PitBull4 is a continuation of PitBull.
It is currently experimental.
Differences from PitBull 3:
- It's not done
- Documentation is written before functions
- Much easier for third-party extensions.
- Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
- Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
- Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
- CPU Efficiency will be taken much more seriously.
- It uses Ace3 instead of Rock.
If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.
Forum thread: http://forums.wowace.com/showthread.php?t=15552...
Facts
- Date created
- 01 Aug 2008
- Category
- Last update
- 20 Oct 2009
- Development stage
- Beta
- Language
- deDE
- enUS
- esES
- esMX
- frFR
- koKR
- ruRU
- zhCN
- zhTW
- License
- All Rights Reserved
- Curse link
- PitBull Unit Frames 4.0
- Reverse relationships
- 3
- Recent files
- A: v4.0.0-beta5-23-ge4c6b5b for 3.2.0 on 20 Oct 2009
- A: v4.0.0-beta5-22-g0bbccdd for 3.2.0 on 18 Oct 2009
- A: v4.0.0-beta5-20-gb3e985f for 3.2.0 on 26 Sep 2009
- A: v4.0.0-beta5-17-g8303ec6 for 3.2.0 on 26 Sep 2009
- A: v4.0.0-beta5-16-g8e38c70 for 3.2.0 on 25 Sep 2009
- #36
gominosensei Sat, 10 Jan 2009 09:24:59silkfire said > >Can anyone post a screenshot, to see the difference?
There isn't a difference in look (except what's not yet completed, like auras), the difference is under the hood, and in the configuration/options. The idea is to be able to do everything pb3 did, except easier to configure, and use less resources.
- #35
silkfire Sat, 10 Jan 2009 09:21:45Can anyone post a screenshot, to see the difference?
- #34
kappesante Sat, 10 Jan 2009 09:19:12ds_store should remain, cos ppl have to know best works are made an a mac :D
- #33
BlackPandemic Sat, 10 Jan 2009 03:44:01About to go give this a try. First thing I love? It's not in a million folders! Look forward to trying this, keep up the fantastic work!
- #32
Eveigh Thu, 08 Jan 2009 17:32:41Thanks for finishing my translation, I like how everything is working. However, in some cases capital letters are missing. I tried fixing it, but nothing changed :\ It looks just bad. Is it fixable?
- #31
adriweb Wed, 07 Jan 2009 23:55:44Thanks to whoever finished my work on the french translation :P
Merci pour certains termes francais que je ne connais pas sur la version francaise du jeu .... meme si je suis francais, j'ai la version enUS :P
- #30
nitra Wed, 07 Jan 2009 21:06:58Spent a few hours with this last night running right beside Pitbull3, It's amazing for an alpha so far, I've disabled PB3 and took the time to setup this to match the PB3 config I had and will be using it at raid tonight. I'll report back any issues I see.
Thanks CKK for yet another amazing addon :D
- #29
Soxism Wed, 07 Jan 2009 14:56:19Pitbull 4 is Looking GREAT!... Cant wait for some of the more features! Would Love to See Raid Support and Auras
- #28
aangus Wed, 07 Jan 2009 13:08:49i heart pitbull 4.0.. looking really good Thanks!
- #27
ckknight Wed, 07 Jan 2009 05:03:46Great, translators. I made the localization app (Using PitBull4 to test it, hehe), so your comments are appreciated. If you find any issues or have any suggestions with it, go to http://www.curseforge.com/projects/cu.../tickets/.