PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of Sofer Sofer May 27, 2009 at 07:25 UTC - 0 likes

    Are there textures inside this AddOn, ready to use? As far as I can remember, last time I tried confing this thing up, I couldn't change the texture of a healthbar of a target/player or whatever frame.

    Everytime I even try to config this up, it seems like nothing is working, or changing, if I set up something up. I wish to give it even another shot sometime.

  • Avatar of hpm hpm May 22, 2009 at 20:37 UTC - 0 likes

    Any ETA about the offsets on axis for texts and indicators? The actually positioning of text and indicators is a little crap :(

    I have tried a lot of combinations and never stays were I want

    Powerbar - middle


    Unitframe - Inside, middle



  • Avatar of syrious syrious May 22, 2009 at 18:02 UTC - 0 likes

    So, I've been a PB user since bc now i used Pitbull3 for the longest time and had recently upgraded to Pitbull4. I only have 1 question and it might just be a matter of me having to reset my WTF/WDB folders, but my quesiton is this. . .

    q: How do i get my HP to show up on bars..(32123k)i can only see deficits.

    This is killing me. Please help.

  • Avatar of tenub tenub May 22, 2009 at 16:30 UTC - 0 likes

    Thank you seattlegirl! I was sure my question was already posed by someone, but I didn't think it would be very fun sifting through 320 comments looking for an answer.

  • Avatar of theseattlegirl00 theseattlegirl00 May 22, 2009 at 16:11 UTC - 0 likes


    The ability is there, and it is wonderfully arranged with all the beauty and precision of 3.0, but far easier to use!

    You create a template for each frame. This means that you can create a template for your target frame, your raid frame, your party frame, your pet frame, et cetera. You then determine the function for each template you've created (Template #1 is used for the Target function, Template #2 for the Pet Target frame, and so on).

    You can also share templates between frames. For example, my raid and party frames have the same template (in my case, I named that template "businesstime").

    Remember: form and function. You create a form (a template) and determine it's function (Target Frame, Raid Frame, et cetera).

    So the ability is there, and if you can't find it, then you just haven't figured out 4.0 yet. So keep looking!

  • Avatar of Malphator Malphator May 22, 2009 at 09:19 UTC - 0 likes

    I get the following error on login, but only with a DK.

    [2009/05/22 04:18:50-55-x1]: PitBull4-r20090522064529\Modules\PowerBar\PowerBar.lua:131: table index is nil CallbackHandler-1.0-3 (Atlas):146: in function <Interface\AddOns\Atlas\Libs\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4> <in C code>: ? <string>:"safecall Dispatcher[2]":13: in function `?' CallbackHandler-1.0-3 (Atlas):91: in function `Fire' AceEvent-3.0-3 (AuctionLite):119: in function <...ddOns\AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:118>


  • Avatar of tenub tenub May 22, 2009 at 05:14 UTC - 0 likes

    I may be blind and foolish, but is it not possible to have separate configurations for different frames? Eg. auras located at the bottom of my player unit frame but at the top of my target unit frame? I absolutely love the changes in version 4.0 and it would be a shame for me to have to go back to 3.0.

  • Avatar of toml toml May 20, 2009 at 22:41 UTC - 0 likes

    Well I disabled some more modules right now, I actually don't use Threatbar, Combatfader and some others. Maybe this helps.

  • Avatar of Shefki Shefki May 20, 2009 at 19:06 UTC - 0 likes

    I find it really odd that you guys are having worse performance since all we've really done is do things that would improve performance. That said last night on Kologard I did have some performance issues. I'm not sure if it was something else or PB4 since I didn't have any other issues on other fights.

    Disabling 5-8 in a 25 man raid probably isn't going to do much. Though mine are disabled in that raid size.

    I'm also not experiencing any sort of memory growth. My PB4 stays around 1.5-1.8 MB always. I have a similar setup to you. Though the only modules I have turned off are ThreatBar, CombatText and Border.

    So it's possible there's something in ThreatBar or CombatText causing you issues but we haven't made any changes there recently.

  • Avatar of toml toml May 20, 2009 at 18:55 UTC - 0 likes

    With the newest version I couldn't reproduce memory usage of >10MB in AV like I had in Ulduar-25 on Monday. However, disabling the dogtags module lowers the memory usage from like 3.3MB to 2.3MB when idle in AV, whith just 5 groups (25-man) enabled (pets disabled). Framerate was also not that bad as on monday, looked rather "normal". Disabling other modules gives no noticable improvements (well disabling health bar probably would. ;)

    Huge lag spikes occur when someone joins the battleground or I enable pets and e.g. hunters are dismounting. I'll take a further look at it when raiding 25-mans again tomorrow evening.


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