927 - Adjusting Totems module to include Wild Mushrooms
One of the balance druid theorycrafters found out that Wild Mushrooms use the same frame as totems and gave a workaround to make the timers show up for them. This is very useful so we can verify that all mushrooms have been place before casting Detonate on add-heavy fights like Maloriak and Magmaw. I'd love to see Pitbull's module adjusted so that balance druids may take advantage of it as well.
Calculatéd posted his findings and the workaround here, if it helps provide more info:
http://us.battle.net/wow/en/forum/topic/981608288?page=29#566
| User | When | Change |
|---|---|---|
| Everlu | Feb 16, 2011 at 21:17 UTC | Create |
- 1 comment
- 1 comment
Facts
- Last updated
- Apr 10, 2012
- Reported
- Feb 16, 2011
- Status
- New - Issue has not had initial review yet.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 2
- Component
- Totems
- Reply
- #1
TremaineZdC May 12, 2011 at 21:30 UTC - 0 likesHi,
for what it's worth I had some spare time some days ago and whipped up a quick hack adding support for mushrooms to PitBull4_Totems. (It's possible with changing 4 lines, and one line is a cosmetic change only, so it displays 4 slots for shamans and 3 for druids)
Maybe it's of some use for someone - I'm not quite sure having a shaman-centered plugin handle druids is the right way, but for now it works like a charm - and did you know you can cancel individual mushrooms?
Diff is attached, hope this is the correct way.