513 - Add LibResComm
What is the enhancement in mind? How should it look and feel?
I think it would be useful to be able to see incoming resurrections on the unitframe so just recording my interest. For how it should look, if for example PlayerA casts resurrection on PlayerB, in the frame for PlayerB it should have text saying "PlayerA Resurrecting" while the cast is taking place. Very useful to see who is receiving a battle ress so you know that dead player will need healing up fast soon for example, or even just during wipe recovery to make it go faster (so you don't all try ress the same player).
Please provide any additional information below.
| User | When | Change |
|---|---|---|
| Tippii | Thu, 23 Jul 2009 21:56:38 | Create |
- 3 comments
- 3 comments
Facts
- Last updated on
- 23 Nov 2009
- Reported on
- 23 Jul 2009
- Status
- New - Issue has not had initial review yet.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- #3
Kerecha Tue, 10 Nov 2009 13:08:09I really like that idea.
And imo it would be nice if it was possible to get some form of highlight function aswell.
- #2
FireAllianceNX Wed, 23 Sep 2009 17:03:57Would be nice to see "Resurrected" post rez as well. DogTag or LuaText works for me.
- #1
anathel Sat, 15 Aug 2009 17:47:49I agree, as healer its really annoying to resurrect an already resurrected target. Anyway, I think the module should be a LibDogTag that you can put on example the healthtext, so it will show "Resurrecting by A" on the unitframe that will recieve the resurrect instead of "Dead". This add would be awesome so vote! :D