Deus Vox Encounters

Wod alert options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

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  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Lock Icon: Toggles frame anchors
  4. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.

Warlords of Draenor Update

  • Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Hellfire Citadel: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of mondmannn mondmannn Apr 14, 2010 at 05:30 UTC - 0 likes

    I have a problem with the Timers since a few weeks, nothing starts after the beginning of the Fight - only the Bosshealth in the Encounter Pane works then. After a few Interface-relogs it does work, but this is a bit tricky because i see only after the beginning of the fight if it's ok or not. I'm using SharedMedia with some own Audio Files and i'm the only one in the raid using DXE, could there be some issues?

  • Avatar of jbuchanan jbuchanan Apr 13, 2010 at 14:43 UTC - 0 likes

    Same is happening to me, with disconnection on Lich King. Turned of DXE and the disconnection stopped

  • Avatar of zeta333 zeta333 Apr 13, 2010 at 12:14 UTC - 0 likes

    I was wondering if it would be possible to have DXE use the arrow system on Council to point twords where kentic bombs spawn. Becuase at times it can be a pain in the ass spinning the camera around and around and accidently miss one?

  • Avatar of Calest Calest Apr 13, 2010 at 00:19 UTC - 0 likes

    Love this Boss Mod. Switched from DBM. Couple things I miss though, Raid Warnings for some bosses are handy and haven't seen a way to turn them in in DXE (i.e. Raid warning for who is getting iceblocked on Sindragosa)

    One issue I found last night though was during the switch in P3 on Sindragosa I would DC every time, also on LK after the first transition when the defile starts I would also DC. Once I turned DXE off I stopped DCing. Any ideas?

  • Avatar of Zestrenocya Zestrenocya Apr 08, 2010 at 21:30 UTC - 0 likes

    Question I hope someone can answer. What sound portion of the general interface is DXE's alerts tied to, if any? That is to say, which checkboxes in the "sounds" section of the general "hit escape to bring it up" sound panel do I need enabled in order to hear the sound warnings that are generated by DXE. Thanks in advance for your answer.

  • Avatar of Creylius Creylius Apr 08, 2010 at 19:54 UTC - 0 likes

    No, just make sure people who are promoted have turned off their announcements but even then, they *should* be the same. My raid had Bigwig, DBM and DXE users and it's all fine.

  • Avatar of Calest Calest Apr 06, 2010 at 15:57 UTC - 0 likes

    I've heard great things about this boss mod. I currently use DBM as does the rest of my guild.

    I am wondering if anyone has used this while the rest of the raid uses something else and If so does it cause any issues? SInce I raid lead eveyone goes by my warnings with thier own timers up. Just don't want to cause any confusion while I test this out.

  • Avatar of jdkang jdkang Mar 30, 2010 at 22:18 UTC - 0 likes

    I love your mod above all other Boss Mods. That being said, I was wondering if you could incorporate Vengeful Shades into DXE as, perhaps, an auxiliary/optional warning. When the Vengeful Shades "SWING_DAMAGE" or "SWING_MISSED" on a player, it corresponds with a "fail" (proximity) which results in their SPELL_DAMAGE effect.

    I apologize if this is outside the scope of your addon.

  • Avatar of kollektiv kollektiv Mar 30, 2010 at 20:08 UTC - 0 likes

    The old raging spirit timer is no longer possible anymore.

  • Avatar of ohdamnwhyme ohdamnwhyme Mar 30, 2010 at 19:27 UTC - 0 likes

    the old raging spirit timer was way better..especially for tanks


Date created
Mar 26, 2009
Last update
Dec 25, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
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Recent files
  • R: v704 for 6.2.3 Dec 25, 2015
  • R: v702 for 6.2.0 Aug 19, 2015
  • R: v701 for 6.2.0 Aug 16, 2015
  • R: v700 for 6.2.0 Aug 12, 2015
  • R: v699 for 6.2.0 Aug 05, 2015