PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Did something change with the boss frames by chance? They seemed to work when I looked back at my vod for raiding 25m HM 15 days ago, but last night I did not see them pop up on any boss.
Is there a way to import/export filters? Similar to how elvui handles filters in a separate lua that creates the array of spell id filters you would like to use? Would make updating adjusting things infinitely easier but if not possible no worries.
In reply to TastyApple: No, but it probably wouldn't be too hard to implement. Are you using the simple or advanced filter editor?
In reply to nebula169: Advanced, I found the function that creates the auras based on ID and if I'm not wrong I could make an additional file that just calls that function on the list I create with said ID's
Any chance we could get an update to the [Icon] dog tag so that it supports "TexCoord" coordinates? Many icons nowadays aren't standalone files.
Something like [Icon("interface\path\to\file", size-height, size-width, texcoord-left, texcoord-right, texcoord-top, texcoord-bottom] texcoords can be specified as nil if the file is standalone.
You'd need to ask over on the LibDogTag project (I don't maintain that)
Hello again, I have more suggestions. I understand this AddOn is free and so I don't expect anything out of this, but I figured I'd post anyways...
1. "Hide in Vehicle UI" in the "Units" tab.
If I am in Vehicle UI mode, I can already see the vehicle's health and secondary power (if any) to the left and right sides of the action bar, and my actual character is immune to damage. I do not need to see my Player frame while in Vehicle UI mode. Having the option to hide it during this type of mode would be awesome!
2. Bar gradient colors (like in WeakAuras), two color options where we can specify the end and beginning color. For example, I like to match the modern Blizz UI's bar style, so for my HP bar, it would be a dark green towards the beginning and a much lighter green towards the end. I currently accomplish this with a WeakAura tied to my Pitbull player frame, but having it built directly into Pitbull would be super cool!
3. Bar spark. The option to add a "spark" texture to our bars with X and Y offsets, height and width options. And another option called "Half texture" (toggle on or off) that cuts the texture in half, allowing us to align the spark cleanly with the end of the bar without any "spill over." I have tried accomplishing this with a WeakAura, but I use animated bars, and the animation speed never lines-up perfectly with with WeakAura spark.
Any chance we'll ever get an export/import feature?
In reply to PhantumJak: there's actually been a module (ShareConfig) for that since 2010, suppose I can clean that up and include it. I think I had planned to make a generic Ace3 version but alas.
In reply to nebula169: That would be amazing! I think the ability to share configs will really make this easier for others to get into. This AddOn is criminally underrated (relatively speaking, compared to other UF AddOns) and is imo the best for customization. :)
Can i copy/paste my unit frames layout from my Cataclysm save to my Retail save?
In reply to sergeantracoon: Retail and Cata are the same version of PitBull4 so it'll probably be okay. Keep a copy of the retail savedvars as backup just in case, though
In reply to nebula169: where are the profiles saved? tried to copy over the whole install file but nothing changed
Sorry! I've been super neglectful keeping up with Classic/SoD, but it should be good to go with the v4.3.16-vanilla release. Let me know if anything is still not working properly or is missing.
In reply to nebula169: Thanks a lot for your time mate! Works fantastic from what I experienced so far \o/
Hi Dev Team,
Could we have an update for the latest Classic Era Game Version of 1.15.2?
Would be awesome as we many use PitBull exclussively :)
Thanks a lot in advance!
Looking to get the Cataclysm update, eta?
Is Pitbull Unit Frames up to date I noticed that the game version is 10.2.0 but when I run vuhdo and Pitbull Unit frames during the Fyrakk fight I get 2 frames a second during the ball phase only when I disabled both of them I didn't get this issue. But I noticed that this version was an older version from the current patch that is out compared to Vuhdo because Vuhdo had 10.2.5.
Is there a way to get frames to hide when the Override Bar, Vehicle UI and Pet Battle UI are up? Love the addon, but couldn't seem to find these options.
How to track group number inside lua-codes?