Elitist Group

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

User info

Elitist Group's goal is to shift focus away from single scores which don't tell you anything about the users choice of gear. Instead of a single score, Elitist Group shows you a variety of data from the players experience per dungeons and raid (can be broken down by boss), to whether their choice of equipment, enchants or gems fit their spec. You can still see the players average item level as well, but it's not the primary focus and only there to give you an idea of a players gear.

All user data will be compressed on logout to keep the database size more manageable. However, a variety of database management options are included to delete data after a certain period of time, or not save data on people from another server.

Interested in people being able to see your mains experience or request your data, but don't want the entire addon? Take a look at Elitist Group Sender, which does nothing more than respond to experience or data requests.

Slash command: /elitistgroup (/eg) use /eg help for a list of slash commands.

Bugs? Suggestions? Items flagged wrong?
Easiest way to report anything is through the ticket tracker. Should you be reporting an item being flagged incorrectly, make sure you include as much details as to why it's wrong.

How are items categorized?
Based on stats. Spell Power is a caster item, Hit is for DPS, Strength is only for melee dps, Defense for tanks and so on. As you can see in the screenshots, you are given what an items type is. Whether an item is allowed or not is based on spec, meaning Holy Paladins will be flagged for wearing Retribution gear, but a Retribution Paladin will not.

If somebody is missing an enchant or gem, Elitist Group will also tell you that.

To speed up checking out your raid or dungeon group, you can use /eg summary. It will quickly inspect everyone in your group and give you a summarized report on the status of their gear, enchants and gems.

Player notes
Finished a dungeon, was your tank amazing? Notes will allow you to rate him 1 - 5 and leave a comment for future reference, these can even be synced between your friends or guild. You can leave one note per person, with your most recent note being used. Use /eg rate to open this.

Dungeon experience
Quickly see how much experience a player has in a particular dungeon or raid, broken down by hard modes and even by pass. For raids, players are experienced after roughly 3 clears and for 5 mans it's around 6 (combined runs, not 6 of each). The scoring is setup to reward full clears. That way, somebody who can only clear the first 4 bosses of 25-man Trial of the Grand Crusader will have to do a lot more clears to be considered experienced, compared to the person who can full clear it.

To make it easier on players, achievements are factored into the experienced weighting. For example, A Tribute to Insanity and The Immortal will count for a full clear. Even doing 25-man Uldaur hard mods will increase your 25-man Ulduar normal mode experience.

No reason your alt should be left out of the fun because you haven't done a dungeon on the character yet. As of v1.5, you can setup a character as your main and whenever people request your data in Elitist Group they will see your mains experience. No more being left out because of an inexperienced alt!

Item level
To stop 200 item level blues being worth the same as 200 item level epics, simple modifiers are applied to item level based on quality: -0% epic, -5% blue, -10% green, -40% white, -50% grey. Heirlooms are considered 187 item level blues at 80, or 2.22 item level/per player level.

Suggested dungeons are the lowest item dropped -11% for 5-mans, -10% for normal 10 and 25 mans and a -9% modifier for heroic 10 and 25 mans.

Addon communication
Notes and player data can be synced. Players can request your gear or notes at any time; however, you can disable all communications entirely so you will not send or parse to them. Finer control over what channels to monitor is also included in /eg config, you can set it to not listen for gear requests from party or raid, but still in guild.

While in combat, you will not send or parse comm messages.

To prevent people from corrupting your database, Elitist Group will not accept other players gear data unless the player themselves sent it (Johnny can send his gear data, Steve cannot send Johnny's unless Steve is on your trusted list).

As of v1.5, more complicated syncing has been added to allow you to send your entire user or notes database, see here for information.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of KAPMA KAPMA Jan 21, 2010 at 22:23 UTC - 0 likes

    Thank you, good to do it via convenient command

  • Avatar of Shadowed Shadowed Jan 21, 2010 at 17:21 UTC - 0 likes

    /script ElitistGroup.writeQueue = {}; table.wipe(ElitistGroup.userData); ElitistGroup.db.faction.users = {}; ElitistGroup.db.faction.lastModified = {}

  • Avatar of KAPMA KAPMA Jan 21, 2010 at 15:49 UTC - 0 likes

    Is there a compulsory cleansing database; whether there is such a team?

  • Avatar of yiNXs yiNXs Jan 19, 2010 at 11:17 UTC - 0 likes

    Thanks very much. I also had an Ensidia link lying around just in case btw, and an armory link to their shaman :)

    I've tried EJ, but even though they suggest the meta, a long search on their forums didn't bring up anything about how to fill it. Otherwise I would have linked it.

    Glad it's been fixed though, thanks again.

    Last edited Jan 19, 2010 by yiNXs
  • Avatar of Shadowed Shadowed Jan 19, 2010 at 05:58 UTC - 0 likes

    yiNXS: It's been reflagged, someone sent me the TTT for Shamans, which I apparently missed since I swear that had SP/MP5 but oh well.

  • Avatar of Shadowed Shadowed Jan 19, 2010 at 03:46 UTC - 0 likes

    That's not how libraries work, think of it this way.

    Using a library forces you to design your code in the way the author(s) dictate. Generally that means you're going to be complicating your own code to support the library. That isn't always the case, but for something like LibGroupTalents it is.

    Because EG does more than just scan talents, the code I wrote for scanning inspects is more efficient than if I were to use a library to do it. The only real loss in this case is a little bit of extra static memory, which doesn't effect performance. Libraries are nice tools for more complex tasks like building complicated UIs, but with the exception of Ace3 I find most to be bad choices.

  • Avatar of mysticalos mysticalos Jan 19, 2010 at 03:25 UTC - 0 likes

    true, i guess i was thinking more along the lines of i have other addons that already use the lib, so resource wise EG and the lib are both doing same function at same time :) But i guess it doesn't really make much diff :)

  • Avatar of Shadowed Shadowed Jan 19, 2010 at 00:56 UTC - 0 likes

    My talent checks are maybe 75 lines, LibGroupTalents is about 1700 lines and 99% of what it does is unnecessary for EG.

  • Avatar of mysticalos mysticalos Jan 19, 2010 at 00:35 UTC - 0 likes

    why not just use http://www.wowace.com/addons/libgrouptalents-1-0/ for class/roll scanning instead of hardcoding your own checks?

  • Avatar of Shadowed Shadowed Jan 18, 2010 at 21:54 UTC - 0 likes

    WoWPopular and MMO-Champion are not valid sites for figuring out good from bad. Data from a source such as Elitist Jerks and I'll revert the flagging, but that's about it.


Date created
Dec 11, 2009
Last update
Sep 06, 2010
Development stage
  • enUS
All Rights Reserved
Reverse relationships
Recent files



Tool used
Embedded library