PitBull Unit Frames 4.0

403 - Aura seperation

Is there a way to arrange the buffs/debuffs as it was possible in pitbull3? So that they would seperate themselves from each other automatically? At the moment I can maually define the positions where the auras appear (via offset settings for example), but that's not really efficient if I want them to use as little space as possible.

User When Change
Xedriell May 26, 2009 at 13:36 UTC Create

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  • 3 comments
  • Avatar of 2phazt 2phazt Sep 13, 2009 at 10:04 UTC - 0 likes
    I made a dirty hack to put the Debuffs on top off the Buffs (my Buffs are on top of the frames).
    	-- Anchor Debuffs on top of the Buffs (Dirty Hack)
    	if not is_buff then
    		local my_buffs_per_row = 5
    		local my_offset_y = 0
    		if i==1 then
    			my_offset_y = math.ceil (#frame.aura_buffs / my_buffs_per_row) * (db.layout.buff.size + 1)
    			offset_y = offset_y + my_offset_y
    		end
    	end
    
    This code-snipplet has to be placed in the /aura/Layout.lua in line 366 before "if display then" (but i am using NOT the latest alpha release - maybe something has changed in between. WARNING: If you use different sizes for YOUR BUFFS this wont work but your debuffs could be sized differently (the hack needs a fixed number of buffs per row to work - change the corresponding line for your number of buffs per row).
  • Avatar of Magehk Magehk Sep 04, 2009 at 13:27 UTC - 0 likes

    I am having same issues here, at the moment i have to manually offset the buff/debuff positions which i found are not quite handy. I would also prefer the way it show debuff for emeny target and buff for friendy target at the same position while in PitBull3

    Totally agree with tlundse, that suggestioin is great! cheers!

  • Avatar of tlundse tlundse Jul 31, 2009 at 21:26 UTC - 0 likes

    I would very much like to see this option as well. I am used to having buffs starting bottom-left under the unit frame growing right and then down, and debuffs starting bottom-right under the buffs, growing left and down.

    ..and for unfriendly units, the buff/debuff order is reversed.

  • 3 comments

Facts

Last updated
Nov 04, 2013
Reported
May 26, 2009
Status
New - Issue has not had initial review yet.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
10
Component
Aura

Reported by

Possible assignees