Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 11 distinct ones
    • All alerts can be adjusted for all encounters
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Implemented Encounters

  • Naxxramas: All bosses
  • The Eye of Eternity: Malygos
  • The Obsidian Sanctum: Sartharion
  • Vault of Archavon: All bosses
  • Ulduar: All bosses
  • Coliseum: All bosses
  • Onyxia's Lair: Onyxia

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Latin American Spanish (esES)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esMX)
  • Traditional Chinese (zhTW)

Credits

  • Code/Inspiration - RDX, BigWigs
  • Coding and Testing - Fariel
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), Hemathio (ruRU), and everyone else

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  • Avatar of kollektiv kollektiv Thu, 19 Nov 2009 20:50:09

    @astalavista: That's very odd. Are you using a non-english client? I know that when errors are caught by blizzard's addon it could screw up the loading of DXE. And did you try restarting wow?

    @Mists: It can only handle one encounter at a time. I'll have to add in support for the Earth, Wind, and Fire achievement. It sets encounters using yell triggers or scanning of raid member targets, so in Vault of Archavon it will get locked to one of the three if you're pulling them all at the same time.

  • Avatar of astalavista astalavista Thu, 19 Nov 2009 20:30:09

    I recently tried this addon again because it keeps getting such great reviews. I was in Uld-10, had the encounter pane visible, checked that the Ulduar module was loaded and yet, got no warnings whatsoever. I gave up after Kologarn. Testbars for the Ulduar bosses we had just done worked, but in the fights themselves I got absolutely nothing. Is there anything I would have needed to do to actually trigger the encounters in DXE? I am puzzled.

  • Avatar of Mists Mists Fri, 13 Nov 2009 01:58:01

    My guild started doing Earth, Wind & Fire achievement and I noticed only the timers for the first boss pulled were shown. We start with Koralon and a hunter pulls Archavon after, he uses DBM, not sure if that makes a difference (roughly half the guild uses DXE and the other half uses DBM). Would be really helpful if the timers for Archavon could be shown too, since Stomp + Meteor Fists and Stomp + Burning Breath combos are what's killing tanks and tank healers. I'm not sure if it's possible, but if it is it would be great!

  • Avatar of kollektiv kollektiv Sat, 31 Oct 2009 19:22:34

    @mp95gp: I've found that the lower bound is 30 seconds. You'll have to edit it yourself

    Edit: I changed it to 30.5 after looking over some more logs. It rangs from 30 to 30.5 seconds, so the longer one is better since it'll overlap.

    @flickmybik: No, it doesn't. That's out of scope for this type of addon. I use my raid frames to see the buffs.

    @raynesis: You'll have to go through each one. I'll probably add some way to set all the colors like I did with Sounds.

    @Cowvin: Can you send me your savedvariables for DXE? I have no idea how this is possible.

    @MrMacca: I'll add some way to insert a custom ALERTx into the addon. If you want to add it now you can edit the defaults table at the top of Core.lua. Under 'ALERT11 = ...' add new table key called 'ALERT12 = ...'

    Last edited on 02 Nov 2009 by kollektiv
  • Avatar of mp95gp mp95gp Sat, 31 Oct 2009 08:50:15

    Is there a way to adjust the shadowstrike timer on Anub.lua to 30.5 seconds rather than 30? I don't mind editting the file each time I update, but having a 30.5sec timer seems slightly more accurate than a straight 30s timer.

  • Avatar of flickmybik flickmybik Fri, 30 Oct 2009 20:34:28

    HI just have a quick question, Does this addon do common auras like DBM/bigwigs. Meaning does it show stuff like so and so casted misdirect/pain suppression/shield wall?

  • Avatar of raynesis raynesis Fri, 30 Oct 2009 05:49:40

    Hello, is there any way to make all bars have the same color instead of going through each encounters' options?

  • Avatar of Cowvin Cowvin Fri, 30 Oct 2009 05:11:19

    I have a problem whereby the anchor bars (bars and arrows) appear on my screen whenever I zone into a raid. This has happened on multiple toons.

    I am currently using the latest version of dxe

  • Avatar of MrMacca MrMacca Thu, 29 Oct 2009 17:44:15

    I am wanting to insert my own custom sounds for the alerts, so rather than having a beep or a similar sound, I have created speech effects using Microsoft sam.

    An example would be "Shadow Crash" spoken by Microsoft sam, which would then be attributed to the Shadow Crash warning on self for the General V fight.

    Therefore I was wondering if anyone has any information on how I could go about this? I've managed to get the sounds to be recognised by Deus Vox and add them ingame. However to attribute them to an alert can only be done by removing the sound from a pre-existing alert.

    For example - Alert 1 can be changed to be my new sound rather than the Alliance Bell, however I don't want to modify this as then it will change it for all other encounters that use Alert1, and it will be stupid having "Shadowcrash" alert for a stomp.

    These are the 2 files I edited to get my soundfiles ingame and viewable :

    Core.Lua - Lines 67 onwards Media.Lua - Lines 73 onwards

    but I cannot see what controls, which alerts show up in the alert drop down menu. It just has the original 10 or so Alerts, whereas I want to have 15/20/30 new alert sounds to choose from.

    Is what I would like to do possible?

  • Avatar of pewpewarrows pewpewarrows Tue, 27 Oct 2009 03:56:45

    @kollektiv, Oh, I should have realized that. I knew I had to change my own formula for getting the NPC ID, yet it didn't dawn on me that it would have to be changed within the addon itself. Sigh.

    Thanks a lot for the quick responses! Best of luck on PTR, and I'll definitely keep in contact for writing modules of some of the more exclusive parses.

Facts

Date created
26 Mar 2009
Categories
Last update
20 Nov 2009
Development stage
Beta
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Recent files

Authors