Deus Vox Encounters

Wod alert options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

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  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Lock Icon: Toggles frame anchors
  4. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.

Warlords of Draenor Update

  • Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Hellfire Citadel: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Tom65789 Tom65789 Apr 08, 2015 at 15:07 UTC - 0 likes

    Hey Maev, amazing job at keeping this alive. Just got a few little niggles though which I've fixed some of it already for myself but I'm not sure if anyone else was getting these issues but thought it might be a good idea to bring it to attention just in case its not me tweaking things and breaking stuff.

    First one is the break timer, its fine until I reload, relog or restart the game. For some reason the saved variables DXE.lua and DXE_Loader.lua are missing the 2nd value:

    	["breakTime"] = {
    		1428505096, -- [1]
    		nil, -- [2]
    		"YOU: Break", -- [3]

    And when I get back into the game it's returning the comparison for nil value error. Which later on causes my alerts to stack on top of each other until I make it store the correct value.

    The second issue is Iron Maidens (May just be mythic not done heroic or normal for a while), I've noticed that sometimes it displays the wrong player name for Blood Ritual and Rapid Fire. It's not everytime, but it happens.

    PS. If you want any help with transcripts in the future for the next raid tier from PTR I can happily provide all the info so you can get the timers ready early and I can help start some of the boss lua tables.

    Also minor request for the positioning of frames and my pixel perfect OCDness. If you ever get bored with enough spare time I would love it if you could add anchor parents (even though I'll probably end up using UIParent mostly anyway) and x,y coordinates for alerts positioning for finer control rather than drag with my mouse to roughly the right spot and editing the saved vars to integers. :P

    Last edited Apr 08, 2015 by Tom65789
  • Avatar of Maev81 Maev81 Apr 03, 2015 at 23:03 UTC - 0 likes

    @politig: Go

    15 seconds are only on Test Bars in Options

    by default on an encounter that transition is 5 seconds but you can change individually per ability, its the Flashtime setting on encounter ability's bars. You will see that by default is set to 5 like Audio time is

    But yes its a good idea to make a configuration for the default transition (the jump to center bar). Thinking on it by default it would be better 10 instead of 5

  • Avatar of politig politig Apr 03, 2015 at 20:14 UTC - 0 likes

    Is it possible to change the time it takes for a message in the Top Bars section to jump to the Center Bars section? Personally, I find 15 seconds a bit long.


  • Avatar of Maev81 Maev81 Mar 29, 2015 at 15:30 UTC - 0 likes

    @Gonah: Go

    i have tested it and haven't add any issue

    if there was you wouldn't also get a message from dxe when you set it on weak auras

    there must have been some addon interfering at that time....

  • Avatar of Gonah Gonah Mar 25, 2015 at 19:48 UTC - 0 likes

    They both was enabled and they didnt say anything @say chat till I made a weak auras with a text when im debuffed, then i have 2 say texts saying the same ;/

  • Avatar of Maev81 Maev81 Mar 24, 2015 at 22:25 UTC - 0 likes

    @Gonah: Go

    there are say announces for both of that ability's and when i played on that encounter didn't see any problem with them

    can you please check if they aren't disabled on the encounter settings @ announces tab?

  • Avatar of Gonah Gonah Mar 24, 2015 at 21:51 UTC - 0 likes

    Any way to get say texts on Rapid Fire and Blood Rituals for Maiden's encounter? Thanks!

  • Avatar of Gonah Gonah Mar 20, 2015 at 10:37 UTC - 0 likes

    Tested yesterday the Operator Thogar encounter and it works like a charm, thanks again for you work guys!

  • Avatar of Gonah Gonah Mar 18, 2015 at 12:55 UTC - 0 likes


    Thanks! :D

  • Avatar of Maev81 Maev81 Mar 17, 2015 at 17:56 UTC - 1 like

    @Gonah: Go

    fixed in released 664 :)


Date created
Mar 26, 2009
Last update
Dec 25, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
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  • R: v704 for 6.2.3 Dec 25, 2015
  • R: v702 for 6.2.0 Aug 19, 2015
  • R: v701 for 6.2.0 Aug 16, 2015
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  • R: v699 for 6.2.0 Aug 05, 2015