PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

It is currently experimental.

Differences from PitBull 3:

  • It's mostly done, but not entirely done.
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of excruciateisadick excruciateisadick Sun, 07 Feb 2010 02:56:26

    Was wondering if it is possible to change the ordering of the frames, I have square portraits that i want to be visible when im not CCed, and then when i am cced they are covered up by LoseControl showing what im CCed by and the duration (like gladius does) however currently the pitbull frames are in front of the other frames, is there a workaround for this, i cant find an option on either addon to move them forward/backward :<

  • Avatar of cravenp cravenp Fri, 05 Feb 2010 21:46:49

    Thanks

  • Avatar of Shefki Shefki Fri, 05 Feb 2010 21:16:09

    cravenp, Fixed.

  • Avatar of cravenp cravenp Fri, 05 Feb 2010 17:21:12

    This has been popping up on me the last couple of days. Any ideas?

    1x PitBull4_LuaTexts-v4.0.0-beta8-31-ga872402\LuaTexts.lua:576: attempt to index local 'events' (a nil value) PitBull4_LuaTexts-v4.0.0-beta8-31-ga872402\LuaTexts.lua:604: in function <PitBull4_LuaTexts\LuaTexts.lua:603> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ?: AceAddon-3.0-5 (Ace3):539: in function `EnableAddon' AceAddon-3.0-5 (Ace3):629: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:615> <in C code>: in function `LoadAddOn' PitBull4-v4.0.0-beta8-31-ga872402\Main.lua:1126: in function `LoadModules' PitBull4-v4.0.0-beta8-31-ga872402\Main.lua:1225: in function `OnProfileChanged' PitBull4-v4.0.0-beta8-31-ga872402\Main.lua:1283: in function <PitBull4\Main.lua:1253> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ?: AceAddon-3.0-5 (Ace3):539: in function `EnableAddon' AceAddon-3.0-5 (Ace3):629: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:615> <in C code>: in function `LoadAddOn' Interface\FrameXML\UIParent.lua:234: in function `UIParentLoadAddOn': Interface\FrameXML\UIParent.lua:257: in function `CombatLog_LoadUI': Interface\FrameXML\UIParent.lua:481: in function <Interface\FrameXML\UIParent.lua:453>:

  • Avatar of Zyo Zyo Wed, 03 Feb 2010 21:45:25

    okay. i know that PB4 doesn't change anything on the bossframes, but my other addons do this neither (afaik). that's why i thougt it has to be PB4

    next raid i'll check the framename or deacitivate all addons one by one....luckily the fight isn't very challenging. thanks anyway for your help....

    edit: i'll try this out:

    for i = 1,MAX_BOSS_FRAMES do _G["Boss"..i.."TargetFrame"]:Hide() _G["Boss"..i.."TargetFrameHealthBar"]:UnregisterAllEvents() _G["Boss"..i.."TargetFrameManaBar"]:UnregisterAllEvents() end

    Last edited on 04 Feb 2010 by Zyo
  • Avatar of Shefki Shefki Wed, 03 Feb 2010 20:42:51

    Definately not from PitBull4. We don't touch the boss frames at all. And it's pretty obvious that's from the boss frame. I noticed that one of them is being moved. Probably whatever you're using to move it is causing this.

  • Avatar of Zyo Zyo Wed, 03 Feb 2010 15:56:41

    hello, I always get this bug during ICC Gunship battle http://saved.im/mtu5ode5zghr/wowscrnshot_020210_214323.jpg

    not 100% sure but this should be coming from pitbull.... thx

  • Avatar of Shefki Shefki Mon, 25 Jan 2010 20:18:46

    Wizardling, you realize the height isn't an absolute height but a relative height to all the other bars.  But the castbar height seems to be working just fine for me.

  • Avatar of Wizardling Wizardling Mon, 25 Jan 2010 09:33:00

    The castbar is now reverting to a height of 1 regardless how many times I set it to 2.

  • Avatar of Shefki Shefki Fri, 22 Jan 2010 09:25:51

    There's a new FAQ up. Please read it before posting questions here.

Facts

Date created
01 Aug 2008
Category
Last update
05 Feb 2010
Development stage
Beta
Language
  • deDE
  • enUS
  • esES
  • esMX
  • frFR
  • koKR
  • ruRU
  • zhCN
  • zhTW
License
All Rights Reserved
Curse link
PitBull Unit Frames 4.0
Reverse relationships
3
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