Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul encounter have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of dalindiy1 dalindiy1 Feb 25, 2015 at 06:04 UTC - 0 likes

    @Maev81: Go

    I am Chinese player, the font of the question makes me very confused, do I need to use what font to maintain the plug-in operation,It will be better if you could share with me!

  • Avatar of Maev81 Maev81 Feb 23, 2015 at 14:53 UTC - 0 likes

    @jlovesea: Go

    sorry the late response, in options you can try new fonts

    @cptmiiru: Go

    that was a test code that got slipped to alpha, will fix that

    @Aisenfaire: Go

    that donate link doesn't go to me, goes to the original Devs and i can't change that

    -----

    As for DXE, came back to work on it and will release a new alpha soon with all bosses fully updated and if all goes well go for release

    Last edited Feb 23, 2015 by Maev81
  • Avatar of Aisenfaire Aisenfaire Feb 23, 2015 at 11:38 UTC - 0 likes

    @Megabat86: Go

    There's a 'Donate' link right above "download/ install/ ticket" at the upper right corner.

  • Avatar of cptmiiru cptmiiru Feb 21, 2015 at 16:09 UTC - 0 likes

    I am getting the following error at highmaul, twin ogrons when pol does his charge:

    Message: Interface\AddOns\DXE\Core.lua:2587: Usage: UnitDetailedThreatSituation("unit" [, "mob"]) Time: 02/21/15 17:08:08 Count: 4 Stack: [C]: in function `UnitDetailedThreatSituation' Interface\AddOns\DXE\Core.lua:2587: in function <Interface\AddOns\DXE\Core.lua:2582> (tail call): ? Interface\AddOns\DXE\Invoker.lua:825: in function <Interface\AddOns\DXE\Invoker.lua:815> [C]: ? Interface\AddOns\DXE\Invoker.lua:842: in function <Interface\AddOns\DXE\Invoker.lua:838> Interface\AddOns\DXE\Invoker.lua:1069: in function `handler' Interface\AddOns\DXE\Invoker.lua:2381: in function `InvokeCommands' Interface\AddOns\DXE\Invoker.lua:2426: in function <Interface\AddOns\DXE\Invoker.lua:2402> Interface\AddOns\DXE\Invoker.lua:2505: in function `?' ...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> [string "safecall Dispatcher[15]"]:4: in function <[string "safecall Dispatcher[15]"]:4> [C]: ? [string "safecall Dispatcher[15]"]:13: in function `?' ...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire' ...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:52: in function <...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:51>

    Locals: <none>

  • Avatar of jlovesea jlovesea Feb 21, 2015 at 07:55 UTC - 0 likes

    Cannot use it in China. Font wrong, any solutions? Like DXE very much!

  • Avatar of Maev81 Maev81 Feb 10, 2015 at 18:08 UTC - 0 likes

    Blackrock Foundry released

    some fights are almost 100% complete but The Blast Furnance and Hansgar and Franzok are mostly just Cooldowns

    I only tested 3 bosses so sorry if some warnings are misplaced, will fix them all when i can get the chance

    I will try to update daily from now on, happy gaming :)

  • Avatar of dalindiy1 dalindiy1 Feb 07, 2015 at 19:29 UTC - 0 likes

    I like it very much back from New But I'd rather see Blackrock Foundry at work My English is not good please forgive me

  • Avatar of Maev81 Maev81 Feb 06, 2015 at 10:16 UTC - 0 likes

    @jimmydanny: Go

    sure i will try to help

    go to folder DXE\Widgets and open Timer.lua, there you will see how its created

    then when i create a bar i add this code that will call the New function on Timers.lua

    	local timer = addon.Timer:New(self)
    	timer:SetFrameLevel(self:GetFrameLevel()+1)
    	timer.left:SetShadowOffset(1,-1)
    	timer.right:SetShadowOffset(1,-1)
    	self.timer = timer
    

    and basically when i set a new/update a cooldown bar i call the function SetTime(time) in Timers.lua

    dbm probably have all the stuff set up, you just need to add a new text and use the code in SetTime to get the .01

  • Avatar of jimmydanny jimmydanny Feb 06, 2015 at 02:07 UTC - 0 likes

    I have to ask, I don't know if you made the core once upon a time but... The counters on the bars, they even show .01 of a second, how is this done? I was trying to mod DBM to do it but could not find out how. This is not a big thing but I feel they do give a lot more accurate timers somehow. Probably just the feel tho.

    Really hope you keep up the good work through WoD, Maev! Love DXE over all, DBM is by far inferior in my eyes on many points, the update speed not being one of the, which makes me ask my leading question above.

  • Avatar of Maev81 Maev81 Feb 05, 2015 at 16:47 UTC - 0 likes

    Sorry for the delay, couldn't work much on DXE lately but expect an update in Sunday or Monday the latest.

    Will try to fill the fights the much i can but the priority will be Cooldowns

Facts

Date created
Mar 26, 2009
Categories
Last update
Feb 24, 2015
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Downloads
1,185,554
Recent files

Authors