Deus Vox Encounters

Wod alert options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

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  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Lock Icon: Toggles frame anchors
  4. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.

Warlords of Draenor Update

  • Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Hellfire Citadel: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of kollektiv kollektiv Sep 08, 2009 at 15:53 UTC - 0 likes

    noxaek: Fixed in the latest alpha. Thanks for the report.

    jhjm32087: Not possible at the moment. You should disable the addon blocking it, move the arrow anchor, and then re-enable the addon.

    Last edited Sep 08, 2009 by kollektiv
  • Avatar of noxaek noxaek Sep 08, 2009 at 04:42 UTC - 0 likes

    need to fix some lua files. zone = "Ulduar" to zone = "L["Ulduar"]


    Iron_Council.lua Kologan.lua Flame_Leviathan.lua

  • Avatar of jhjm32087 jhjm32087 Sep 08, 2009 at 03:33 UTC - 0 likes

    I was wondering if you could move the arrow by x and y positions? The problem I'm having is that its behind one of my add-ons on my screen.

  • Avatar of kollektiv kollektiv Sep 08, 2009 at 00:15 UTC - 0 likes

    noaxek: The translations are updated every time the addon is packaged.

    facktotum: Hopefully fixed in the latest alpha

  • Avatar of noxaek noxaek Sep 07, 2009 at 21:58 UTC - 0 likes

    i'm Korean translator

    all modules are working well. but i found something wrong.

    there's a problem in Northrend module.

    which is : names of NPCs are steel appearing in English

    I translated them perfectly, and all modules are working perfectly.

    How do I fix it?

  • Avatar of facktotum facktotum Sep 07, 2009 at 14:40 UTC - 0 likes

    2009/09/07 16:21:15-212-x12]: DXE-357\Core.lua:765: attempt to index field 'NPCNames' (a nil value)

    Getting this both inside raids and outside. Using latest beta.

  • Avatar of kips kips Sep 05, 2009 at 06:08 UTC - 0 likes

    Aha, yeah I was using the test button, works now :D Thanks.

  • Avatar of kollektiv kollektiv Sep 05, 2009 at 05:48 UTC - 0 likes

    Are you using the 'Test' button in the config to test the alerts? You have to change the Alerts:CenterPopup,etc., calls in Options.lua. It looks like what you did should work.

  • Avatar of kips kips Sep 05, 2009 at 04:52 UTC - 0 likes

    I have been busy adding this in for myself, and have ran into a problem.

    I changed all the alerts functions to also pass flashtext

     function module:CenterPopup(id, text, totalTime, flashTime, sound, c1, c2, flashscreen, flashtext, icon)

    Which is used within flashscreen(c,flashtext) to fire up the text in the center of the screen,
    this works fine when I just invoke, say

    self:CenterPopup("AlertTest1", "Decimating. Life Tap Now!", 10, 5, "DXE ALERT1", "DCYAN", nil, true, "Life Tap Now !!", addon.ST[28374])

    When the screen flashes, it will also come up with "Life Tap Now !!", however I am having a little trouble integrating it into the boss mods, I have been modifying them and adding flashtext where neccessary, and I have also added flashtext into validator.

    I am assuming the alerts are fired during encounters in Invoker.lua, and have modified

    if alertInfo.type == "dropdown" then
    elseif alertInfo.type == "centerpopup" then
    elseif alertInfo.type == "simple" then

    To include flashtext, however the encounters still don't recognise this and the flashtext is being displayed as the path to the icon, it seems invoker is ignoring my arguement for flashtext, and I cannot find anywhere else the alers are invoked during the code execution.

    Could you give me a hand in finding this? Thanks :)

    Last edited Sep 05, 2009 by kips
  • Avatar of kollektiv kollektiv Sep 05, 2009 at 03:36 UTC - 0 likes

    Ah, yes the giant text isn't in the mod and I have no plans to add it. However, I will be adding outputs to MSBT, SCT, etc., which I think is a much cleaner implementation.

    In my opinion the screen flash, sound, and bar is completely sufficient enough to warn you about it. Once memorize the light bomb's screen flash color the giant text becomes excessive.


Date created
Mar 26, 2009
Last update
Dec 25, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
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  • R: v704 for 6.2.3 Dec 25, 2015
  • R: v702 for 6.2.0 Aug 19, 2015
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  • R: v699 for 6.2.0 Aug 05, 2015