GatherMate2 is an addon to collect and track herbs, mines, fishing pools, gas clouds, archaelogy finds and treasures, and displays them on the world map and the mini map.

GatherMate will remember the location of every herb you pick or every ore you mine, so that you can easily find the positions of the herbs and mines again. Once you come into range of a recorded spot, GatherMate will show an icon representing the type of herb/ore/fish/etc. on your mini map, directly allowing you to decide if its worth checking out. Additionally, all spots are shown on the World Map, to ease navigation to certain types of nodes and making gathering more fun.

To give you a head start, GatherMate2 also offers a pre-filled data module, so you don't need to discover all herbs and mines yourself, but instead can just start gathering right away. Simply install GatherMate2_Data and hit a few buttons to import all the provided data, and you're good to go.


  • Tracking of all gathering professions and more!
    • Herbs
    • Mines
    • Gas Clouds
    • Archaeology Digs
    • Fishing Pools
    • Treasures
  • Display of all collected data on the World Map and the MiniMap
  • Support for Routes
  • Import data via GatherMate2_Data
  • Share data in your guild with GatherMate_Sharing

Video about configuring this addon.


Using GatherMate2 is straight-forward.
After the installation, GatherMate2 is automatically active and collecting data.

You can configure which data should be shown on the World Map or MiniMap in the Configuration Dialog, which can be accessed either via the /gathermate slash command or be found in the Interface options in the WoW Menu.


Unfortunately starting with Legion, both WoWHead and WoWDB do not seem to track the locations of herbs anymore, so an automated way to provide data is currently not possible.

However, anyone that wants to contribute can help, check this thread on how to provide your own node locations for everyone to use:
GatherMate2_Data on CurseForge Forums

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  • Avatar of kagaro kagaro Nov 07, 2010 at 18:02 UTC - 0 likes

    it shold be fixed now in STV

  • Avatar of mysticalos mysticalos Nov 07, 2010 at 16:18 UTC - 0 likes

    i had same probelm with barrens missing herbs, after importing data again it started showing herbs again. for some reason initial import left herbs out of that zone, and auto import probably doesn't work since they were zone was still missing herbs weeks later until i manually imported again. I think all the data is there, import just seems a little goofy. Although from change log i've read that could be fixed now?

  • Avatar of kagaro kagaro Nov 07, 2010 at 13:31 UTC - 0 likes

    i just checked STV its tracking mineral nodes for me.

  • Avatar of Nikerym2010 Nikerym2010 Nov 07, 2010 at 04:16 UTC - 0 likes

    Not sure where to post bugs, however everything is working fine, except for Stranglethorn vale, which has 0 nodes for Mining

  • Avatar of sixxam147 sixxam147 Oct 24, 2010 at 22:11 UTC - 0 likes

    Yay !

  • Avatar of kagaro kagaro Oct 23, 2010 at 05:35 UTC - 0 likes

    it should up int he curse client, but search isnt working properly right now.

  • Avatar of siderisanon siderisanon Oct 23, 2010 at 05:31 UTC - 0 likes

    I stumbled on GatherMate2_Data purely by accident when looking at Routes. The data package is not showing up in any variety of search I tried.

  • Avatar of faminebadger faminebadger Oct 22, 2010 at 16:12 UTC - 0 likes

    Ah, I see. Ok, but perhaps the rare ore was a bad example. Icecrown is full of spawns that are both Lichbloom and Icethorn for example - not rare versions of each other, just different things completely.

  • Avatar of kagaro kagaro Oct 22, 2010 at 13:33 UTC - 0 likes

    We convert rare spawns to the normal version when found close by. If your pulling data in via gathermate2 data, run a cleanup and it should consolidate them

  • Avatar of faminebadger faminebadger Oct 22, 2010 at 13:18 UTC - 0 likes

    Firstly - love the addon. Together with routes, it just makes flower picking sublime :)

    So, I have a suggestion.

    Clearly nodes can be one of several different types of things (eg Lichbloom / Icethorn, or Saronite / Rich / Titanium / etc.), presumably randomly selected by the server.

    This leads to GM storing these as seperate nodes, with practically identical co-ords, increasing storage space required, cluttering my map, and increasing processing required for addons like Routes.

    Howabout we track these as a single node? A bitfield of possible types, instead of just a single type? What do you reckon?



Date created
Sep 06, 2010
Last update
Sep 17, 2016
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