RaidWatch 2

In Action

Raid Watch 2

Raid Watch is an addon for tracking events during boss fights in both raid and 5-men dungeons. It will keep track of important boss cooldowns, warn for events that requires the users attention and inform about some things that happen around him. It will do this in the form of timer bars, sounds, big warning text accompanied with a screen flash for the most important stuff and small text messages for less important things, direction arrow and more.
Raid Watch also have some functionality that is useful outside of boss fights, such as in game eqDKP display.

I have decided to disable the comments on since they are hard to keep track of, so instead:
For comments, suggestions, bug reports and general chat please post in the Raid Watch forums


From version 1.46 there is now a new module that handles the new alternate power bar that blizzard added. This bar is used in a few encounters and quests so far, for example Cho'gall for the corruption and Atramedes for the sound bar. This new plugin let you position it, or hide it completely and instead show a normal bar using the multi-purpose bar plugin that is used for health bars and other small things atm. The options for this plugin can be found under Plugins -> Alternate Power Bar.

How To


  • Timer bars Gives an easy overview of given events during an encounter
    • All timers will move between 2 or 3 anchors depending on their the length of the duration they have left. These anchors can be moved freely and placed individually. You can also configure at what duration they should move to each anchor.
  • Personal warnings Easy to react to message that is only shown to yourself when it concerns you
  • Messages Messages show about events happening to the raid or the boss in question.
  • Health frames Shows the current health of the boss, and also npcs when usefull. Can also be used to show other things besides health. One example i the Blood Power stacks in the Deathbringer Saurfang encounter.
  • Raid marking Automatic raid marks for important events that happen to players or NPCs.
  • Directions For some events you will get arrows pointing towards the point of interest.
  • Customization
    • Each event that is tracked in an encounter have detailed settings where you can turn of messages, timers and icons individually depending on your current role.
    • Colors and sounds can be individually set for each type of warning for each event.
    • Fonts, textures and colors can also be set on a global space to be able to make fast changes and have a uniform look of all objects.
  • Statistics You can see how many times you have done each encounter, how many times you defeated it, how many wipes. You can also see your fastest kill so far. All this is recorded separately for 10- and 25-men raid and also for normal and heroic.
  • Load on Demand All boss mods are in their own modules and are not loaded into memory until they are needed, and this will be done automatically. But can also be loaded manually if needed for configuration before raids.

Including mods for

  • The Ruby Sanctum
  • Icecrown Citadell
  • Crusaders Coliseum
  • Ulduar
  • Vault of Archavon
  • 5-men
    • Forge of Souls
    • Pit of Saron
    • Trial of the Champion


Raid Watch 2 is fully or partially translated to most languages, but could use some more people to help with the translation as they are important to make the mods to work for all languages. At any point where boss emotes or yells are used as triggers it will or may not work on other clients. But things that only rely on combat log events will still work.

If you want to contribute to the localization simply go to the Localization page or click the localization tab up top and then on your language and start translating. It is open for anyone as long as you have an account here.


  • Ideas and Inspiration: DBM, BigWigs
  • Ulduar Mod: Mcslein
  • Bad Omen For testing and feedback.

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  • Avatar of Starpriest Starpriest Jan 18, 2010 at 23:25 UTC - 0 likes

    Hi there, nice Addon looks great But it doesn't work -.- i only get the Range distance but no bars I test it in 5 Man instance and Crusaders' Coliseum hero. U know what i do wrong? A friend have the same Problem...

  • Avatar of mangeg mangeg Jan 11, 2010 at 12:44 UTC - 0 likes

    I'll check into the disabled part and why its still running.

    Regarding the Anub'arak timers. I know the timer for the first spawn of burrowers before the first burrow is off by a bit. but after that they should be mostly accurate. And regarding the shadow strike timer I tweaked those recently but will look into them again.

    For the health bars on the gunship fight I did not add them since they use the new blizzard interface for boss1 - boss3, kinda thought unit frame addons would implement them by now. But looking at pitbull it still does not have them so I guess I can look into adding them.

    Edit: r208: Possibly fixed so mods that are not ticked as enabled should not run. Also health bars for the ships in the Gunship Battle are in.

    Last edited Jan 13, 2010 by mangeg
  • Avatar of Tauftamir Tauftamir Jan 06, 2010 at 17:23 UTC - 0 likes

    You've suceeded in creating a raid addon which is both more customisable and easier on the eye that BigWigs or DBM - however there are a couple of issues:

    PartyWatch - Will not remain disabled, even if I untick everything I can to disable it. Anub'arak - Timers for hard mode are completely wrong, notably the timers for new Burrower's and the Shadow Strike. I've noticed up to 10 seconds of error for new burrowers.

    I suppose this is a feature request, but including the Health of the Alliance or Horde Gunship on the health bars would be invaluable. To be honest, I find those bars to be the best feature of this mod.

  • Avatar of Dajova Dajova Dec 22, 2009 at 15:21 UTC - 0 likes

    How about a screenshot with it in action? :) would make it a bit easier to make a choice what bossmod to use ;)

    You may also visit me at my default home for addons, at

  • Avatar of diedemus diedemus Nov 16, 2009 at 04:20 UTC - 0 likes

    I know 90% of the fights in the raids we do so experimental is a non issue for me.

  • Avatar of mangeg mangeg Nov 15, 2009 at 14:08 UTC - 0 likes

    This is still in early alpha stage, pure experimental. So I would not go ahead and test it in a raid that matters just yet.

    Plan is to have it working at least before 3.3 hits live servers.

  • Avatar of diedemus diedemus Nov 15, 2009 at 10:00 UTC - 0 likes

    Waiting for this to get a bit further in development before I give it a shot but it definitely looks promising. At the rate you are going right now, I'll probably try it out this week. My guild raids pretty heavily so I should have some decent feedback for you at that point.


Date created
Nov 12, 2009
Last update
Oct 19, 2014
Development stage
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