ace3):510: in function `InitializeAddon'
    AceAddon-3.0-5 (Ace3):622: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:615
    <in C code>: in function `LoadAddOn'
    RaidWatch-1.28\RaidWatch.lua:159 in function `LoadAddOn'
    RaidWatch-1.28\RaidWatch.lua:201 in function `LoadByName'
    RaidWatch_Options-r483\Options.lua:530 in function `func'
    LibGUIFactory-1.0-18 (LibGUIFactory-1.0):521: in function <...rface\AddOns\LibGUIFactory-1.0\LibGUIFactory-1.0.lua:471
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[4]":9: in function <[string "safecall Dispatcher[4]"]:5>
    (tail call): ?:
    AceGUI-3.0-33 (Ace3):314: in function `Fire'
    Ace3-r958\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:21 in function <...dOns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19


    And this when I try to open the (empty) boss configuration panel

    1x RaidWatch_Options-r483\Options.lua:379 bad argument #1 to 'rawget' (table expected, got nil)
    RaidWatch_Options-r483\Options.lua:379 in function <RaidWatch_Options\Options.lua:346
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?:
    AceGUI-3.0-33 (Ace3):314: in function `Fire'
    LibGUIFactory-1.0-18\Widgets\UIF-DropDownGroup.lua:107 in function `SetGroup'
    RaidWatch_Options-r483\Options.lua:518 in function <RaidWatch_Options\Options.lua:463
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?:
    AceGUI-3.0-33 (Ace3):314: in function `Fire'
    LibGUIFactory-1.0-18\Widgets\UIF-TreeGroup.lua:163 in function `SetSelected'
    ...ce3\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:192 in function <...ce3\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:188


    This error came up using RW2.r483 with embedded libs, then I manually installed the libs (esp. LibGUIFactory-1.0 r18), no change.

  • Avatar of mangeg mangeg Jul 08, 2010 at 06:01 UTC - 0 likes

    @rantank: Is this in heroic or normal and 10 or 25?

  • Avatar of mysticalos mysticalos Jul 08, 2010 at 02:33 UTC - 0 likes

    could always use GetNetStats() ;) stop epople with terrible connections from sending a sync 3 seconds after everyone else ;)

  • Avatar of rantank rantank Jul 08, 2010 at 02:21 UTC - 0 likes

    I am also getting bad lockups on Professor Put... on phase change for a good 10 seconds or so, and brief spikes elsewhere. Phase 3 on PP seems clean for spikes. I haven't seen this on other ICC fights, just PP. This does not exist in the stable version on curse.

    I don't run AVR.

    Last edited Jul 08, 2010 by rantank
  • Avatar of mangeg mangeg Jul 07, 2010 at 11:03 UTC - 0 likes

    @tlai: Some people had this problem before and it turned out to be AVR causing it. But now AVR is not working anymore and should be removed. Dont know if you still have AVR or not, but Raid Watch does not do antything that could lock up the client and never had anyone else have these problem.

    But to be sure, first make sure you removed AVR, then update to latest RW and see if it still happens, if it does then disable RW and if it still happens we will know.

    @mysticalos: I just made the syncing code, but it was never supposed to accept synced events to warnings that you see yourself, and if you don't trigger the warning yourself then only accept the sync from the first person then block that event for 2 seconds. But right now it seems to accept it from all incomming no matter if I saw it myself or if I have allready received it.

    So it will need some more testing before used.

  • Avatar of tlai tlai Jul 07, 2010 at 07:29 UTC - 0 likes

    Not sure if its this causing it but during the red phase transition on professor putricide my whole WoW locks up from when he goes in and he goes out of the transition for a total of about 10seconds.

  • Avatar of mysticalos mysticalos Jul 07, 2010 at 06:52 UTC - 0 likes

    see you disabled the syncing again. heh that's why I'm an ass and only let people with low latency sync. plus in the sync protocol itself, any syncs that say same message sent within 2.5 seconds of first sync get ignored (none will be sent after 2.5 seconds either. not with latency check blocking anyone over 50-500ms from sending one). the combined effect pretty much makes sure laggy users cant mess up these timers, and also that you only actualy recieve them once, not 25 times :)

    you do great work though, staying on top of things. your latest commits actually beat me to some changes :).

  • Avatar of hsram hsram Jul 06, 2010 at 08:33 UTC - 0 likes

    @mangeg: ty so much for the default changelog style, helps soooo much in determining what's going on with your addon.

    @daemonsambe: personally that is a pointless request. you can always use the stopwatch in-game or look at the time you enter the raid and count 3 hours from then on to leave. or just join a guild like everyone else.

  • Avatar of DaemonSambe DaemonSambe Jul 05, 2010 at 00:39 UTC - 0 likes

    With the new controller thinamijiggy...

    Can you track total time in raid please? Want to be able to keep my 3hr timelimit for crappy pugs, and i can't always remember when i joined. Just start tracking from the first time we enter the raid zone, i think. I tend to wait until the last minute as is, and this gives a more concise timeframe, rather than when i first joined the raid and spent the next hour waiting for fills.


  • Avatar of mangeg mangeg Jul 03, 2010 at 12:18 UTC - 0 likes

    This was because AceGUI InlineGroup widget was changed and the widgets in LibGUIFactory inherit from that, so they broke down. Should be fixed now.

    Last edited Jul 03, 2010 by mangeg


Date created
Nov 12, 2009
Last update
Oct 19, 2014
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