PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of alexandro360 alexandro360 May 14, 2010 at 08:59 UTC - 0 likes

    Ok thx i'll try that out.

    Also, is there any way to get rid of the bar that (i think) represents overhealing being done wen casting a heal?

    I think this feature looks great and it certainly has some uses to it. But I'm going for a more minimalistic setup for my UI.

  • Avatar of Shefki Shefki May 13, 2010 at 19:52 UTC - 0 likes

    If you want it to be smart you should set it to the Class abilities option. This option will select the shortest spell you can cast on the unit.

  • Avatar of alexandro360 alexandro360 May 13, 2010 at 14:00 UTC - 0 likes

    i dont know if this question has come up yet, but there are way too many pages to check :).

    I've noticed that when I enable the range fader and put it to helpfull spells 40yards, it automatically fades targeted enemy frames aswel since you cant cast helpfull spells on them. Is there any way to fix this, or should I set it to custom spell and pick something i can cast on both enemies as wel as friendly players like penance?

  • Avatar of Psychai Psychai May 09, 2010 at 14:48 UTC - 0 likes

    I agree that there's no real use in it. Thanks for the quick answer anyhow.

  • Avatar of Shefki Shefki May 09, 2010 at 14:41 UTC - 0 likes

    The colors are intended to be informational. If you don't want informational colors just set a custom color. I'm not implementing class colors for NPCs because it's fundamentally worthless.

  • Avatar of Psychai Psychai May 09, 2010 at 14:37 UTC - 0 likes

    Well the green/yellow/red pattern kinda breaks the symmetry I got with class colours. But is there a way to make the colourscheme appear as warrior/mage/paladin?

  • Avatar of Shefki Shefki May 09, 2010 at 14:32 UTC - 0 likes

    NPCs don't really have a class. I realize that some NPCs behave like certain classes, but the game always provides NPC classes as Warrior, Paladin or Mage. Which isn't particularly useful. So I can't really imagine why anyone would want to color by class for NPCs.

  • Avatar of Psychai Psychai May 09, 2010 at 14:27 UTC - 0 likes

    Isn't it possible to have NPCs' healthbars showing in classcolor? Annoying problem..

    edit. I got "Color by Class" and "Color PVP by Class" checked, none of the other ones in the active layout.

    Last edited May 09, 2010 by Psychai
  • Avatar of Shefki Shefki May 09, 2010 at 02:52 UTC - 0 likes

    @Mydr, tell me how you did what you wanted with PB3 and I might be able to point you in the right direction.

    @Ventriloquist, You can use the IsMouseOver() function in your LuaTexts code. If you take a look at the wowace forums thread or the elitistjerks thread on LuaTexts you should be able to find some examples using this.

  • Avatar of Ventriloquist Ventriloquist May 08, 2010 at 17:38 UTC - 0 likes

    Will PB4 eventually include an option to show text elements on mouse hover? I'd like to suppress health/power numbers when not hovering over the frame.

    (If this is possible, but just not exposed in the configuration panel, please point me in the right direction.)

    Very pleased with the overall progress with the rewrite, folks, excellent work.


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