PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of Trillianne Trillianne Oct 09, 2010 at 16:40 UTC - 0 likes

    @castleace

    The default for texts is LuaTexts. You will need to go under Modules to turn Dogtags on and turn LuaTexts off. If you haven't done so... that's why you are getting an error.

  • Avatar of Castleace Castleace Oct 09, 2010 at 11:52 UTC - 0 likes

    Sorry to sound stupid if I do... but..

    Am I the only one that is having trouble getting just about any and all DogTags to work? Even [HP] does nothing but give an error in my health bar field, saying unknown tag hp.

    I suppose Dog Tags haven't been updated, or I'm retarded. ;p

  • Avatar of Velran Velran Oct 08, 2010 at 17:50 UTC - 0 likes

    Is there any way to add font outlines and remove font shadows on health/mana text?

    I've noticed there seems to be a border already on combat text.

    Thanks

    Last edited Oct 08, 2010 by Velran
  • Avatar of leo539 leo539 Oct 08, 2010 at 00:37 UTC - 0 likes

    hehe

  • Avatar of Kitjan Kitjan Oct 05, 2010 at 22:25 UTC - 0 likes

    Tunq:
    1) Ticket 259
    3) Ticket 130

  • Avatar of Tunq Tunq Oct 05, 2010 at 20:34 UTC - 0 likes

    I would like to request 3 features:

    1) Text Placement: Can we get an option to just do X and Y offsets from a corner? It would help me place text where I want it better.

    2) Aura Filters: Can custom Aura Filters be global instead of profile specific? I use a different configuration on some of my characters so they are on different profiles but I need to program in Aura Filters separately, can I just input it once and reference it by both profiles?

    3) Raid Order: Is it possible to order the groups by role? Say Tanks then Melee then Range then Healers based upon the spec the player is in. Even if I manually have to tell it to look up everyone's spec at the start of a raid or when they change specs it would be good.

  • Avatar of DesigningKnights DesigningKnights Oct 05, 2010 at 16:21 UTC - 0 likes

    Ahh...would be nice if you'd mention that obsoleteness in your instructions on making custom modules. Would save others from a lot of frustration.

  • Avatar of Shefki Shefki Oct 05, 2010 at 14:19 UTC - 0 likes

    @DesigningKnights modules.xml is obsolete unless you're running a monolithic PitBull4 which we don't package, that's why the whole file is commented out in the packages. So that shouldn't matter. Problem was the .pkgmeta didn't have the line to make the separate directory for the module.

  • Avatar of DesigningKnights DesigningKnights Oct 05, 2010 at 06:20 UTC - 0 likes

    Ok, I completely removed the previous alpha and installed the latest alpha from 4 hours ago. I'm not getting any error messages for pitbull at all (I do have lua errors turned on) , but I do not see the Eclipse module in the list of modules to activate. I see the module in the modules folder, but looking at the modules.xml, there is no reference to the eclipse module at all.

  • Avatar of Shefki Shefki Oct 05, 2010 at 01:47 UTC - 0 likes

    @DesigningKnights Update, I forgot to commit some code. If you're going to run beta/PTR you should be doing so with Lua errors enabled so you can report the errors.

Facts

Date created
Aug 01, 2008
Category
Last update
Aug 14, 2015
Development stage
Beta
Language
  • deDE
  • enUS
  • esES
  • esMX
  • frFR
  • koKR
  • ruRU
  • zhCN
  • zhTW
License
All Rights Reserved
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PitBull Unit Frames 4.0
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4
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