PitBull Unit Frames 4.0

56 - Portrait Animation acting up

What steps will reproduce the problem?
1. Turn on Portrait animation
2. Turn on Target's target
3. View normal Portrait view (not full body)

What is the expected output? What do you see instead?

a) Normal animation of the portrait.

b) The Target's target frame's portrait seems to be jumpy. like it will do 1 second's worth of animation then recycle that animation over again. It would be nice to be able to select which frames I want portraits to.

What version of the product are you using?

r20090110135346

Do you have an error log of what happened?

none

Please provide any additional information below.

User When Change
ckknight Fri, 16 Jan 2009 03:53:50 Changed status from New to Fixed
Hinalover Sun, 11 Jan 2009 05:47:26 Create

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  • 1 comment
  • Avatar of essmene essmene Sun, 11 Jan 2009 11:17:49

    Just create a new layout for the frames you do not want a portrait for and change the layout for those respective frames.

  • 1 comment

Facts

Last updated on
16 Jan 2009
Reported on
11 Jan 2009
Status
Fixed - Developer made requested changes. QA should verify.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.

Reported by

Possible assignees