Decursive

The Micro-Unit Frames (MUFs)

Decursive makes your life easier, it clearly shows you who is afflicted by
something you can remove, this is done using Micro-unit-frames (MUFs).

A micro-unit-frame is a little square on your screen that changes its appearance
according to the unit status
. If you click on a MUF, it casts a cleaning
spell, the choice of the spell depends of the mouse button you click, Decursive
manages the button mapping automatically.

MUFs have several colors (which can be configured):

  • Full red: the unit is in range and is afflicted by something you can cure by
    left-clicking on the MUF.

  • Transparent red: the unit is out of range and afflicted by something you could
    cure by left-clicking on the MUF

  • Full blue: idem as red but with right-clicking instead of left-clicking.

  • Full orange: idem as blue or red but with ctrl-left-clicking.

  • Transparent grey: The unit does not exists anymore.

  • Dark Transparent green: the unit is in scan range and is not afflicted by
    something you can cure.

  • Transparent purple: The unit is too far to be scanned or cured.

  • Transparent light-green: The unit is cloaked.

  • Any color with a little green square in the middle: the unit is
    Mind-Controlled (Charmed).

  • Black: the unit has been blacklisted because it was out of line of sight when you
    tried to cure it, the time in blacklist can be change in the options.

The information above are also indicated by tool-tips in the game when you hover the MUFs.

MUFs display is done according to your settings, you can change every aspects
of the MUFs
(size, spacing, number, colors, grow directions, etc...), look in the Micro unit
frame
configuration options
.

MUFs are very discreet when no action is required, you can see right through
them.

You can change the spell mapping when you are not in combat, the mapping is
done according to your cure priorities
; go to the "curing options", the
priorities are indicated by green numbers in front of the affliction types.

Besides casting, MUFs allow you to target the units by Middle-clicking,
Ctrl-Middle-Clicking will focus them. (To clear the focused unit, use the
command /clearfocus)
Mouse button mapping can be completely customized.

MUFs are organized intelligently by default, you're always first then the rest
of your group, the groups after yours, the group before yours and the pets (you
can choose to monitor them or not)
and, at last, your focused unit (changed
using the command /focus 'name' or by Ctrl-Middle-Clicking on a MUF).
You can completely change this order by using the priority and skip list, a
very manageable list of players.
(see Decursive usage for more information)

IMPORTANT:

TO MOVE THE MUFS, ALT-CLICK AND HOLD THE HANDLE JUST ABOVE THE FIRST MUF (IT
HAS THE SAME SIZE AS A MUF AND HIGHLIGHTS WHEN YOUR MOUSE POINTER IS OVER IT).

This handle has several uses, a tool-tip explains them all.

See also:

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Facts

Date created
Jun 26, 2009
Last updated
Apr 19, 2014

Author