PitBull4 is a continuation of PitBull.
It is currently experimental.
Differences from PitBull 3:
- It's not done
- Documentation is written before functions
- Much easier for third-party extensions.
- Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
- Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
- Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
- CPU Efficiency will be taken much more seriously.
- It uses Ace3 instead of Rock.
If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.
Forum thread: http://forums.wowace.com/showthread.php?t=15552...
Facts
- Date created
- 01 Aug 2008
- Category
- Last update
- 20 Oct 2009
- Development stage
- Beta
- Language
- deDE
- enUS
- esES
- esMX
- frFR
- koKR
- ruRU
- zhCN
- zhTW
- License
- All Rights Reserved
- Curse link
- PitBull Unit Frames 4.0
- Reverse relationships
- 3
- Recent files
- A: v4.0.0-beta5-23-ge4c6b5b for 3.2.0 on 20 Oct 2009
- A: v4.0.0-beta5-22-g0bbccdd for 3.2.0 on 18 Oct 2009
- A: v4.0.0-beta5-20-gb3e985f for 3.2.0 on 26 Sep 2009
- A: v4.0.0-beta5-17-g8303ec6 for 3.2.0 on 26 Sep 2009
- A: v4.0.0-beta5-16-g8e38c70 for 3.2.0 on 25 Sep 2009
- #323
Akiana Sat, 09 May 2009 23:55:59Is the Player-Frame Border Problem still there?? Still the last thing why i didn't upgrade to PB4
- #322
Halimasch1990 Sat, 09 May 2009 07:00:34@ jrich523: maybe I misunderstood you, but party/raid frames are already implemented.
- #321
jrich523 Fri, 08 May 2009 11:49:38so... whats the timeline on party and raid unit members? im fairly happy with whats available now and i could use this plugin full time if i could just create/customize my party/raid units.
looking GREAT guys! thanks!
- #319
Jstmel Mon, 04 May 2009 16:23:44@ Azmak:
Not sure if you have figured out how to have the set ups different per character or per situation yet but if you go to the forum link posted above, under this addon's description, you will find the information you need. I too was baffled a bit on how to set things up and found my answer there. Unfortunately, I can't remember how to do it "exactly" so I won't try to explain it. I am sure I would confuse you more if I did. lol
To ck, Shef, Van, Stanz I just wanted to let you all know that I love this addon. I have been very happy with all the addons I use that you all have created. Keep up the great job!!!
- #318
theseattlegirl00 Mon, 04 May 2009 01:01:33So far, LOVE the changes. Incredibly versatile.
I have only ONE suggestion, which I know would make it an end all, be all raid frame/target frame addon for mages: the ability to enlarge stealable buffs.
Perhaps I've missed it somewhere (I don't believe I have), but that one feature is the only reason I stuck with xperl for so long, before I decided I needed to go Pitbull 100%.
- #317
Shefki Sun, 03 May 2009 07:50:16gogusrl, actually you can't really do that right now there's an open ticket to add it though.
- #316
kabonos Sat, 02 May 2009 20:32:13I managed to drag the config window up above my screen today. Is there any way to return it to the center?
Edit: Nevermind that, restarting wow fixed it right up.
- #315
gogusrl Sat, 02 May 2009 17:28:08I`m pretty sure it`s there and I can`t find it, but how do I link buffs and debuffs so it does something like this :
Another request would be to allow us to create more Units (just like Groups). I want to use Pitbull`s option for vertical bars to make a hud but for that I require 2 player Units (one with health and one with power).
- #314
AZMAK Thu, 30 Apr 2009 19:50:35@Barkskin
As I said I probably didn't explain myself well enough. The way I understood and expected the "config mode" at top left of config window - the way I "expected" it to work was first we set up the positions and frames and everything we want for SOLO mode, then we wipe the slate clean and set config mode to Party and set up the positions and frames the way we want everything to appear when we are in a party, then rinse repeat again for 10 man etc etc.
So when I am solo my stuff appears at the bottom of the screen where I placed them and all the frames and they way I config'd them appear as I set it - then when I join a group, if you will, the screen clears of all pitbull frames and changes to the setup I defined in the "config party" mode. Now when in a party everything is on the left with the new frame configuration and positions. It doesn't do that and I am wondering if it would be a possibility to set it that way.
I understand I think, what you are saying by using Profiles but if done the way I would like and expected it no switching profiles and reloading of the ui would be needed prior to joining a group or raid or disbanding and going back to solo. What we see on screen should change dynamically as our group status changes.
Besides...Solo, Party, 10 man would all be saved to one profile (Priest for example) then when I switch to a Hunter, perhaps he would have a totally different setup for all three situations.
- #313
Barkskin Thu, 30 Apr 2009 19:35:47@ Azmak: that's what profiles are meant to be. Not just on a per character basis, but also different situations. At least that's how I've always viewed them.