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GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
early alpha just to test some things out.
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oh ok. I just was wondering why it wasn't replacing it. I'd pull up my profession window and get an error as well. I'm using skillet for now until this is in alpha. :)
it doesn't disable the blizzard ui because the basic functionality isn't implemented yet. there isn't a "go" button anywhere to actually craft anything. there's also lots of loose ends that still need sorting out. by leaving the blizz window available, you can still play with this to see how it works without sacrificing the ability to actually do your crafting.
i'm probably a couple revs away from getting to that stage, i think. at that point, i'll probably remove the "experimental" tag and call it alpha.
why isn't it not replacing the blizzard UI when I load it in game I'd like to test this out and help work the bugs out but it's not working right. :(
yeah, i'm considering ways to have the queue window attached. the thing is, it might also serve as the shopping list window depending on how i work things so being able to detach it could be useful...
do you really think it would be useful to show the tradeskills you don't have as buttons you can't click? there are like 10 or 11 tradeskills, so is it worth showing the 6 or 7 you can't use? the space is reserved anyway for the "all recipes" layout (well, mostly ... "all recipes" doesn't include runecrafting nor smelting so a person dk miner would actually need more room).
i want to integrate lsw into the mix soon. in fact, i'm working with the idea of having an api designed to allow mods to create their own columns. but that's down the road a bit.
the resize/move thing can be annoying at times. i'd like to actually do a custom cursor technique like standard windowing systems.
i could put the title inside the frame, but in reality that simply means making the title bar span the whole width of the frame. i opted for this simply to help break up the shape of the window. the title bar also allows some (simple) window management. you can drag the title bar to move the window, double click to stow/unstow, right click to push or pop.
the +/- for the expand/collapse is kind of a place holder. i'd like to use the same texture from skillet (triangle pointing right for close, pointing down for open) but you can't use custom textures in fontstrings apparently. it means i need to add an actual additional button which i haven't gotten to yet. the nice thing, tho, is that having an extra button means you can click the expand/collapse button for one function and the actual group name for another (this is more an issue in the queue list where headers are also recipes themselves).
thanks for the input.
I think the Queue window should be attached to the main window, the resizing is nice.
The buttons of trade skills at top right should have the skills the toon does not have grayed out.
Could add the columns from LSW to the main window, prob between item name and Craftable.
Need a bit more obvious indicator as to what you need to click and drag to re-size Vs move the frame.
GnomeWorks the title could be in the frame proper instead of hanging outside.
Oh the expand/collapse category indicator "+" could be like the one in the Blizz Trade Skill frame it would be more clear that you can expand/collapse a area.
I really like what you've done with the queue! I particularly like the recursion for each item in the queue. I didn't get much chance to test things out, but it definitely makes some of my decisions a little easier about what I need to create and what alt I need to jump on to get the items!
I agree that the coloring can be a little odd at times, but that may be something that I get used to as time goes by.
i've been working on the queue display. interested in feedback.
the basic premise is to have your manually queued skills at the root level. for each missing reagent, a child entry is added.
if the reagent is craftable, then you get an additional subgrouping that shows the different ways you can acquire the reagent you need (usually it's purchase or process a single recipe, but there are some cases where multiple recipes create the same result ... particularly in enchanting).
if the reagent isn't craftable, then a simple "purchase xxxx" is listed.
reagent requirements are compared against your inventory (or the inventory of the player whose trade you are viewing) so that only missing reagents are flagged as needed.
this technique is then propagated down the hierarchy of sub-reagents, etc.
i'm trying to color-code things to be quick reads, but the nature of the system ends up making stripes which hurts legibility. color selection might not be quite right, either.
this is very early still, so major functionality doesn't exist... just want to get feedback on the basic layout and premise before i add re-ordering and such.
Just wanted to add my two cents. I have been using Skillet for as long as I can remember. Seeing that you've taken what you've learned there and started something new that is looking very promising so far just made me smile
It' s not replacing the blizzard UI. I just wanted to check it out. I look forward to the release version of this mod. :D
LOVE the layout of gnomeworks.
always been a fan of lsw, and i can tell already im goin to be a hugeeee fan of gw(correct abbrev?)
keep up the great work and lookin forward to a beta release