PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of Kupotek Kupotek Jun 15, 2009 at 05:26 UTC - 0 likes

    Hi Shefki! What do you think is causing this issue? Anomaly

    You can see along the PLAYER unit frame a border going around the health and power panels which don't show up on the target unitframe over on the right

    I noted when I change the default texture to anything it goes away biut always comes back, even when I set the texture to none, so now I'm turning to you wonderful people for help.

  • Avatar of Shefki Shefki Jun 15, 2009 at 04:43 UTC - 0 likes

    valthonis2, you probably got switched to LuaTexts. Since the default was changed form DogTagTexts to LuaTexts. Try seeing if LuaTexts is enabled and DogTags is not under Modules.. If so you can probably get back what you had before. Alternatively, you can post on the forum thread above and probably get help modifying the LuaText to do what you want.

  • Avatar of valthonis2 valthonis2 Jun 15, 2009 at 04:23 UTC - 0 likes

    I am not fluent in Dog Tags, but it was simple enough before this recent update. Now I cannot remove the race tag from class. I just want the lvl and the class.

    Any help?


  • Avatar of Shefki Shefki Jun 14, 2009 at 17:46 UTC - 0 likes

    Serene, Uncheck the enable box in texts for the PVPTimer text. You'll need to do it on each layout.

  • Avatar of Serene Serene Jun 14, 2009 at 09:36 UTC - 0 likes


    Thanks for a great addon, but since i formatted and reinstalled pitbull, i get that red timer attached to every unitframe (player, target ,party etc). What is it and how to turn it off? :o Thanks <3

  • Avatar of lynnharry lynnharry Jun 14, 2009 at 08:16 UTC - 0 likes

    Pitbull is great.Thanks for the addon!

    I have just seen what juyanith had said and I have the same problem. I think if we have a option to choose to seperate these things it will be better. Maybe it is difficult,but I think it will be great.

    Besides,I think it maybe better if we can choose the direction of growth of the castbar, sometime I want to make the cast icon bigger,the bar smaller,and the direction of the bar may become more important.Below is what I want to realize. http://img.ngacn.cc/attachments/mon_200905/05/200_49ffa53fbaf90.jpg

  • Avatar of juyanith juyanith Jun 14, 2009 at 01:07 UTC - 0 likes
    I'm trying to set up a unit frame with the cast bar on top and two frames below, like this:
    Cast Bar
    Health Bar Power Bar
    Unfortunately, I can only select "Center", "Left", and "Right" for the bar positions. So what I get is:
    Health Bar Cast Bar Power Bar
    Would it be possible to add a "Top" and "Bottom", or am I missing something?
  • Avatar of Waluin Waluin Jun 13, 2009 at 08:40 UTC - 0 likes

    Aight then, won't bang my head against it then anymore. Nice addon in all other aspects, don't know how I'd do without it =)

  • Avatar of Shefki Shefki Jun 13, 2009 at 07:09 UTC - 0 likes

    Waluin, currently can't do that. There's a ticket open for it. I'll be adding something similar but not precisely the same. The layout engine for auras is drastically different in PB4. PB4 has the ability to have multiply different sized auras. It's difficult to provide that functionality with the old layout design.

  • Avatar of Waluin Waluin Jun 13, 2009 at 00:05 UTC - 0 likes

    Hey guys! I've hit a snag when trying to set up the targets auras. Currently I can only get them to place in two seperate stacks, unlike in Pitbull3 where they worked as one big stack. This means that when I have a target with no buffs and a full stack of debuffs I still have an empty space of about 35 pixels where my buff icons are supposed to be. Am I missing something obvious or isn't this option available anymore?


Date created
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