Deus Vox Encounters

Wod alert options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

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Click here to donate to Deus Vox Encounters (DXE) your contribution will really help developing the addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Lock Icon: Toggles frame anchors
  4. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.

Warlords of Draenor Update

  • Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Hellfire Citadel: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Shuang Shuang Jan 28, 2011 at 16:43 UTC - 0 likes

    Ace3 error seemed to have gone away. If it crops back up... use an older version.

    Fix'd the issue with the alternate power bar.

    Name Size MD5
    DXE_-_521.rar 997.8 KiB 7664e69678b5...
  • Avatar of Malandris Malandris Jan 28, 2011 at 04:23 UTC - 0 likes

    Shuang if you download the new Ace 3 and install it you should get errors when trying to open up the configuration or just entering a raid instance.

    At least that is what was going on for me.

  • Avatar of Kerecha Kerecha Jan 28, 2011 at 01:45 UTC - 0 likes

    Shuang, not sure what you mean, but the error is from BugGrabber + BugSack if thats what you mean.

    as for the error it popped on its own when engageing chogall and kept popping every few seconds untill i closed the altpower window

  • Avatar of moeldtchen moeldtchen Jan 27, 2011 at 22:26 UTC - 0 likes

    Having the same error than Kerecha ("1x Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered: DXE-v507-9-gf7a0bc5\Locales.lua:11: in main chunk" etc), using aswell enEU client.

  • Avatar of NibInterface NibInterface Jan 27, 2011 at 22:25 UTC - 0 likes

    Looks like the Locale-Silent error may have been addressed in Ace3.

    -

    Ace 3 r1003 | mikk | 2011-01-26 18:16:21 +0000 (Wed, 26 Jan 2011) | 4 lines

    AceLocale-3.0:

    - Change the error() on trying to register a silent locale in the wrong way to a geterrorhandler() warning.

    - Add tests for above.

    Last edited Jan 27, 2011 by NibInterface: typo
  • Avatar of Shuang Shuang Jan 27, 2011 at 21:04 UTC - 0 likes

    What did you use to get all those locals? please please please tell me! h8 putting tons of print statements in to find stuff then removing them aftewards!

    that looks like unpack(coords)... I'm really confused why that broke... since I didn't mess with that at all o0 :(

    I'll see if I can replicate the error this evening, but cho'gall / atramedes are dead so... it might be hard =/

  • Avatar of Kerecha Kerecha Jan 27, 2011 at 20:54 UTC - 0 likes

    Malandris: Pretty sure yeah, i use standalone libs so if Ace3 has been updated i have the new version.

    Shuan, I play on enEU so there should be no locals problems for me afaik (not to sure thou)

    also alternate power pops error on chogall and does not work

    1x DXE-520\Windows\AlternatePower.lua:195: bad argument #1 to 'unpack' (table expected, got nil)
    DXE-520\Windows\AlternatePower.lua:195: in function <DXE\Windows\AlternatePower.lua:147>

    Locals:
    _ = DXEWindowAlternatePower {
    0 = <userdata>
    ratio = 0.90909087291915
    lastbutton = <unnamed> {}
    callbacks = <table> {}
    SetContentInset = <function> @ DXE\Window.lua:61:
    AddTitleButton = <function> @ DXE\Window.lua:38:
    titletext = <unnamed> {}
    Fire = <function> @ DXE\Window.lua:75:
    RegisterCallback = <function> @ DXE\Window.lua:71:
    SetTitle = <function> @ DXE\Window.lua:67:
    DisableResizing = <function> @ DXE\Window.lua:81:
    content = <unnamed> {}
    gradient = <unnamed> {}
    faux_window = DXEWindowAlternatePowerFrame {}
    container = <unnamed> {}
    }
    elapsed = 0.032999999821186
    n = 0
    powers = <table> {
    1 = <table> {}
    2 = <table> {}
    3 = <table> {}
    4 = <table> {}
    5 = <table> {}
    }
    (for index) = 1
    (for limit) = 5
    (for step) = 1
    i = 1
    power = <table> {
    }
    bar = <unnamed> {
    0 = <userdata>
    statusbar = <unnamed> {}
    name = <unnamed> {}
    Destroy = <function> @ DXE\Windows\AlternatePower.lua:15:
    icon = <unnamed> {}
    left = <unnamed> {}
    }
    (*temporary) = <function> defined =[C]:-1
    (*temporary) = <unnamed> {
    0 = <userdata>
    }
    delay = 0.5
    counter = 0
    name_to_unit = <table> {
    *other raidmembers names*
    Zeelian = "raid28"
    *other raidmembers names*
    }
    name_to_class = <table> {
    *other raidmembers classes*
    Zeelian = "PRIEST"
    *other raidmembers classes*
    }
    pfl = <table> {
    Enabled = true
    Misc = <table> {}
    Proximity = <table> {}
    Windows = <table> {}
    AlternatePower = <table> {}
    PairProximity = <table> {}
    Sounds = <table> {}
    Scales = <table> {}
    CustomSounds = <table> {}
    Globals = <table> {}
    Encounters = <table> {}
    Pane = <table> {}
    Positions = <table> {}
    Dimensions = <table> {}
    }
    threshold = 1
    CN = <table> {
    }
    bars = <table> {
    1 = <unnamed> {}
    2 = <unnamed> {}
    3 = <unnamed> {}
    4 = <unnamed> {}
    5 = <unnamed> {}
    }
    unpack = <function> defined =[C]:-1
    ICON_COORDS = <table> {
    DEATHKNIGHT = <table> {}
    WARRIOR = <table> {}
    ROGUE = <table> {}
    MAGE = <table> {}
    PRIEST = <table> {}
    WARLOCK = <table> {}
    SHAMAN = <table> {}
    DRUID = <table> {}
    PALADIN = <table> {}
    HUNTER = <table> {}
    }
    RAID_CLASS_COLORS = <table> {
    HUNTER = <table> {}
    WARRIOR = <table> {}
    PALADIN = <table> {}
    MAGE = <table> {}
    PRIEST = <table> {}
    WARLOCK = <table> {}
    DEATHKNIGHT = <table> {}
    DRUID = <table> {}
    SHAMAN = <table> {}
    ROGUE = <table> {}
    }
    invert = false

    -

    i censored out the names of the others, but it was just a table listing everyone in the raid

    Last edited Jan 27, 2011 by Kerecha
  • Avatar of Shuang Shuang Jan 27, 2011 at 20:31 UTC - 0 likes

    destroyerfx / kerecha - I'm on enUS and have no access to other clients. Based on what kerecha reported (locales error) and what you have said I'd bet that the localization is borked, and I have no clue whatsoever how to fix that o0, but if I had to guess I added something that isn't localized for you and thus it went boom. You may want to try and contact Fearendon directly, he has worked on german translation for this before hand.

    malandris - new Ace3? I guess I'll have to look into that... I wish non-backwards compatible library updates were followed with a major version increment! wtb: Ace4, lol. I'll try and figure that out... sometime I guess

    warpandas - I dunno why, but for my guild 2 of the gongs are unusable on normals, so... I put 8. Can anyone confirm that all 10 are actually usable? that isn't very hard to change if I can get confirmation.

  • Avatar of destroyerfx destroyerfx Jan 27, 2011 at 19:51 UTC - 0 likes

    huhu,

    thanks for updating DXE!! but it dont work on german clients :( can you fix this pls? :(

  • Avatar of Malandris Malandris Jan 27, 2011 at 19:26 UTC - 0 likes

    Kerecha, you have an addon that uses the new Ace 3 changes or you downloaded the new Ace 3 and I don't think Shuang has made it compatible with the changes.

Facts

Date created
Mar 26, 2009
Categories
Last update
Dec 25, 2015
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Reverse relationships
1
Downloads
1,249,113
Recent files
  • R: v704 for 6.2.3 Dec 25, 2015
  • R: v702 for 6.2.0 Aug 19, 2015
  • R: v701 for 6.2.0 Aug 16, 2015
  • R: v700 for 6.2.0 Aug 12, 2015
  • R: v699 for 6.2.0 Aug 05, 2015

Authors