PitBull4 is a continuation of PitBull.
It is currently experimental.
Differences from PitBull 3:
- It's not done
- Documentation is written before functions
- Much easier for third-party extensions.
- Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
- Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
- Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
- CPU Efficiency will be taken much more seriously.
- It uses Ace3 instead of Rock.
If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.
Forum thread: http://forums.wowace.com/showthread.php?t=15552...
Facts
- Date created
- 01 Aug 2008
- Category
- Last update
- 20 Oct 2009
- Development stage
- Beta
- Language
- deDE
- enUS
- esES
- esMX
- frFR
- koKR
- ruRU
- zhCN
- zhTW
- License
- All Rights Reserved
- Curse link
- PitBull Unit Frames 4.0
- Reverse relationships
- 3
- Recent files
- A: v4.0.0-beta5-23-ge4c6b5b for 3.2.0 on 20 Oct 2009
- A: v4.0.0-beta5-22-g0bbccdd for 3.2.0 on 18 Oct 2009
- A: v4.0.0-beta5-20-gb3e985f for 3.2.0 on 26 Sep 2009
- A: v4.0.0-beta5-17-g8303ec6 for 3.2.0 on 26 Sep 2009
- A: v4.0.0-beta5-16-g8e38c70 for 3.2.0 on 25 Sep 2009
- #26
Eveigh Tue, 06 Jan 2009 20:11:53Wow, it is really fun to translate an addon :D I'm doing russian translation now.
- #25
adriweb Tue, 06 Jan 2009 18:12:25I started a french translation ;)
- #24
transitbus Sun, 04 Jan 2009 22:45:00This is coming along great. I really love the new portrait transparency.
Let's hope blizzard opens the focus frame to better use for 3rd party addons.
Any word on when raid frames will be in? would love to start testing them for memory, etc
- #23
Caerdwyn Sun, 04 Jan 2009 20:18:08Very usable so far, but still needs some tweaks. Couldn't get the portrait window to mimic PB3 behavior (treating it like a bar, basically, similar to Health/Power/etc.) - it wants to have a square portrait no matter what. Looking forward to further refinements :)
- #22
Xocide Sun, 04 Jan 2009 15:40:30@doxxx: After testing one of the latest alpha releases, it's pretty usable but I wouldn't recommend installing it for full time use.
- #21
doxxx Sun, 04 Jan 2009 15:12:17How usable would you consider PitBull4 to be in its current state? Is it something a bleeding edge tester could install or is it still in the "only its developer could love it" stage?
- #20
H0PE Sun, 04 Jan 2009 11:20:27Ahh Ok got it, thanks.
- #19
ckknight Fri, 02 Jan 2009 23:09:13Don't post bug reports or feature requests in this comment section. Use the ticket system.
H0PE, http://www.wowace.com/projects/pitbul.../pages/. By documentation, I mean API docs and specifications about the PitBull4 framework, not user documentation.
- #18
H0PE Fri, 02 Jan 2009 13:51:20BTW: If the docs are made before the addon that measn I could read it already? Where is the documentation please, where could I access it?
- #17
lockofwar Fri, 02 Jan 2009 12:23:09Hi, really great job you've done here. But one little problem i cannot lock the frames