PitBull4 is a continuation of PitBull.
Differences from PitBull 3:
- It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
- Documentation is written before functions
- Much easier for third-party extensions.
- Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
- Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
- Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
- CPU Efficiency will be taken much more seriously.
- It uses Ace3 instead of Rock.
FAQ: http://www.wowace.com/addons/pitbull4.../faq/.
Guide: http://www.wowace.com/addons/pitbull4.../guide/.
If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.
Forum thread: http://forums.wowace.com/showthread.php?t=15552...
Facts
- Date created
- Aug 01, 2008
- Category
- Last update
- May 21, 2013
- Development stage
- Beta
- Language
- deDE
- enUS
- esES
- esMX
- frFR
- koKR
- ruRU
- zhCN
- zhTW
- License
- All Rights Reserved
- Curse link
- PitBull Unit Frames 4.0
- Reverse relationships
- 4
- Downloads
- 3,089,650
- Recent files
- B: v4.0.0-beta45 for 5.3.0 May 21, 2013
- A: v4.0.0-beta44-2-gd0ef696 for 5.2.0 Apr 23, 2013
- B: v4.0.0-beta44 for 5.2.0 Apr 02, 2013
- A: v4.0.0-beta43-30-g479155d for 5.2.0 Mar 31, 2013
- A: v4.0.0-beta43-29-g7a37181 for 5.2.0 Mar 31, 2013
- Reply
- #1406
ghadab1 Apr 14, 2013 at 12:03 UTC - 0 likesI was wondering if pitbull 4 works in arena as unitframes or not before giving it a try.... anyone has any info about this?
- Reply
- #1405
madindehead Apr 02, 2013 at 23:16 UTC - 0 likesThanks for the green fire compatibility.
However, I noticed something today:
When doing a reload UI it shows as green in embers. However, after dying or zoning, it goes back to normal orange embers.
A reload UI fixes it again.
- Reply
- #1404
Rustyboy Mar 31, 2013 at 04:55 UTC - 1 likeAny update on the availability of boss frames?
- Reply
- #1403
Phauxe Mar 23, 2013 at 07:19 UTC - 0 likes@humfras: Go
Thanks works like a charm after fixing the event.
- Reply
- #1402
humfras Mar 21, 2013 at 12:40 UTC - 0 likes@Phauxe: Go
Please ensure you have UNIT_LEVEL selected as a trigger event in the DropDown menu below the text field with your script ;)
- Reply
- #1401
Phauxe Mar 19, 2013 at 03:22 UTC - 0 likesI am using the most recent version of PitBull4 and I created a custom lua text for the player level indicator. It works and displays correctly but does not update correctly, when I level it wont update the new level, same code works fine for my target, I have to reload every level to fix it. Just in case its the code and im just missing something:
sorry if im in the wrong place. I wasnt sure if it was a ticket post for PitBull4 or I have an error with my lua post.
- Reply
- #1400
TwilitSoul Mar 14, 2013 at 17:52 UTC - 0 likesThis is a really small feature request, but I have no idea how much effort it would take to implement it so I understand if the answer is just "no."
I thought it would be nice if for the monk ability "Diffuse Magic", when it reverses debuffs onto their casters, the debuffs showed as being cast by the monk.
Specifically, my debuffs have a blue border on the target, and when I Diffuse Magic an effect onto them it doesn't have a blue border.
I'm guessing the border checks for the original source of the effect, but could it also check to see if it came from Diffuse Magic in some way?
- Reply
- #1399
madindehead Mar 07, 2013 at 09:06 UTC - 0 likesStill the best unit frame addon around!
One thing I noticed though: Pitbull isn't picking up on the colour change of my embers from red to green after completing the quest. The default UI is fine however.
Minor change I know, but still ;)
P.S. Still loving the addon, and hoping for official boss support in the future :)
- Reply
- #1398
MatsT Mar 06, 2013 at 19:31 UTC - 0 likes@nouk: Go
There's a workaround for the boss frames at http://www.wowace.com/addons/pitbull4/tickets/957-patch-basic-boss-frames/
Apparently Shefki doesn't like that solution, but it's worked fine for me.
- Reply
- #1397
nouk Mar 06, 2013 at 18:04 UTC - 0 likescould you add bossframes while you're looking at it ? need them since ages : (